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1
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Article
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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2
Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development
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Article
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Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.1081-1089 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Dec 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-2066 ;PMID: 24249825 ;CODEN: PEDIAU

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3
Impact of an active video game on healthy children's physical activity
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Article
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Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

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4
Action video game play facilitates the development of better perceptual templates
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Article
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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5
Adiposity and different types of screen time
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Article
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Adiposity and different types of screen time

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.e1497-e1505 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2013 ;Copyright © 2013 by the American Academy of Pediatrics 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-0887 ;PMID: 24276840 ;CODEN: PEDIAU

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6
Exploring the impact of violence in video games
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Article
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Exploring the impact of violence in video games

eLife, 2024-01, Vol.13 [Peer Reviewed Journal]

2024, Roy and Coll. ;COPYRIGHT 2024 eLife Science Publications, Ltd. ;2024, Roy and Coll. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024, Roy and Coll 2024 Roy and Coll ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.94949 ;PMID: 38226970

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7
Prevalence and Correlates of Exergaming in Youth
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Article
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Prevalence and Correlates of Exergaming in Youth

Pediatrics (Evanston), 2012-11, Vol.130 (5), p.806-814 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Nov 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2012-0391 ;PMID: 23027171 ;CODEN: PEDIAU

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8
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
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Article
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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps

BMJ open, 2016-10, Vol.6 (10), p.e012447-e012447 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 This is an Open Access article distributed in accordance with the terms of the Creative Commons Attribution (CC BY 4.0) license, which permits others to distribute, remix, adapt and build upon this work, for commercial use, provided the original work is properly cited. See: http://creativecommons.org/licenses/by/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/BMJOPEN-2016-012447 ;PMID: 27707829

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9
Virtual Reality for Stroke Rehabilitation
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Article
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Virtual Reality for Stroke Rehabilitation

Stroke (1970), 2012-02, Vol.43 (2) [Peer Reviewed Journal]

ISSN: 0039-2499 ;EISSN: 1524-4628 ;DOI: 10.1161/STROKEAHA.111.642439

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10
Sleep and use of electronic devices in adolescence: results from a large population-based study
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Article
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Sleep and use of electronic devices in adolescence: results from a large population-based study

BMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702

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11
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory
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Article
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Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory

The Journal of neuroscience, 2015-12, Vol.35 (49), p.16116-16125 [Peer Reviewed Journal]

Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0. ;Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0 2015 ;ISSN: 0270-6474 ;EISSN: 1529-2401 ;DOI: 10.1523/JNEUROSCI.2580-15.2015 ;PMID: 26658864

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12
Characteristics of Screen Media Use Associated With Higher BMI in Young Adolescents
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Article
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Characteristics of Screen Media Use Associated With Higher BMI in Young Adolescents

Pediatrics (Evanston), 2013-05, Vol.131 (5), p.935-941 [Peer Reviewed Journal]

2014 INIST-CNRS ;Copyright American Academy of Pediatrics May 2013 ;Copyright © 2013 by the American Academy of Pediatrics 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2012-1197 ;PMID: 23569098 ;CODEN: PEDIAU

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13
Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence
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Article
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Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence

eLife, 2023-11, Vol.12 [Peer Reviewed Journal]

2023, Lengersdorff et al. ;2023, Lengersdorff et al. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023, Lengersdorff et al 2023 Lengersdorff et al ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.84951 ;PMID: 37975654

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14
Serious games, a game changer in teaching neonatal resuscitation? A review
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Article
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Serious games, a game changer in teaching neonatal resuscitation? A review

Archives of disease in childhood. Fetal and neonatal edition, 2020-01, Vol.105 (1), p.98-107 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2020 Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2020 ;ISSN: 1359-2998 ;EISSN: 1468-2052 ;DOI: 10.1136/archdischild-2019-317011 ;PMID: 31256010

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15
Electronic gaming and psychosocial adjustment
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Article
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Electronic gaming and psychosocial adjustment

Pediatrics (Evanston), 2014-09, Vol.134 (3), p.e716-e722 [Peer Reviewed Journal]

Copyright © 2014 by the American Academy of Pediatrics. ;Copyright American Academy of Pediatrics Sep 2014 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-4021 ;PMID: 25092934 ;CODEN: PEDIAU

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16
Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review
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Article
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Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review

Age and ageing, 2014-03, Vol.43 (2), p.188-195 [Peer Reviewed Journal]

Copyright Oxford Publishing Limited(England) Mar 2014 ;ISSN: 0002-0729 ;EISSN: 1468-2834 ;DOI: 10.1093/ageing/aft194 ;PMID: 24351549 ;CODEN: AANGAH

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17
Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)
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Article
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Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)

Physical therapy, 2019-01, Vol.99 (1), p.14-27 [Peer Reviewed Journal]

2018 American Physical Therapy Association 2019 ;COPYRIGHT 2019 Oxford University Press ;COPYRIGHT 2019 Oxford University Press ;2018 American Physical Therapy Association ;ISSN: 0031-9023 ;EISSN: 1538-6724 ;DOI: 10.1093/ptj/pzy112 ;PMID: 30247715

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18
Effects of active video games on body composition: a randomized controlled trial
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Article
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Effects of active video games on body composition: a randomized controlled trial

The American journal of clinical nutrition, 2011-07, Vol.94 (1), p.156-163 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Society for Clinical Nutrition, Inc. Jul 1, 2011 ;ISSN: 0002-9165 ;EISSN: 1938-3207 ;DOI: 10.3945/ajcn.110.009142 ;PMID: 21562081 ;CODEN: AJCNAC

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19
E-cigarette use and promotion by social media influencers during videogame play on Twitch
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Article
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E-cigarette use and promotion by social media influencers during videogame play on Twitch

Tobacco control, 2023-07, Vol.32 (4), p.526-527 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2023. No commercial re-use. See rights and permissions. Published by BMJ. ;2023 Author(s) (or their employer(s)) 2023. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0964-4563 ;EISSN: 1468-3318 ;DOI: 10.1136/tobaccocontrol-2021-056828 ;PMID: 34625511

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20
The debate over digital technology and young people
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Article
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The debate over digital technology and young people

BMJ (Online), 2015-08, Vol.351, p.h3064-h3064 [Peer Reviewed Journal]

BMJ Publishing Group Ltd 2015 ;Copyright BMJ Publishing Group LTD Aug 12, 2015 ;ISSN: 0959-8138 ;ISSN: 1756-1833 ;EISSN: 1756-1833 ;DOI: 10.1136/bmj.h3064 ;PMID: 26268481

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