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Results 1 - 20 of 219,917  for All Library Resources

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1
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
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Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

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2
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
Material Type:
Article
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Playing an Action Video Game Reduces Gender Differences in Spatial Cognition

Psychological science, 2007-10, Vol.18 (10), p.850-855 [Peer Reviewed Journal]

Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01990.x ;PMID: 17894600

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3
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
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Article
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Violent Video Games and Hostile Expectations: A Test of the General Aggression Model

Personality & social psychology bulletin, 2002-12, Vol.28 (12), p.1679-1686 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/014616702237649 ;CODEN: PSPBZZ

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4
Brain-Computer Interfaces, Virtual Reality, and Videogames
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Article
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Brain-Computer Interfaces, Virtual Reality, and Videogames

Computer (Long Beach, Calif.), 2008-10 [Peer Reviewed Journal]

(c) Institute of Electrical and Electronics Engineers (IEEE), 2008 info:eu-repo/semantics/openAccess ;ISSN: 0018-9162 ;EISSN: 1558-0814 ;DOI: 10.1109/MC.2008.410

Digital Resources/Online E-Resources

5
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Material Type:
Book
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Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

ISBN: 0195345568 ;ISBN: 9780195345568 ;ISBN: 0195309839 ;ISBN: 9780195309836 ;EISBN: 019989339X ;EISBN: 9780199893393 ;EISBN: 0195345568 ;EISBN: 9780195345568 ;DOI: 10.1093/acprof:oso/9780195309836.001.0001 ;OCLC: 476246648

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6
The Motivational Pull of Video Games: A Self-Determination Theory Approach
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Article
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The Motivational Pull of Video Games: A Self-Determination Theory Approach

Motivation and emotion, 2006-12, Vol.30 (4), p.344-360 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2006 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-006-9051-8 ;CODEN: MOEMDJ

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7
Sex Differences in Video Game Play: A Communication-Based Explanation
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Article
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Sex Differences in Video Game Play: A Communication-Based Explanation

Communication research, 2004-10, Vol.31 (5), p.499-523 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Oct 2004 ;ISSN: 0093-6502 ;EISSN: 1552-3810 ;DOI: 10.1177/0093650204267930 ;CODEN: CRESDG

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8
Playing across the playground: paradoxes of knowledge creation in the videogame firm
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Article
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Playing across the playground: paradoxes of knowledge creation in the videogame firm

Journal of organizational behavior, 2007-07, Vol.28 (5), p.587-605 [Peer Reviewed Journal]

Copyright 2007 John Wiley & Sons, Ltd. ;Copyright © 2007 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Jul 2007 ;Attribution ;ISSN: 0894-3796 ;EISSN: 1099-1379 ;DOI: 10.1002/job.460 ;CODEN: JORBEJ

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9
Action-Video-Game Experience Alters the Spatial Resolution of Vision
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Article
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Action-Video-Game Experience Alters the Spatial Resolution of Vision

Psychological science, 2007-01, Vol.18 (1), p.88-94 [Peer Reviewed Journal]

Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01853.x ;PMID: 17362383

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10
Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
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Article
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Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

Physical therapy, 2008-10, Vol.88 (10), p.1196-1207 [Peer Reviewed Journal]

COPYRIGHT 2008 Oxford University Press ;Copyright AMERICAN PHYSICAL THERAPY ASSOCIATION Oct 2008 ;ISSN: 0031-9023 ;EISSN: 1538-6724 ;DOI: 10.2522/ptj.20080062 ;PMID: 18689607

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11
Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children
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Article
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

NeuroImage (Orlando, Fla.), 2006-02, Vol.29 (3), p.706-711 [Peer Reviewed Journal]

2005 Elsevier Inc. ;Copyright Elsevier Limited Feb 1, 2006 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2005.08.019 ;PMID: 16230030

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12
Action video game modifies visual selective attention
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Article
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Action video game modifies visual selective attention

Nature (London), 2003-05, Vol.423 (6939), p.534-537 [Peer Reviewed Journal]

2003 INIST-CNRS ;COPYRIGHT 2003 Nature Publishing Group ;Copyright Macmillan Journals Ltd. May 29, 2003 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature01647 ;PMID: 12774121 ;CODEN: NATUAS

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13
The good, the bad and the ugly : A meta-analytic review of positive and negative effects of violent video games
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Article
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The good, the bad and the ugly : A meta-analytic review of positive and negative effects of violent video games

Psychiatric quarterly, 2007-12, Vol.78 (4), p.309-316 [Peer Reviewed Journal]

2008 INIST-CNRS ;Springer Science+Business Media, LLC 2007 ;ISSN: 0033-2720 ;EISSN: 1573-6709 ;DOI: 10.1007/s11126-007-9056-9 ;PMID: 17914672 ;CODEN: PSQUAP

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14
Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior
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Article
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Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior

Personality & social psychology bulletin, 2005-11, Vol.31 (11), p.1573-1586 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Nov 2005 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167205277205 ;PMID: 16207775

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15
The Development of the Self in the Era of the Internet and Role-Playing Fantasy Games
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Article
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The Development of the Self in the Era of the Internet and Role-Playing Fantasy Games

The American journal of psychiatry, 2006-03, Vol.163 (3), p.381-385 [Peer Reviewed Journal]

Copyright American Psychiatric Association Mar 2006 ;ISSN: 0002-953X ;EISSN: 1535-7228 ;DOI: 10.1176/appi.ajp.163.3.381 ;PMID: 16513856 ;CODEN: AJPSAO

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16
Genre and game studies: Toward a critical approach to video game genres
Material Type:
Article
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Genre and game studies: Toward a critical approach to video game genres

Simulation & gaming, 2006-03, Vol.37 (1), p.6-23 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Mar 1, 2006 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878105282278

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17
Violent Video Games as Exemplary Teachers: A Conceptual Analysis
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Article
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Violent Video Games as Exemplary Teachers: A Conceptual Analysis

Journal of youth and adolescence, 2008-02, Vol.37 (2), p.127-141 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2007 ;2008 INIST-CNRS ;Springer Science+Business Media, LLC 2008 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-007-9206-2 ;CODEN: JYADA6

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18
From Content to Context: Videogames as Designed Experience
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Article
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From Content to Context: Videogames as Designed Experience

Educational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]

Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019

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19
Video Games and Embodiment
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Article
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Video Games and Embodiment

Games and culture, 2008-07, Vol.3 (3-4), p.253-263 [Peer Reviewed Journal]

ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/1555412008317309

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20
Network effects and competition: an empirical analysis of the home video game industry
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Article
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Network effects and competition: an empirical analysis of the home video game industry

Strategic management journal, 2003-04, Vol.24 (4), p.375-384 [Peer Reviewed Journal]

Copyright 2003 John Wiley & Sons, Ltd. ;Copyright © 2003 John Wiley & Sons, Ltd. ;2003 INIST-CNRS ;Copyright Wiley Periodicals Inc. Apr 2003 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.296 ;CODEN: SMAJD8

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