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1
Are Games Effective Learning Tools? A Review of Educational Games
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Article
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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2
Untitled Dating Sim & Boy’s Curse/Boy’s Blessing
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Article
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Untitled Dating Sim & Boy’s Curse/Boy’s Blessing

Invisible culture, 2019-04 (30) [Peer Reviewed Journal]

Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710

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3
Editors’ Notes and Introductions to Landscapes of Diversity in North America and Affect, Immersion, and Games
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Article
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Editors’ Notes and Introductions to Landscapes of Diversity in North America and Affect, Immersion, and Games

Hungarian journal of English and American studies, 2023-11, Vol.29 (2), p.243-246 [Peer Reviewed Journal]

Author(s) 2023 ;2023. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1218-7364 ;DOI: 10.30608/hjeas/2023/29/2/1

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4
An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning
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Article
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An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning

Educational technology & society, 2014-01, Vol.17 (1), p.42-53 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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5
Playful (Counter)Publics: Game Mods as Rhetorical Forms of Active and Subversive Player Participation
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Article
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Playful (Counter)Publics: Game Mods as Rhetorical Forms of Active and Subversive Player Participation

Invisible culture, 2019-04 (30) [Peer Reviewed Journal]

Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710

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6
The Monster Has Kind Eyes: Intimacy and Frustration in The Last Guardian
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Article
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The Monster Has Kind Eyes: Intimacy and Frustration in The Last Guardian

Invisible culture, 2019-04 (30) [Peer Reviewed Journal]

Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710

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7
Treading the Maze Several Entrances to the Shakespearean Ludisphere: Several Entrances to the Shakespearean Ludisphere
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Article
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Treading the Maze Several Entrances to the Shakespearean Ludisphere: Several Entrances to the Shakespearean Ludisphere

Borrowers and lenders, 2021-01, Vol.13 (3) [Peer Reviewed Journal]

Copyright Borrowers and Lenders: The Journal of Shakespeare and Appropriation 2021 ;EISSN: 1554-6985

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8
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
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Article
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning

Educational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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9
Influences of Growth Mindset, Fixed Mindset, Grit, and Self-determination on Self-efficacy in Game-based Creativity Learning
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Article
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Influences of Growth Mindset, Fixed Mindset, Grit, and Self-determination on Self-efficacy in Game-based Creativity Learning

Educational Technology & Society, 2023-01, Vol.26 (1), p.62-78 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0005

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10
Open-Ended Tasks Promote Creativity in Minecraft
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Article
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Open-Ended Tasks Promote Creativity in Minecraft

Educational Technology & Society, 2022-04, Vol.25 (2), p.105-116 [Peer Reviewed Journal]

COPYRIGHT 2022 International Forum of Educational Technology & Society ;2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202204_25(2).0008

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11
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online RolePlaying Game
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Article
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Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online RolePlaying Game

Educational technology & society, 2018-07, Vol.21 (3), p.174 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;EISSN: 1436-4522

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12
Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis
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Article
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

Educational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004

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13
Integrated Games, e-Books and AR Technique to Support Project-based Science Learning
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Article
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Integrated Games, e-Books and AR Technique to Support Project-based Science Learning

Educational technology & society, 2020-07, Vol.23 (3), p.53-67 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;EISSN: 1436-4522

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14
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
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Article
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The Effect of Computer Game-Based Learning on FL Vocabulary Transferability

Educational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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15
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games
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Article
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Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

Educational Technology & Society, 2017-01, Vol.20 (1), p.134-143 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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16
Immersion Through Ruins: Entanglement, Pleasure, and Struggle in Celeste
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Article
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Immersion Through Ruins: Entanglement, Pleasure, and Struggle in Celeste

Hungarian journal of English and American studies, 2023-11, Vol.29 (2), p.363-380 [Peer Reviewed Journal]

Author(s) 2023 ;2023. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1218-7364 ;DOI: 10.30608/hjeas/2023/29/2/8

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17
Archeogaming for Education in the Classroom and Beyond
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Article
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Archeogaming for Education in the Classroom and Beyond

Ars orientalis, 2022-01, Vol.52, p.1 [Peer Reviewed Journal]

Copyright Freer Gallery of Art 2022 ;ISSN: 0571-1371 ;EISSN: 2328-1286 ;DOI: 10.3998/ars.3997

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18
Wait Wait… Don’t Play Me: The Clicker Game Genre and Configuring Everyday Temporalities
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Article
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Wait Wait… Don’t Play Me: The Clicker Game Genre and Configuring Everyday Temporalities

Invisible culture, 2019-04 (30) [Peer Reviewed Journal]

Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710

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19
A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis
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Article
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A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis

Educational Technology & Society, 2017-04, Vol.20 (2), p.265-277 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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20
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors
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Article
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Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors

Educational Technology & Society, 2019-04, Vol.22 (2), p.86-100 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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