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1
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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2
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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3
Racing the Beam: The Atari Video Computer System
Material Type:
Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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4
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
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Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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5
The Art of Videogames
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Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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6
Serious Gaming and Gamification Education in Health Professions: Systematic Review
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Article
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Serious Gaming and Gamification Education in Health Professions: Systematic Review

Journal of medical Internet research, 2019-03, Vol.21 (3), p.e12994-e12994 [Peer Reviewed Journal]

Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. ;COPYRIGHT 2019 Journal of Medical Internet Research ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell, Josip Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.03.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/12994 ;PMID: 30920375

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7
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
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Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

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8
EEG in game user analysis: A framework for expertise classification during gameplay
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Article
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EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

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9
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

Copyright © 2014 Taylor & Francis. All rights reserved. ;ISBN: 1138143324 ;ISBN: 9780323296496 ;ISBN: 9781138143326 ;ISBN: 0323296491 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781317521792 ;EISBN: 9781315721378 ;EISBN: 131752179X ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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10
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Material Type:
Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

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11
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
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Article
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

Journal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]

COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558

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12
Videogames and Agency
Material Type:
Book
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Videogames and Agency

ISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786

Digital Resources/Online E-Resources

13
Adolescent Internet gaming addiction and personality characteristics by game genre
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Article
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Adolescent Internet gaming addiction and personality characteristics by game genre

PloS one, 2022-02, Vol.17 (2), p.e0263645-e0263645 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Kim et al 2022 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263645 ;PMID: 35143558

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14
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
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Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

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15
Why loot boxes could be regulated as gambling
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Article
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Why loot boxes could be regulated as gambling

Nature human behaviour, 2020-10, Vol.4 (10), p.986-988 [Peer Reviewed Journal]

Springer Nature Limited 2020. ;ISSN: 2397-3374 ;EISSN: 2397-3374 ;DOI: 10.1038/s41562-020-0900-3 ;PMID: 32601458

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16
Virtual reality using games for improving physical functioning in older adults: a systematic review
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Article
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Virtual reality using games for improving physical functioning in older adults: a systematic review

Journal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408

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17
Action video game play facilitates the development of better perceptual templates
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Article
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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18
Vertical Integration and Exclusivity in Platform and Two-Sided Markets
Material Type:
Article
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Vertical Integration and Exclusivity in Platform and Two-Sided Markets

The American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]

Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAA

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19
Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals
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Article
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Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals

Journal of autism and developmental disorders, 2019-03, Vol.49 (3), p.978-995 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;COPYRIGHT 2019 Springer ;Journal of Autism and Developmental Disorders is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 0162-3257 ;ISSN: 1573-3432 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-018-3801-9 ;PMID: 30377883

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20
Video Games and Youth Violence: A Prospective Analysis in Adolescents
Material Type:
Article
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Video Games and Youth Violence: A Prospective Analysis in Adolescents

Journal of youth and adolescence, 2011-04, Vol.40 (4), p.377-391 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2010 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Apr 2011 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-010-9610-x ;PMID: 21161351 ;CODEN: JYADA6

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