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1
Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the Evidence
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Article
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Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the Evidence

Simulation & gaming, 2009-06, Vol.40 (3), p.377-403 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Jun 2009 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108327539

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2
The Effects of Violent Video Games on Aggression: A Meta-Analysis
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Article
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The Effects of Violent Video Games on Aggression: A Meta-Analysis

Human communication research, 2001-07, Vol.27 (3), p.409-431 [Peer Reviewed Journal]

2002 INIST-CNRS ;Copyright Oxford University Press(England) Jul 2001 ;ISSN: 0360-3989 ;EISSN: 1468-2958 ;DOI: 10.1111/j.1468-2958.2001.tb00787.x ;CODEN: HCORDD

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3
Violent Video Games as Exemplary Teachers: A Conceptual Analysis
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Article
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Violent Video Games as Exemplary Teachers: A Conceptual Analysis

Journal of youth and adolescence, 2008-02, Vol.37 (2), p.127-141 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2007 ;2008 INIST-CNRS ;Springer Science+Business Media, LLC 2008 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-007-9206-2 ;CODEN: JYADA6

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4
Higher education instructors' intention to use educational video games: an fsQCA approach
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Article
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Higher education instructors' intention to use educational video games: an fsQCA approach

Educational technology research and development, 2019-12, Vol.67 (6), p.1455-1478 [Peer Reviewed Journal]

2019 Association for Educational Communications & Technology ;Association for Educational Communications and Technology 2019 ;COPYRIGHT 2019 Springer ;Educational Technology Research and Development is a copyright of Springer, (2019). All Rights Reserved. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-019-09656-5

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5
Games as Text, Games as Action: VIDEO GAMES IN THE ENGLISH CLASSROOM
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Article
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Games as Text, Games as Action: VIDEO GAMES IN THE ENGLISH CLASSROOM

Journal of adolescent & adult literacy, 2014-03, Vol.57 (6), p.433-439 [Peer Reviewed Journal]

Copyright © 2014 International Reading Association ;Copyright Int Reading Association Mar 2014 ;ISSN: 1081-3004 ;EISSN: 1936-2706 ;DOI: 10.1002/jaal.275

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6
Factors affecting the Acceptance of Video Games as a Tool to improve students’ academic performance in Physical Education
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Article
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Factors affecting the Acceptance of Video Games as a Tool to improve students’ academic performance in Physical Education

Education and information technologies, 2023-05, Vol.28 (5), p.5717-5737 [Peer Reviewed Journal]

The Author(s) 2022 ;COPYRIGHT 2023 Springer ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-022-11295-y

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7
Video Games and Digital Literacies
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Article
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Video Games and Digital Literacies

Journal of adolescent & adult literacy, 2010-09, Vol.54 (1), p.61-63 [Peer Reviewed Journal]

2010 International Reading Association, Inc. ;2010 International Reading Association ;COPYRIGHT 2010 International Literacy Association ;COPYRIGHT 2010 International Literacy Association ;COPYRIGHT 2010 International Reading Association Inc. ;Copyright Int Reading Association Sep 2010 ;ISSN: 1081-3004 ;EISSN: 1936-2706 ;DOI: 10.1598/JAAL.54.1.7

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8
Do pro-social video games promote moral activity?: an analysis of user reviews of Papers, Please
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Article
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Do pro-social video games promote moral activity?: an analysis of user reviews of Papers, Please

Education and information technologies, 2022-09, Vol.27 (8), p.11411-11442 [Peer Reviewed Journal]

The Author(s) 2022 ;COPYRIGHT 2022 Springer ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-022-11072-x

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9
More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood
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Article
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More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood

Journal of youth and adolescence, 2010-02, Vol.39 (2), p.103-113 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Feb 2010 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-008-9390-8 ;PMID: 20084557 ;CODEN: JYADA6

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10
The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults
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Article
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The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults

Child development, 2016-11, Vol.87 (6), p.1877-1892 [Peer Reviewed Journal]

2016 The Society for Research in Child Development, Inc. ;2016 The Authors. Child Development © 2016 Society for Research in Child Development, Inc. ;Child Development © 2016 The Society for Research in Child Development, Inc. ;ISSN: 0009-3920 ;EISSN: 1467-8624 ;DOI: 10.1111/cdev.12556 ;PMID: 27346428 ;CODEN: CHDEAW

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11
Engaging by Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design
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Article
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Engaging by Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design

Educational technology research and development, 2005-01, Vol.53 (2), p.67-83 [Peer Reviewed Journal]

Copyright 2005 Association for Educational Communications and Technology ;2005 INIST-CNRS ;Copyright Association for Educational Communications & Technology 2005 ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/BF02504866 ;CODEN: ETRDE5

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12
Effects of playing the video game Her Story on multiple dimensions of creativity in EFL writing – An international replication study
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Article
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Effects of playing the video game Her Story on multiple dimensions of creativity in EFL writing – An international replication study

ReCALL (Cambridge, England), 2023-05, Vol.35 (2), p.193-210 [Peer Reviewed Journal]

The Author(s), 2023. Published by Cambridge University Press on behalf of EUROCALL, the European Association for Computer-Assisted Language Learning ;ISSN: 0958-3440 ;EISSN: 1474-0109 ;DOI: 10.1017/S095834402300006X

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13
The Additive Effect of CBT Elements on the Video Game ‘Mindlight’ in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder
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Article
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The Additive Effect of CBT Elements on the Video Game ‘Mindlight’ in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder

Journal of autism and developmental disorders, 2022-01, Vol.52 (1), p.150-168 [Peer Reviewed Journal]

The Author(s) 2021 ;2021. The Author(s). ;COPYRIGHT 2022 Springer ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-021-04927-8 ;PMID: 33660138

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14
Foreign language practice in simulation video games: An analysis of game‐based FL use dynamics
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Article
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Foreign language practice in simulation video games: An analysis of game‐based FL use dynamics

Foreign language annals, 2019-06, Vol.52 (2), p.335-357 [Peer Reviewed Journal]

2019 by American Council on the Teaching of Foreign Languages ;Copyright American Council on the Teaching of Foreign Languages Summer 2019 ;ISSN: 0015-718X ;EISSN: 1944-9720 ;DOI: 10.1111/flan.12388

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15
Game On!: Teaching Video Game Studies in the Arts Classroom
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Article
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Game On!: Teaching Video Game Studies in the Arts Classroom

Art education (Reston), 2018-05, Vol.71 (3), p.14-19 [Peer Reviewed Journal]

National Art Education Association 2018 ;Copyright Taylor & Francis Ltd. May 2018 ;ISSN: 0004-3125 ;EISSN: 2325-5161 ;DOI: 10.1080/00043125.2018.1436325

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16
Dewey and video games: From education through occupations to education through simulations
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Article
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Dewey and video games: From education through occupations to education through simulations

Educational theory, 2015-02, Vol.65 (1), p.1-20 [Peer Reviewed Journal]

2015 Board of Trustees | University of Illinois ;ISSN: 1741-5446 ;ISSN: 0013-2004 ;EISSN: 1741-5446 ;DOI: 10.1111/edth.12092 ;CODEN: EDTHAD

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17
Computer and Video Games in Family Life: The digital divide as a resource in intergenerational interactions
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Article
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Computer and Video Games in Family Life: The digital divide as a resource in intergenerational interactions

Childhood (Copenhagen, Denmark), 2007-05, Vol.14 (2), p.235-256 [Peer Reviewed Journal]

Copyright Sage Publications Ltd. May 2007 ;ISSN: 0907-5682 ;ISSN: 1461-7013 ;EISSN: 1461-7013 ;DOI: 10.1177/0907568207078330 ;CODEN: CHILFF

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18
Death with a Story: How Story Impacts Emotional, Motivational, and Physiological Responses to First-Person Shooter Video Games
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Article
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Death with a Story: How Story Impacts Emotional, Motivational, and Physiological Responses to First-Person Shooter Video Games

Human communication research, 2004-07, Vol.30 (3), p.361-375 [Peer Reviewed Journal]

2004 INIST-CNRS ;Copyright Oxford University Press(England) Jul 2004 ;ISSN: 0360-3989 ;EISSN: 1468-2958 ;DOI: 10.1111/j.1468-2958.2004.tb00736.x ;CODEN: HCORDD

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19
Students' and Teachers' Perceptions of Using Video Games to Enhance Science Instruction
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Article
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Students' and Teachers' Perceptions of Using Video Games to Enhance Science Instruction

Journal of science education and technology, 2013-10, Vol.22 (5), p.667-680 [Peer Reviewed Journal]

2013 Springer Science+Business Media ;Springer Science+Business Media New York 2012 ;COPYRIGHT 2013 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2012). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-012-9421-9

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20
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades
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Article
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More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades

Journal of youth and adolescence, 2013-07, Vol.42 (7), p.1041-1052 [Peer Reviewed Journal]

Springer Science+Business Media New York 2013 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9913-9 ;PMID: 23344653 ;CODEN: JYADA6

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