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1
Gamers never play alone: An interface-centred analysis of online video gaming
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Article
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Gamers never play alone: An interface-centred analysis of online video gaming

First Monday, 2022-01, Vol.27 (1) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Jan 3, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i1.11623

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2
Growing old on Newgrounds: The hopes and quandaries of Flash game preservation
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Article
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Growing old on Newgrounds: The hopes and quandaries of Flash game preservation

First Monday, 2020-08, Vol.25 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 3, 2020 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v25i8.10306

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3
The effect of YouTube on traditional game culture of children
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Article
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The effect of YouTube on traditional game culture of children

First Monday, 2022-09, Vol.27 (9) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Sep 5, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i5.12396

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4
What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors
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Article
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What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors

First Monday, 2018-01, Vol.23 (1) [Peer Reviewed Journal]

EISSN: 1396-0466

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5
The name of the game: Promoting resilience against extremism through an online gaming campaign
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Article
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The name of the game: Promoting resilience against extremism through an online gaming campaign

First Monday, 2022-05, Vol.27 (5), p.1 [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library May 2, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i5.12600

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6
Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games
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Article
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Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games

First Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.9157

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7
The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv
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Article
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The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv

First Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.8279

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8
Realism in FIFA? How social realism enabled platformed racism in a video game
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Article
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Realism in FIFA? How social realism enabled platformed racism in a video game

First Monday, 2019-06, Vol.24 (6) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i6.10091

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9
Social exchange is in the game: Communication and resource flow in a Xbox gaming clan
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Article
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Social exchange is in the game: Communication and resource flow in a Xbox gaming clan

First Monday, 2018-08, Vol.23 (8) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v23i8.8316

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10
Toxic play: Examining the issue of hate within gaming
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Article
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Toxic play: Examining the issue of hate within gaming

First Monday, 2023-09, Vol.28 (9), p.1 [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Sep 4, 2023 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v28i9.12508

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11
Concerning gamer identity: An examination of individual factors associated with accepting the label of gamer
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Article
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Concerning gamer identity: An examination of individual factors associated with accepting the label of gamer

First Monday, 2019-03, Vol.24 (3) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i3.9443

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12
Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
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Article
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Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games

First Monday, 2021-02, Vol.26 (2), p.1 [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Feb 1, 2021 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v26i2.11427

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13
Understanding factors influencing viewers’ intention to watch video game live streaming on Twitch: Combined use of PLS-SEM and NCA
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Article
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Understanding factors influencing viewers’ intention to watch video game live streaming on Twitch: Combined use of PLS-SEM and NCA

First Monday, 2023-05, Vol.28 (5) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library May 1, 2023 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v28i5.12644

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14
Beyond texts: Using queer readings to document LGBTQ game content
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Article
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Beyond texts: Using queer readings to document LGBTQ game content

First Monday, 2020-08, Vol.25 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 3, 2020 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v25i8.10439

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15
Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community
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Article
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Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community

First Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.9525

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16
Cheating and resisting empire in the age of interactive media
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Article
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Cheating and resisting empire in the age of interactive media

First Monday, 2017, Vol.22 (1), p.1 [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v22i1.7289

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17
Playing with Sustainability: Using Video Games to Simulate Futures of Scarcity
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Article
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Playing with Sustainability: Using Video Games to Simulate Futures of Scarcity

First Monday, 2014-05, Vol.19 (5), p.43 [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v19i5.5259

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18
Animating virtual worlds: Emergence and ecological animation of Ryzom’s living world of Atys
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Article
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Animating virtual worlds: Emergence and ecological animation of Ryzom’s living world of Atys

First Monday, 2018-06, Vol.23 (6) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v22i6.8127

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19
Who You Are Can Predict What You Say on a Virtual Date: Traits as Predictors of Communication Patterns of Young Men Who Have Sex With Men
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Article
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Who You Are Can Predict What You Say on a Virtual Date: Traits as Predictors of Communication Patterns of Young Men Who Have Sex With Men

International journal of communication (Online), 2022-01, Vol.16, p.5820 [Peer Reviewed Journal]

COPYRIGHT 2022 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036

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20
From the cybercafé to the street: The right to play in the city
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Article
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From the cybercafé to the street: The right to play in the city

First Monday, 2013-11, Vol.18 (11) [Peer Reviewed Journal]

ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v18i11.4964

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Results 1 - 20 of 37  for All Library Resources

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