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Material Type: Article
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Gamers never play alone: An interface-centred analysis of online video gamingFirst Monday, 2022-01, Vol.27 (1) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Jan 3, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i1.11623Full text available |
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Material Type: Article
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Growing old on Newgrounds: The hopes and quandaries of Flash game preservationFirst Monday, 2020-08, Vol.25 (8) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Aug 3, 2020 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v25i8.10306Full text available |
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Material Type: Article
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The effect of YouTube on traditional game culture of childrenFirst Monday, 2022-09, Vol.27 (9) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Sep 5, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i5.12396Full text available |
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Material Type: Article
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What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributorsFirst Monday, 2018-01, Vol.23 (1) [Peer Reviewed Journal]EISSN: 1396-0466Full text available |
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Material Type: Article
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The name of the game: Promoting resilience against extremism through an online gaming campaignFirst Monday, 2022-05, Vol.27 (5), p.1 [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library May 2, 2022 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v27i5.12600Full text available |
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Material Type: Article
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Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video gamesFirst Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.9157Full text available |
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Material Type: Article
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The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tvFirst Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.8279Full text available |
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Material Type: Article
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Realism in FIFA? How social realism enabled platformed racism in a video gameFirst Monday, 2019-06, Vol.24 (6) [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i6.10091Full text available |
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Material Type: Article
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Social exchange is in the game: Communication and resource flow in a Xbox gaming clanFirst Monday, 2018-08, Vol.23 (8) [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v23i8.8316Full text available |
10 |
Material Type: Article
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Toxic play: Examining the issue of hate within gamingFirst Monday, 2023-09, Vol.28 (9), p.1 [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Sep 4, 2023 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v28i9.12508Full text available |
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Material Type: Article
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Concerning gamer identity: An examination of individual factors associated with accepting the label of gamerFirst Monday, 2019-03, Vol.24 (3) [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i3.9443Full text available |
12 |
Material Type: Article
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Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code gamesFirst Monday, 2021-02, Vol.26 (2), p.1 [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Feb 1, 2021 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v26i2.11427Full text available |
13 |
Material Type: Article
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Understanding factors influencing viewers’ intention to watch video game live streaming on Twitch: Combined use of PLS-SEM and NCAFirst Monday, 2023-05, Vol.28 (5) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library May 1, 2023 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v28i5.12644Full text available |
14 |
Material Type: Article
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Beyond texts: Using queer readings to document LGBTQ game contentFirst Monday, 2020-08, Vol.25 (8) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Aug 3, 2020 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v25i8.10439Full text available |
15 |
Material Type: Article
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Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab communityFirst Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.9525Full text available |
16 |
Material Type: Article
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Cheating and resisting empire in the age of interactive mediaFirst Monday, 2017, Vol.22 (1), p.1 [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v22i1.7289Full text available |
17 |
Material Type: Article
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Playing with Sustainability: Using Video Games to Simulate Futures of ScarcityFirst Monday, 2014-05, Vol.19 (5), p.43 [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v19i5.5259Full text available |
18 |
Material Type: Article
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Animating virtual worlds: Emergence and ecological animation of Ryzom’s living world of AtysFirst Monday, 2018-06, Vol.23 (6) [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v22i6.8127Full text available |
19 |
Material Type: Article
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Who You Are Can Predict What You Say on a Virtual Date: Traits as Predictors of Communication Patterns of Young Men Who Have Sex With MenInternational journal of communication (Online), 2022-01, Vol.16, p.5820 [Peer Reviewed Journal]COPYRIGHT 2022 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;EISSN: 1932-8036Full text available |
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Material Type: Article
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From the cybercafé to the street: The right to play in the cityFirst Monday, 2013-11, Vol.18 (11) [Peer Reviewed Journal]ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v18i11.4964Full text available |