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1
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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2
Game design deep dive.: (Soulslike)
Material Type:
Book
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Game design deep dive.: (Soulslike)

ISBN: 1032584394 ;ISBN: 9781032584393 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;EISBN: 104002081X ;EISBN: 9781040020814

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3
ON MASS EFFECT
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Article
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ON MASS EFFECT

Millennium film journal, 2024-03 (79), p.65

COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586

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4
Game Poems: videgame design as lyric practice
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Book
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Game Poems: videgame design as lyric practice

Amherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37

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5
The Last of Us
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Article
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The Last of Us

Femspec (Cleveland, Ohio), 2024-03, Vol.24 (1), p.123 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;ISSN: 1523-4002

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6
Spillover effects of reminder nudges in complex environments
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Article
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Spillover effects of reminder nudges in complex environments

Proceedings of the National Academy of Sciences - PNAS, 2024-04, Vol.121 (17), p.e2322549121-e2322549121 [Peer Reviewed Journal]

Copyright National Academy of Sciences Apr 23, 2024 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.2322549121 ;PMID: 38630716

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7
Experimenting with Shakespeare: Games and Play in the Laboratory
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Book
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Experimenting with Shakespeare: Games and Play in the Laboratory

CC-BY-NC-ND

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8
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
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Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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9
Health factors that influence sustainable behaviour in a single‑player resource management game
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Article
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Health factors that influence sustainable behaviour in a single‑player resource management game

Psychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]

Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-y

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10
Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método Delphi
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Article
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Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método Delphi

Retos (Madrid), 2024-01, Vol.56, p.408 [Peer Reviewed Journal]

2024. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v56.101701

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11
Influence of Online Gaming on Behavior of Gamers in Pakistan
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Article
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Influence of Online Gaming on Behavior of Gamers in Pakistan

Sustainable business and society in emerging economies, 2023-12, Vol.5 (4) [Peer Reviewed Journal]

ISSN: 2708-2504 ;EISSN: 2708-2172 ;DOI: 10.26710/sbsee.v5i4.2897

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12
Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment
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Article
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Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment

PloS one, 2024-05, Vol.19 (5), p.e0302429-e0302429 [Peer Reviewed Journal]

Copyright: © 2024 Ramos-Villagrasa et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Ramos-Villagrasa et al 2024 Ramos-Villagrasa et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0302429 ;PMID: 38696501

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13
Can video games be philosophical?
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Article
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Can video games be philosophical?

Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5

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14
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
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Article
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Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis

Frontiers in public health, 2024, Vol.12, p.1345244-1345244 [Peer Reviewed Journal]

Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. ;Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. 2024 Deng, Soh, Abdullah, Tan and Huang ;EISSN: 2296-2565 ;DOI: 10.3389/fpubh.2024.1345244 ;PMID: 38694976

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15
Neural responses to gaming content on social media in young adults
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Article
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Neural responses to gaming content on social media in young adults

Behavioural brain research, 2024-06, Vol.467, p.115004 [Peer Reviewed Journal]

Copyright © 2024 Elsevier B.V. All rights reserved. ;EISSN: 1872-7549 ;DOI: 10.1016/j.bbr.2024.115004 ;PMID: 38631660

Digital Resources/Online E-Resources

16
PSYCHOMETRIC PROPERTIES OF THE RISK PERCEPTION SCALE FOR TECHNOLOGY USE IN CHILDREN AND ADOLESCENTS
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Article
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PSYCHOMETRIC PROPERTIES OF THE RISK PERCEPTION SCALE FOR TECHNOLOGY USE IN CHILDREN AND ADOLESCENTS

Psicología conductual, 2024-01, Vol.32 (1), p.203 [Peer Reviewed Journal]

COPYRIGHT 2024 Fundacion VECA, Asociacion Psicologia Iberoamericana de Clinica y Salud ;ISSN: 1132-9483 ;EISSN: 1132-9483 ;DOI: 10.51668/bp.8324110n

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17
Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
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Article
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Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

Education sciences, 2024-04, Vol.14 (4), p.396 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2227-7102 ;DOI: 10.3390/educsci14040396

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18
Nocturnal Smartphone Use Affects Sleep Quality and Cognitive and Physical Performance in Tunisian School-Age Children
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Article
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Nocturnal Smartphone Use Affects Sleep Quality and Cognitive and Physical Performance in Tunisian School-Age Children

European journal of investigation in health, psychology and education, 2024-03, Vol.14 (4), p.856-869 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14040055 ;PMID: 38667810

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19
Toward Accessible Mixed Reality in the Museum: Usability Principles for Disadvantaged Visitors and a Feasibility Evaluation for a New MR System
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Article
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Toward Accessible Mixed Reality in the Museum: Usability Principles for Disadvantaged Visitors and a Feasibility Evaluation for a New MR System

International journal of design in society, 2024-01, Vol.18 (1), p.65 [Peer Reviewed Journal]

Copyright © 2024, Common Ground Research Networks, All Rights Reserved ;ISSN: 2325-1328 ;EISSN: 2325-1360 ;DOI: 10.18848/2325-1328/CGP/v18i01/65-81

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20
Serious game for radiotherapy training
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Article
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Serious game for radiotherapy training

BMC medical education, 2024-04, Vol.24 (1), p.463-463 [Peer Reviewed Journal]

2024. The Author(s). ;EISSN: 1472-6920 ;DOI: 10.1186/s12909-024-05430-1 ;PMID: 38671374

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