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1
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

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2
Impact of an active video game on healthy children's physical activity
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Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

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3
Video-gaming among high school students: health correlates, gender differences, and problematic gaming
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Video-gaming among high school students: health correlates, gender differences, and problematic gaming

Pediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAU

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4
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

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5
Action video game play facilitates the development of better perceptual templates
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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6
Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
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Article
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States

Pediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAU

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7
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial
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Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

PloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758

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8
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
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The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

Journal of medical Internet research, 2018-06, Vol.20 (6), p.e10486-e10486 [Peer Reviewed Journal]

Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. ;COPYRIGHT 2018 Journal of Medical Internet Research ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. 2018 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10486 ;PMID: 29954727

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9
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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10
Health Effects of Media on Children and Adolescents
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Article
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Health Effects of Media on Children and Adolescents

Pediatrics (Evanston), 2010-04, Vol.125 (4), p.756-767 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Apr 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2563 ;PMID: 20194281 ;CODEN: PEDIAU

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11
Influence of Pokémon Go on Physical Activity: Study and Implications
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Article
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Influence of Pokémon Go on Physical Activity: Study and Implications

Journal of medical Internet research, 2016-12, Vol.18 (12), p.e315-e315 [Peer Reviewed Journal]

Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. ;2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6759 ;PMID: 27923778

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12
Digital Screen Media and Cognitive Development
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Digital Screen Media and Cognitive Development

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S57-S61 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758c ;PMID: 29093033

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13
Incidence and progression of myopia and associated factors in urban school children in Delhi: The North India Myopia Study (NIM Study)
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Article
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Incidence and progression of myopia and associated factors in urban school children in Delhi: The North India Myopia Study (NIM Study)

PloS one, 2017-12, Vol.12 (12), p.e0189774-e0189774 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Saxena et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Saxena et al 2017 Saxena et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0189774 ;PMID: 29253002

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14
Sleep and use of electronic devices in adolescence: results from a large population-based study
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Article
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Sleep and use of electronic devices in adolescence: results from a large population-based study

BMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702

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15
Natural course of behavioral addictions: a 5-year longitudinal study
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Article
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Natural course of behavioral addictions: a 5-year longitudinal study

BMC psychiatry, 2015-01, Vol.15 (1), p.4-4, Article 4 [Peer Reviewed Journal]

COPYRIGHT 2015 BioMed Central Ltd. ;Konkoly Thege et al.; licensee BioMed Central. 2015 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-015-0383-3 ;PMID: 25608605

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16
The structure of performance and training in esports
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Article
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The structure of performance and training in esports

PloS one, 2020-08, Vol.15 (8), p.e0237584-e0237584 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Nagorsky, Wiemeyer. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Nagorsky, Wiemeyer 2020 Nagorsky, Wiemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0237584 ;PMID: 32841263

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17
Screen time and problem behaviors in children: exploring the mediating role of sleep duration
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Article
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Screen time and problem behaviors in children: exploring the mediating role of sleep duration

The international journal of behavioral nutrition and physical activity, 2019-11, Vol.16 (1), p.105-105, Article 105 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/s12966-019-0862-x ;PMID: 31727084

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18
Screen Violence and Youth Behavior
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Article
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Screen Violence and Youth Behavior

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S142-S147 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758t ;PMID: 29093050

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19
Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan
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Article
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Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan

Journal of medical Internet research, 2019-02, Vol.21 (2), p.e10724-e10724 [Peer Reviewed Journal]

Kimihiro Hino, Yasushi Asami, Jung Su Lee. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 05.02.2019. ;COPYRIGHT 2019 Journal of Medical Internet Research ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Kimihiro Hino, Yasushi Asami, Jung Su Lee. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 05.02.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10724 ;PMID: 30720438

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20
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
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Article
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journal of medical Internet research, 2019-09, Vol.21 (9), p.e13833-e13833 [Peer Reviewed Journal]

Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. ;Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/13833 ;PMID: 31538951

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