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Results 1 - 20 of 702  for All Library Resources

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Refined by: creation date: 1999 To 2006 remove language: Japanese remove
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1
Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
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Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention

Journal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465 [Peer Reviewed Journal]

(c) 2006 APA, all rights reserved. ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785

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2
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
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Article
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Violent Video Games and Hostile Expectations: A Test of the General Aggression Model

Personality & social psychology bulletin, 2002-12, Vol.28 (12), p.1679-1686 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/014616702237649 ;CODEN: PSPBZZ

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3
The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance
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Article
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The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.5 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.002 ;PMID: 15013257

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4
The Motivational Pull of Video Games: A Self-Determination Theory Approach
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Article
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The Motivational Pull of Video Games: A Self-Determination Theory Approach

Motivation and emotion, 2006-12, Vol.30 (4), p.344-360 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2006 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-006-9051-8 ;CODEN: MOEMDJ

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5
Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children
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Article
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

NeuroImage (Orlando, Fla.), 2006-02, Vol.29 (3), p.706-711 [Peer Reviewed Journal]

2005 Elsevier Inc. ;Copyright Elsevier Limited Feb 1, 2006 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2005.08.019 ;PMID: 16230030

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6
Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior
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Article
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Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior

Personality & social psychology bulletin, 2005-11, Vol.31 (11), p.1573-1586 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Nov 2005 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167205277205 ;PMID: 16207775

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7
A Descriptive Epidemiology of Screen-Based Media Use in Youth: A Review and Critique
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Article
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A Descriptive Epidemiology of Screen-Based Media Use in Youth: A Review and Critique

Journal of adolescence (London, England.), 2006-06, Vol.29 (3), p.333 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2005.08.016 ;PMID: 16246411

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8
Network effects and competition: an empirical analysis of the home video game industry
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Article
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Network effects and competition: an empirical analysis of the home video game industry

Strategic management journal, 2003-04, Vol.24 (4), p.375-384 [Peer Reviewed Journal]

Copyright 2003 John Wiley & Sons, Ltd. ;Copyright © 2003 John Wiley & Sons, Ltd. ;2003 INIST-CNRS ;Copyright Wiley Periodicals Inc. Apr 2003 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.296 ;CODEN: SMAJD8

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9
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
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Article
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Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

Psychological science, 2001-09, Vol.12 (5), p.353-359 [Peer Reviewed Journal]

Copyright 2001 American Psychological Society ;2001 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/1467-9280.00366 ;PMID: 11554666

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10
Online Computer Gaming: A Comparison of Adolescent and Adult Gamers
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Article
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Online Computer Gaming: A Comparison of Adolescent and Adult Gamers

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.87 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.007 ;PMID: 15013262

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11
The Influence of Media Violence on Youth
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Article
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The Influence of Media Violence on Youth

Psychological science in the public interest, 2003-12, Vol.4 (3), p.81-110 [Peer Reviewed Journal]

Copyright 2003 American Psychological Society ;2003 Association for Psychological Science ;2003 Association for Psychological Science. ;ISSN: 1529-1006 ;EISSN: 2160-0031 ;DOI: 10.1111/j.1529-1006.2003.pspi_1433.x ;PMID: 26151870

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12
Games, Motivation, and Learning: A Research and Practice Model
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Article
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Games, Motivation, and Learning: A Research and Practice Model

Simulation & gaming, 2002-12, Vol.33 (4), p.441-467 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878102238607

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13
One-Year Changes in Activity and in Inactivity Among 10- to 15-Year-Old Boys and Girls: Relationship to Change in Body Mass Index
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Article
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One-Year Changes in Activity and in Inactivity Among 10- to 15-Year-Old Boys and Girls: Relationship to Change in Body Mass Index

Pediatrics (Evanston), 2003-04, Vol.111 (4), p.836-843 [Peer Reviewed Journal]

2003 INIST-CNRS ;COPYRIGHT 2003 American Academy of Pediatrics ;COPYRIGHT 2003 American Academy of Pediatrics ;Copyright American Academy of Pediatrics Apr 2003 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.111.4.836 ;PMID: 12671121 ;CODEN: PEDIAU

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14
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
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Article
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The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior

Psychological science, 2005-11, Vol.16 (11), p.882-889 [Peer Reviewed Journal]

Copyright 2005 American Psychological Society ;2005 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2005.01632.x ;PMID: 16262775

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15
INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002
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Article
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INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002

The Journal of industrial economics, 2005-12, Vol.53 (4), p.515-542 [Peer Reviewed Journal]

Copyright 2005 Blackwell Publishing Ltd ;Copyright Blackwell Publishing Dec 2005 ;ISSN: 0022-1821 ;EISSN: 1467-6451 ;DOI: 10.1111/j.1467-6451.2005.00268.x ;CODEN: JIEOAF

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16
Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game
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Article
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Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game

Journal of advertising, 2006-12, Vol.35 (4), p.87-99 [Peer Reviewed Journal]

Copyright Taylor & Francis Group, LLC 2006 ;Copyright 2006 American Academy of Advertising ;Copyright M. E. Sharpe Inc. Winter 2006 ;ISSN: 0091-3367 ;EISSN: 1557-7805 ;DOI: 10.2753/JOA0091-3367350406 ;CODEN: JOADD7

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17
Preferential Linkage and Network Evolution: A Conceptual Model and Empirical Test in the U.S. Video Game Sector
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Article
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Preferential Linkage and Network Evolution: A Conceptual Model and Empirical Test in the U.S. Video Game Sector

Academy of Management journal, 2004-12, Vol.47 (6), p.876-892 [Peer Reviewed Journal]

Copyright Academy of Management Journal ;Copyright Academy of Management Dec 2004 ;ISSN: 0001-4273 ;EISSN: 1948-0989 ;DOI: 10.5465/20159628 ;CODEN: AMJOD6

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18
Relationships between media use, body fatness and physical activity in children and youth: a meta-analysis
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Article
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Relationships between media use, body fatness and physical activity in children and youth: a meta-analysis

International Journal of Obesity, 2004-10, Vol.28 (10), p.1238-1246 [Peer Reviewed Journal]

2005 INIST-CNRS ;COPYRIGHT 2004 Nature Publishing Group ;Copyright Nature Publishing Group Oct 2004 ;ISSN: 0307-0565 ;EISSN: 1476-5497 ;DOI: 10.1038/sj.ijo.0802706 ;PMID: 15314635 ;CODEN: IJOBDP

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19
Enumeration versus Multiple Object Tracking: The Case of Action Video Game Players
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Article
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Enumeration versus Multiple Object Tracking: The Case of Action Video Game Players

Cognition, 2006-08, Vol.101 (1), p.217 [Peer Reviewed Journal]

ISSN: 0010-0277 ;EISSN: 1873-7838 ;DOI: 10.1016/j.cognition.2005.10.004 ;PMID: 16359652

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20
Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry
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Article
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Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry

Research policy, 2003-03, Vol.32 (3), p.423-444 [Peer Reviewed Journal]

ISSN: 0048-7333 ;EISSN: 1873-7625 ;DOI: 10.1016/s0048-7333(02)00016-1

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