Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial AttentionJournal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465 [Peer Reviewed Journal](c) 2006 APA, all rights reserved. ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Violent Video Games and Hostile Expectations: A Test of the General Aggression ModelPersonality & social psychology bulletin, 2002-12, Vol.28 (12), p.1679-1686 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/014616702237649 ;CODEN: PSPBZZFull text available |
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3 |
Material Type: Article
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The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School PerformanceJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.5 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.002 ;PMID: 15013257Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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The Motivational Pull of Video Games: A Self-Determination Theory ApproachMotivation and emotion, 2006-12, Vol.30 (4), p.344-360 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2006 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-006-9051-8 ;CODEN: MOEMDJFull text available |
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5 |
Material Type: Article
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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of childrenNeuroImage (Orlando, Fla.), 2006-02, Vol.29 (3), p.706-711 [Peer Reviewed Journal]2005 Elsevier Inc. ;Copyright Elsevier Limited Feb 1, 2006 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2005.08.019 ;PMID: 16230030Full text available |
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6 |
Material Type: Article
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Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive BehaviorPersonality & social psychology bulletin, 2005-11, Vol.31 (11), p.1573-1586 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Nov 2005 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167205277205 ;PMID: 16207775Full text available |
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7 |
Material Type: Article
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A Descriptive Epidemiology of Screen-Based Media Use in Youth: A Review and CritiqueJournal of adolescence (London, England.), 2006-06, Vol.29 (3), p.333 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2005.08.016 ;PMID: 16246411Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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Network effects and competition: an empirical analysis of the home video game industryStrategic management journal, 2003-04, Vol.24 (4), p.375-384 [Peer Reviewed Journal]Copyright 2003 John Wiley & Sons, Ltd. ;Copyright © 2003 John Wiley & Sons, Ltd. ;2003 INIST-CNRS ;Copyright Wiley Periodicals Inc. Apr 2003 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.296 ;CODEN: SMAJD8Full text available |
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9 |
Material Type: Article
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Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific LiteraturePsychological science, 2001-09, Vol.12 (5), p.353-359 [Peer Reviewed Journal]Copyright 2001 American Psychological Society ;2001 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/1467-9280.00366 ;PMID: 11554666Full text available |
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10 |
Material Type: Article
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Online Computer Gaming: A Comparison of Adolescent and Adult GamersJournal of adolescence (London, England.), 2004-02, Vol.27 (1), p.87 [Peer Reviewed Journal]ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.007 ;PMID: 15013262Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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The Influence of Media Violence on YouthPsychological science in the public interest, 2003-12, Vol.4 (3), p.81-110 [Peer Reviewed Journal]Copyright 2003 American Psychological Society ;2003 Association for Psychological Science ;2003 Association for Psychological Science. ;ISSN: 1529-1006 ;EISSN: 2160-0031 ;DOI: 10.1111/j.1529-1006.2003.pspi_1433.x ;PMID: 26151870Full text available |
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12 |
Material Type: Article
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Games, Motivation, and Learning: A Research and Practice ModelSimulation & gaming, 2002-12, Vol.33 (4), p.441-467 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878102238607Full text available |
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13 |
Material Type: Article
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One-Year Changes in Activity and in Inactivity Among 10- to 15-Year-Old Boys and Girls: Relationship to Change in Body Mass IndexPediatrics (Evanston), 2003-04, Vol.111 (4), p.836-843 [Peer Reviewed Journal]2003 INIST-CNRS ;COPYRIGHT 2003 American Academy of Pediatrics ;COPYRIGHT 2003 American Academy of Pediatrics ;Copyright American Academy of Pediatrics Apr 2003 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.111.4.836 ;PMID: 12671121 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
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14 |
Material Type: Article
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The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and BehaviorPsychological science, 2005-11, Vol.16 (11), p.882-889 [Peer Reviewed Journal]Copyright 2005 American Psychological Society ;2005 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2005.01632.x ;PMID: 16262775Full text available |
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15 |
Material Type: Article
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INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002The Journal of industrial economics, 2005-12, Vol.53 (4), p.515-542 [Peer Reviewed Journal]Copyright 2005 Blackwell Publishing Ltd ;Copyright Blackwell Publishing Dec 2005 ;ISSN: 0022-1821 ;EISSN: 1467-6451 ;DOI: 10.1111/j.1467-6451.2005.00268.x ;CODEN: JIEOAFFull text available |
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16 |
Material Type: Article
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Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer GameJournal of advertising, 2006-12, Vol.35 (4), p.87-99 [Peer Reviewed Journal]Copyright Taylor & Francis Group, LLC 2006 ;Copyright 2006 American Academy of Advertising ;Copyright M. E. Sharpe Inc. Winter 2006 ;ISSN: 0091-3367 ;EISSN: 1557-7805 ;DOI: 10.2753/JOA0091-3367350406 ;CODEN: JOADD7Full text available |
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17 |
Material Type: Article
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Preferential Linkage and Network Evolution: A Conceptual Model and Empirical Test in the U.S. Video Game SectorAcademy of Management journal, 2004-12, Vol.47 (6), p.876-892 [Peer Reviewed Journal]Copyright Academy of Management Journal ;Copyright Academy of Management Dec 2004 ;ISSN: 0001-4273 ;EISSN: 1948-0989 ;DOI: 10.5465/20159628 ;CODEN: AMJOD6Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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Relationships between media use, body fatness and physical activity in children and youth: a meta-analysisInternational Journal of Obesity, 2004-10, Vol.28 (10), p.1238-1246 [Peer Reviewed Journal]2005 INIST-CNRS ;COPYRIGHT 2004 Nature Publishing Group ;Copyright Nature Publishing Group Oct 2004 ;ISSN: 0307-0565 ;EISSN: 1476-5497 ;DOI: 10.1038/sj.ijo.0802706 ;PMID: 15314635 ;CODEN: IJOBDPFull text available |
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19 |
Material Type: Article
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Enumeration versus Multiple Object Tracking: The Case of Action Video Game PlayersCognition, 2006-08, Vol.101 (1), p.217 [Peer Reviewed Journal]ISSN: 0010-0277 ;EISSN: 1873-7838 ;DOI: 10.1016/j.cognition.2005.10.004 ;PMID: 16359652Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industryResearch policy, 2003-03, Vol.32 (3), p.423-444 [Peer Reviewed Journal]ISSN: 0048-7333 ;EISSN: 1873-7625 ;DOI: 10.1016/s0048-7333(02)00016-1Digital Resources/Online E-Resources |