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1
A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial
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A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial

JMIR serious games, 2023-12, Vol.11, p.e51073-e51073 [Peer Reviewed Journal]

Janya Chuadthong, Raweewan Lekskulchai, Claire Hiller, Amornpan Ajjimaporn. Originally published in JMIR Serious Games (https://games.jmir.org). ;2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/51073 ;PMID: 38235982

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2
Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

JMIR serious games, 2022-08, Vol.10 (3), p.e33884-e33884 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022. 2022 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/33884 ;PMID: 35916694

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3
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
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Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis

JMIR serious games, 2019-02, Vol.7 (1), p.e10116-e10116 [Peer Reviewed Journal]

Joshua Simmich, Anthony J Deacon, Trevor G Russell. Originally published in JMIR Serious Games (http://games.jmir.org), 25.02.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Joshua Simmich, Anthony J Deacon, Trevor G Russell. Originally published in JMIR Serious Games (http://games.jmir.org), 25.02.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/10116 ;PMID: 30801256

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4
A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study
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A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study

JMIR serious games, 2024-02, Vol.12, p.e46697-e46697 [Peer Reviewed Journal]

Russell Pine, James Mbinta, Lisa Te Morenga, Theresa Fleming. Originally published in JMIR Serious Games (https://games.jmir.org), 12.02.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Russell Pine, James Mbinta, Lisa Te Morenga, Theresa Fleming. Originally published in JMIR Serious Games (https://games.jmir.org), 12.02.2024. 2024 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/46697 ;PMID: 38345848

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5
Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial
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Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

JMIR serious games, 2023-04, Vol.11, p.e39874-e39874 [Peer Reviewed Journal]

María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 24.04.2023. ;2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 24.04.2023. 2023 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/39874 ;PMID: 37093628

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6
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

JMIR serious games, 2020-07, Vol.8 (3), p.e19037-e19037 [Peer Reviewed Journal]

Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel. Originally published in JMIR Serious Games (http://games.jmir.org), 24.07.2020. ;2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel. Originally published in JMIR Serious Games (http://games.jmir.org), 24.07.2020. 2020 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/19037 ;PMID: 32706669

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7
Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games
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Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

JMIR serious games, 2021-06, Vol.9 (2), p.e26575-e26575 [Peer Reviewed Journal]

2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Magdalena Kowal, Eoin Conroy, Niall Ramsbottom, Tim Smithies, Adam Toth, Mark Campbell. Originally published in JMIR Serious Games (https://games.jmir.org), 16.06.2021. 2021 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/26575 ;PMID: 34132648

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8
Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study
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Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study

JMIR serious games, 2020-06, Vol.8 (2), p.e15635-e15635 [Peer Reviewed Journal]

2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Federica Pallavicini, Alessandro Pepe. Originally published in JMIR Serious Games (http://games.jmir.org), 17.06.2020. 2020 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/15635 ;PMID: 32554371

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9
Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
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Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study

JMIR serious games, 2019-02, Vol.7 (1), p.e11326-e11326 [Peer Reviewed Journal]

Laurie A Malone, Mohanraj Thirumalai, Sangeetha Padalabalanarayanan, Whitney N Neal, Sean Bowman, Tapan Mehta. Originally published in JMIR Serious Games (http://games.jmir.org), 01.02.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Laurie A Malone, Mohanraj Thirumalai, Sangeetha Padalabalanarayanan, Whitney N Neal, Sean Bowman, Tapan Mehta. Originally published in JMIR Serious Games (http://games.jmir.org), 01.02.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/11326 ;PMID: 30707098

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10
Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process
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Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process

JMIR serious games, 2019-12, Vol.7 (4), p.e13695-e13695 [Peer Reviewed Journal]

Charlotte Devon Hemingway, Emmanuel S Baja, Godafreda V Dalmacion, Paul Mark B Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann, Miriam Taegtmeyer. Originally published in JMIR Serious Games (http://games.jmir.org), 20.12.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Charlotte Devon Hemingway, Emmanuel S Baja, Godafreda V Dalmacion, Paul Mark B Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann, Miriam Taegtmeyer. Originally published in JMIR Serious Games (http://games.jmir.org), 20.12.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/13695 ;PMID: 31859673

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11
An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study
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An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study

JMIR serious games, 2019-05, Vol.7 (2), p.e13242-e13242 [Peer Reviewed Journal]

Jeffrey G Ong, Nikki S Lim-Ashworth, Yoon P Ooi, Jillian S Boon, Rebecca P Ang, Dion H Goh, Say H Ong, Daniel S Fung. Originally published in JMIR Serious Games (http://games.jmir.org), 08.05.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jeffrey G Ong, Nikki S Lim-Ashworth, Yoon P Ooi, Jillian S Boon, Rebecca P Ang, Dion H Goh, Say H Ong, Daniel S Fung. Originally published in JMIR Serious Games (http://games.jmir.org), 08.05.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/13242 ;PMID: 31066682

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12
Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search
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Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search

JMIR serious games, 2019-05, Vol.7 (2), p.e13620-e13620 [Peer Reviewed Journal]

Alvin Chesham, Stephan Moreno Gerber, Narayan Schütz, Hugo Saner, Klemens Gutbrod, René Martin Müri, Tobias Nef, Prabitha Urwyler. Originally published in JMIR Serious Games (http://games.jmir.org), 09.05.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Alvin Chesham, Stephan Moreno Gerber, Narayan Schütz, Hugo Saner, Klemens Gutbrod, René Martin Müri, Tobias Nef, Prabitha Urwyler. Originally published in JMIR Serious Games (http://games.jmir.org), 09.05.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/13620 ;PMID: 31094325

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13
A Mobile Game to Support Smoking Cessation: Prototype Assessment
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A Mobile Game to Support Smoking Cessation: Prototype Assessment

JMIR serious games, 2018-06, Vol.6 (2), p.e11-e11 [Peer Reviewed Journal]

Bethany R Raiff, Nicholas Fortugno, Daniel R Scherlis, Darion Rapoza. Originally published in JMIR Serious Games (http://games.jmir.org), 07.06.2018. ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Bethany R Raiff, Nicholas Fortugno, Daniel R Scherlis, Darion Rapoza. Originally published in JMIR Serious Games (http://games.jmir.org), 07.06.2018. 2018 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/games.9599 ;PMID: 29880466

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14
Factors Associated with Sustained Exergaming: Longitudinal Investigation
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Factors Associated with Sustained Exergaming: Longitudinal Investigation

JMIR serious games, 2019-07, Vol.7 (2), p.e13335-e13335 [Peer Reviewed Journal]

Erin Kathleen O'Loughlin, Tracie A Barnett, Jennifer J McGrath, Mia Consalvo, Lisa Kakinami. Originally published in JMIR Serious Games (http://games.jmir.org), 31.07.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;Erin Kathleen O'Loughlin, Tracie A Barnett, Jennifer J McGrath, Mia Consalvo, Lisa Kakinami. Originally published in JMIR Serious Games (http://games.jmir.org), 31.07.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/13335 ;PMID: 31368440

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15
Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review
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Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review

JMIR serious games, 2021-04, Vol.9 (2), p.e23822-e23822 [Peer Reviewed Journal]

Marika Demers, Karen Fung, Sandeep K Subramanian, Martin Lemay, Maxime T Robert. Originally published in JMIR Serious Games (http://games.jmir.org), 07.04.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Marika Demers, Karen Fung, Sandeep K Subramanian, Martin Lemay, Maxime T Robert. Originally published in JMIR Serious Games (http://games.jmir.org), 07.04.2021. 2021 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/23822 ;PMID: 33825690

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16
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review
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Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review

JMIR serious games, 2020-03, Vol.8 (1), p.e13459-e13459 [Peer Reviewed Journal]

Nahid Sharifzadeh, Hadi Kharrazi, Elham Nazari, Hamed Tabesh, Maryam Edalati Khodabandeh, Somayeh Heidari, Mahmood Tara. Originally published in JMIR Serious Games (http://games.jmir.org), 05.03.2020. ;2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nahid Sharifzadeh, Hadi Kharrazi, Elham Nazari, Hamed Tabesh, Maryam Edalati Khodabandeh, Somayeh Heidari, Mahmood Tara. Originally published in JMIR Serious Games (http://games.jmir.org), 05.03.2020. 2020 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/13459 ;PMID: 32134391

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17
Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
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Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy

JMIR serious games, 2016-07, Vol.4 (2), p.e11-e11 [Peer Reviewed Journal]

2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jim Lumsden, Elizabeth A Edwards, Natalia S Lawrence, David Coyle, Marcus R Munafò. Originally published in JMIR Serious Games (http://games.jmir.org), 15.07.2016. 2016 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/games.5888 ;PMID: 27421244

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18
A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial
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A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial

JMIR serious games, 2019-05, Vol.7 (2), p.e11716-e11716 [Peer Reviewed Journal]

Lorien C Abroms, Marc Fishman, Hoa Vo, Shawn C Chiang, Victoria Somerville, Lawrence Rakhmanov, Michael Ruggiero, Daniel Greenberg. Originally published in JMIR Serious Games (http://games.jmir.org), 23.05.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Lorien C Abroms, Marc Fishman, Hoa Vo, Shawn C Chiang, Victoria Somerville, Lawrence Rakhmanov, Michael Ruggiero, Daniel Greenberg. Originally published in JMIR Serious Games (http://games.jmir.org), 23.05.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/11716 ;PMID: 31124471

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19
A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study
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A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study

JMIR serious games, 2021-09, Vol.9 (3), p.e26824-e26824 [Peer Reviewed Journal]

2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Maria Rodrigo-Yanguas, Marina Martin-Moratinos, Angela Menendez-Garcia, Carlos Gonzalez-Tardon, Ana Royuela, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.09.2021. 2021 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/26824 ;PMID: 34468332

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20
Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review
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Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

JMIR serious games, 2020-04, Vol.8 (2), p.e16096-e16096 [Peer Reviewed Journal]

Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, Tanvee Thakur, Haley Stafford, Randall Brown. Originally published in JMIR Serious Games (http://games.jmir.org), 29.04.2020. ;2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, Tanvee Thakur, Haley Stafford, Randall Brown. Originally published in JMIR Serious Games (http://games.jmir.org), 29.04.2020. 2020 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/16096 ;PMID: 32347811

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Results 1 - 20 of 251  for All Library Resources

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