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1
Video Games and Spatiality in American Studies
Material Type:
Book
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Video Games and Spatiality in American Studies

EISBN: 9783110675238 ;EISBN: 3110675234

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2
Correction: Cognitive & motor skill transfer across speeds: A video game study
Material Type:
Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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3
Game design deep dive.: (Soulslike)
Material Type:
Book
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Game design deep dive.: (Soulslike)

ISBN: 1032584394 ;ISBN: 9781032584393 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;EISBN: 104002081X ;EISBN: 9781040020814

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4
Rockstar games and American history: promotional materials and the construction of authenticity
Material Type:
Book
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Rockstar games and American history: promotional materials and the construction of authenticity

EISBN: 3110716690 ;EISBN: 9783110716696

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5
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
Material Type:
Article
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Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature

Ars medica tomitana, 2023-11, Vol.29 (4), p.232-238 [Peer Reviewed Journal]

EISSN: 1841-4036 ;DOI: 10.2478/arsm-2023-0034

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6
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
Material Type:
Article
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Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games

Proceedings of the ACM on Human-Computer Interaction, 2023-10, Vol.7 (CHI PLAY), p.425-463 [Peer Reviewed Journal]

ISSN: 2573-0142 ;EISSN: 2573-0142

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7
Effects of Rest, Music and Active Video Games on Executive Functions in Female Students
Material Type:
Article
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Effects of Rest, Music and Active Video Games on Executive Functions in Female Students

پژوهش‌های کاربردی روانشناختی, 2021-05, Vol.12 (1), p.83-106 [Peer Reviewed Journal]

ISSN: 2251-8126 ;EISSN: 2676-4504 ;DOI: 10.22059/japr.2021.306425.643582

Digital Resources/Online E-Resources

8
Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia
Material Type:
Article
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Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia

Brain Sciences, 2021-01, Vol.11 (2), p.1-18 [Peer Reviewed Journal]

ISSN: 2076-3425 ;EISSN: 2076-3425

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9
Genres matter: Video games as predictors o physical aggression among adolescents
Material Type:
Article
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Genres matter: Video games as predictors o physical aggression among adolescents

COMMUNICATIONS-EUROPEAN JOURNAL OF COMMUNICATION RESEARCH, 2019-03, Vol.44 (1), p.105-129 [Peer Reviewed Journal]

ISSN: 0341-2059

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10
Video Games Characteristics and Individual Psychological Traits of Students
Material Type:
Article
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Video Games Characteristics and Individual Psychological Traits of Students

Psihologo-pedagogičeskie issledovaniâ, 2024-05, Vol.16 (1), p.96-110 [Peer Reviewed Journal]

EISSN: 2587-6139 ;DOI: 10.17759/psyedu.2024160106

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11
Violent Video Games and Delinquent Behavior in Adolescents: a Risk Factor Perspective
Material Type:
Article
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Violent Video Games and Delinquent Behavior in Adolescents: a Risk Factor Perspective

Aggressive Behavior, 2015, Vol.41 (3), p.267-279 [Peer Reviewed Journal]

ISSN: 0096-140X ;EISSN: 1098-2337

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12
Experimenting with Shakespeare: Games and Play in the Laboratory
Material Type:
Book
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Experimenting with Shakespeare: Games and Play in the Laboratory

CC-BY-NC-ND

Digital Resources/Online E-Resources

13
Videojuegos y empatía. Del contenido violento a la actitud empática: Video games and empathy. From violent content to empathetic attitude
Material Type:
Article
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Videojuegos y empatía. Del contenido violento a la actitud empática: Video games and empathy. From violent content to empathetic attitude

Revista psicogente, 2024, Vol.27 (51) [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2027-212X ;ISSN: 0124-0137

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14
Going beyond video game consumption when considering Internet Gaming Disorder
Material Type:
Article
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Going beyond video game consumption when considering Internet Gaming Disorder

Comprehensive psychiatry, 2024-05, Vol.133, p.152500-152500, Article 152500 [Peer Reviewed Journal]

2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152500 ;PMID: 38761770

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15
Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales
Material Type:
Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales

Journal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]

COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42

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16
ON MASS EFFECT
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Article
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ON MASS EFFECT

Millennium film journal, 2024-03 (79), p.65

COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586

Digital Resources/Online E-Resources

17
Health factors that influence sustainable behaviour in a single‑player resource management game
Material Type:
Article
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Health factors that influence sustainable behaviour in a single‑player resource management game

Psychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]

Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-y

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18
The Last of Us
Material Type:
Article
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The Last of Us

Femspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002

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19
Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning
Material Type:
Article
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Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning

Applied sciences, 2024-05, Vol.14 (9), p.3818 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14093818

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20
Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis
Material Type:
Article
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Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis

IEEE transactions on neural systems and rehabilitation engineering, 2024-05, Vol.PP, p.1-1 [Peer Reviewed Journal]

ISSN: 1534-4320 ;EISSN: 1558-0210 ;DOI: 10.1109/TNSRE.2024.3398029 ;PMID: 38717877 ;CODEN: ITNSB3

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