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Results 1 - 20 of 9,335  for All Library Resources

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1
Material Type:
Book
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Playing with Power in Movies, Television, and Video Games : From Muppet Babies to Teenage Mutant Ninja Turtles

ISBN0-520-07570-6;ISBN0-520-07776-8;ISBN0-520-91243-8;ISBN0-585-31569-8

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2
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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3
Video Games
Material Type:
Book
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Video Games

ISBN: 9781534182059 ;ISBN: 1534182055 ;EISBN: 9781534181359 ;EISBN: 1534181350 ;OCLC: 855157603

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4
Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
Material Type:
Book
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Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles

1991 The Regents of the University of California ;ISBN: 9780520075702 ;ISBN: 0520075706 ;EISBN: 0520912438 ;EISBN: 9780520912434 ;LCCallNum: PN1992.63.K5 1991

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5
Understanding Video Games: The Essential Introduction
Material Type:
Book
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Understanding Video Games: The Essential Introduction

ISBN: 9781032229744 ;ISBN: 1032229748 ;EISBN: 9781040002483 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323

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6
Disability and Video Games: Practices of en-/Disabling Modes of Digital Gaming
Material Type:
Book
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Disability and Video Games: Practices of en-/Disabling Modes of Digital Gaming

The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024 ;ISSN: 2731-5029 ;ISBN: 9783031343735 ;ISBN: 3031343735 ;EISSN: 2731-5037 ;EISBN: 3031343743 ;EISBN: 9783031343742 ;DOI: 10.1007/978-3-031-34374-2 ;OCLC: 1416748656

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7
Law, Video Games, Virtual Realities: Playing Law
Material Type:
Book
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Law, Video Games, Virtual Realities: Playing Law

2024 selection and editorial matter, Dale Mitchell, Ashley Pearson and Timothy D. Peters; individual chapters, the contributors ;ISBN: 9781000987799 ;ISBN: 1000987795 ;ISBN: 1032054972 ;ISBN: 1032054980 ;ISBN: 9781032054988 ;ISBN: 9781032054971 ;EISBN: 9781000987799 ;EISBN: 1003197809 ;EISBN: 1000987795 ;EISBN: 9781003197805 ;EISBN: 9781000987836 ;EISBN: 1000987833 ;DOI: 10.4324/9781003197805 ;OCLC: 1396062279

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8
The Intersection of Animation, Video Games, and Music: Making Movement Sing
Material Type:
Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing

2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838

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9
A Guide to Movie Based Video Games: 1982-2000
Material Type:
Book
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A Guide to Movie Based Video Games: 1982-2000

ISBN: 9781399085953 ;ISBN: 1399085956 ;EISBN: 1399085980 ;EISBN: 9781399085984 ;EISBN: 1399085964 ;EISBN: 9781399085960 ;OCLC: 1399168427

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10
Video Games in Psychotherapy
Material Type:
Book
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Video Games in Psychotherapy

2023 Robert Rice ;ISBN: 9781032119175 ;ISBN: 1032119179 ;ISBN: 1032119152 ;ISBN: 9781032119151 ;EISBN: 9781003222132 ;EISBN: 1003222137 ;EISBN: 1000619672 ;EISBN: 9781000619980 ;EISBN: 1000619982 ;EISBN: 9781000619676 ;DOI: 10.4324/9781003222132 ;OCLC: 1337946129

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11
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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12
Fifty Key Video Games
Material Type:
Book
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Fifty Key Video Games

2023 selection and editorial matter, Bernard Perron, Kelly Boudreau, Mark J. P. Wolf, and Dominic Arsenault; individual chapters, the contributors ;ISBN: 1000596168 ;ISBN: 9781000596168 ;ISBN: 9781032053608 ;ISBN: 103205798X ;ISBN: 9781032057989 ;ISBN: 1032053607 ;EISBN: 9781000596168 ;EISBN: 1000596230 ;EISBN: 9781003199205 ;EISBN: 1000596168 ;EISBN: 9781000596236 ;EISBN: 1003199208 ;DOI: 10.4324/9781003199205 ;OCLC: 1330934698

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13
Making it HUGE in Video Games: Memoirs of Composer Chance Thomas
Material Type:
Book
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Making it HUGE in Video Games: Memoirs of Composer Chance Thomas

2024 Chance Thomas ;ISBN: 9781000965629 ;ISBN: 1000965627 ;ISBN: 1032058145 ;ISBN: 9781032058146 ;ISBN: 9781032022604 ;ISBN: 1032022604 ;EISBN: 9781000965636 ;EISBN: 1000965635 ;EISBN: 1003199313 ;EISBN: 9781000965629 ;EISBN: 9781003199311 ;EISBN: 1000965627 ;DOI: 10.1201/9781003199311 ;OCLC: 1396062315

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14
Technical Animation in Video Games
Material Type:
Book
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Technical Animation in Video Games

2024 Matthew Lake ;ISBN: 9781032203409 ;ISBN: 1032203404 ;ISBN: 9781032203270 ;ISBN: 1032203277 ;EISBN: 9781003263258 ;EISBN: 1003813585 ;EISBN: 9781003813583 ;EISBN: 1003263259 ;EISBN: 9781003813538 ;EISBN: 1003813534 ;DOI: 10.1201/9781003263258 ;OCLC: 1407314096

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15
Videojuegos (Video Games)
Material Type:
Book
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Videojuegos (Video Games)

EISBN: 9781728480459 ;EISBN: 1728480450

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16
Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone
Material Type:
Book
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Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone

2024 Rhett Loban ;ISBN: 9781000931341 ;ISBN: 100093134X ;ISBN: 9781032232195 ;ISBN: 9781032232164 ;ISBN: 1032232196 ;ISBN: 1032232161 ;EISBN: 9781003276289 ;EISBN: 9781000931341 ;EISBN: 1000931358 ;EISBN: 9781000931358 ;EISBN: 1003276288 ;EISBN: 100093134X ;DOI: 10.1201/9781003276289

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17
Video Games: A Graphic History
Material Type:
Book
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Video Games: A Graphic History

ISBN: 9781541581500 ;ISBN: 1541581504 ;EISBN: 1728417481 ;EISBN: 9781728417486 ;OCLC: 1260345373

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18
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay
Material Type:
Book
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The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay

2020 Taylor & Francis ;ISBN: 9781351716529 ;ISBN: 1351716522 ;ISBN: 9781138895461 ;ISBN: 1138895466 ;ISBN: 1032177705 ;ISBN: 9781032177700 ;EISBN: 1351716522 ;EISBN: 9781351716505 ;EISBN: 9781351716512 ;EISBN: 9781315179490 ;EISBN: 1351716506 ;EISBN: 9781351716529 ;EISBN: 1351716514 ;EISBN: 1315179490 ;DOI: 10.4324/9781315179490 ;OCLC: 1110485620

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19
Introduction to Game Analysis
Material Type:
Book
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Introduction to Game Analysis

2019 Taylor & Francis ;ISBN: 9781351140072 ;ISBN: 1351140078 ;ISBN: 0815351836 ;ISBN: 9780815351849 ;ISBN: 9780815351832 ;ISBN: 0815351844 ;EISBN: 9781351140058 ;EISBN: 135114006X ;EISBN: 9781351140089 ;EISBN: 1351140078 ;EISBN: 9781351140065 ;EISBN: 9781351140072 ;EISBN: 1351140051 ;EISBN: 1351140086 ;DOI: 10.4324/9781351140089 ;OCLC: 1060188483

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20
Universal Design in Video Games: Active Participation Through Accessible Play
Material Type:
Book
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Universal Design in Video Games: Active Participation Through Accessible Play

ISBN: 9783031305948 ;ISBN: 3031305949 ;EISBN: 9783031305955 ;EISBN: 3031305957 ;DOI: 10.1007/978-3-031-30595-5

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