skip to main content
Language:
Primo Advanced Search
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search prefilters

Results 1 - 20 of 249  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: Database: DOAB: Directory of Open Access Books remove resource type: Books remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Mental Health Atmospheres Video Games : New Directions in Game Research II
Material Type:
Book
Add to My Research

Mental Health Atmospheres Video Games : New Directions in Game Research II

https://creativecommons.org/licenses/by-sa/4.0/legalcode ;ISBN: 3839462649 ;ISBN: 9783839462645 ;ISBN: 373286264X ;ISBN: 9783732862641 ;ISBN: 3837662640 ;ISBN: 9783837662641 ;DOI: 10.14361/9783839462645

Full text available

2
The Art of Adaptation in Film and Video Games
Material Type:
Book
Add to My Research

The Art of Adaptation in Film and Video Games

ISBN: 3036549005 ;ISBN: 9783036548999 ;ISBN: 9783036549002 ;ISBN: 3036548998 ;DOI: 10.3390/books978-3-0365-4899-9

Digital Resources/Online E-Resources

3
Made in Asia/America: Why Video Games Were Never (Really) about Us
Material Type:
Book
Add to My Research

Made in Asia/America: Why Video Games Were Never (Really) about Us

ISBN: 1478026030 ;ISBN: 1478030267 ;ISBN: 147809396X ;ISBN: 9781478093961 ;ISBN: 9781478026037 ;ISBN: 9781478030263 ;DOI: 10.1215/9781478059264

Digital Resources/Online E-Resources

4
The Sacred & the Digital : Critical Depictions of Religions in Video Games
Material Type:
Book
Add to My Research

The Sacred & the Digital : Critical Depictions of Religions in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783038978312 ;ISBN: 3038978310 ;ISBN: 9783038978305 ;ISBN: 3038978302 ;DOI: 10.3390/books978-3-03897-831-2

Full text available

5
The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Material Type:
Book
Add to My Research

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

ISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896

Digital Resources/Online E-Resources

6
Video Games, Crime and Next-Gen Deviance : Reorienting the Debate
Material Type:
Book
Add to My Research

Video Games, Crime and Next-Gen Deviance : Reorienting the Debate

https://creativecommons.org/licenses/by/4.0/legalcode ;ISBN: 1838674497 ;ISBN: 9781838674496 ;ISBN: 9781838674502 ;ISBN: 1838674500 ;EISBN: 9781838674472 ;EISBN: 1838674470 ;EISBN: 1838674497 ;EISBN: 9781838674496 ;DOI: 10.1108/9781838674472 ;OCLC: 1176299514

Full text available

7
Intermedia Games—Games Inter Media: Video Games and Intermediality
Material Type:
Book
Add to My Research

Intermedia GamesGames Inter Media: Video Games and Intermediality

ISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162

Full text available

8
Storyplaying : Agency and Narrative in Video Games
Material Type:
Book
Add to My Research

Storyplaying : Agency and Narrative in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783110272451 ;ISBN: 3110272458 ;ISBN: 9783110272161 ;ISBN: 3110272164 ;EISBN: 9783110272451 ;EISBN: 3110272458 ;DOI: 10.1515/9783110272451 ;OCLC: 979584441 ;OCLC: 858761881

Full text available

9
Videogames and Agency (Edition 1)
Material Type:
Book
Add to My Research

Videogames and Agency (Edition 1)

Copyright held by content provider ;2023 Bettina Bódi ;ISBN: 9781000829877 ;ISBN: 1000829871 ;ISBN: 1000829863 ;ISBN: 9781000829860 ;ISBN: 1032288477 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781032285092 ;ISBN: 1003298788 ;ISBN: 9781003298786 ;EISBN: 1003298788 ;EISBN: 9781000829860 ;EISBN: 1000829871 ;EISBN: 1000829863 ;EISBN: 9781000829877 ;EISBN: 9781003298786 ;DOI: 10.4324/9781003298786 ;OCLC: 1356001666

Digital Resources/Online E-Resources

10
Game Poems: videgame design as lyric practice
Material Type:
Book
Add to My Research

Game Poems: videgame design as lyric practice

Amherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37

Digital Resources/Online E-Resources

11
The Pop Theology of Videogames : Producing and Playing with Religion
Material Type:
Book
Add to My Research

The Pop Theology of Videogames : Producing and Playing with Religion

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9789048555130 ;ISBN: 9048555132 ;ISBN: 9789463729864 ;ISBN: 9463729860 ;EISBN: 9789048555130 ;EISBN: 9048555132 ;DOI: 10.5117/9789463729864 ;OCLC: 1371971485

Digital Resources/Online E-Resources

12
Gamepaddle : Video Games, Education, Empowerment
Material Type:
Book
Add to My Research

Gamepaddle : Video Games, Education, Empowerment

https://creativecommons.org/licenses/by-sa/4.0/legalcode ;(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8867054104 ;ISBN: 9788867054107 ;ISBN: 9788867054091 ;ISBN: 8867054090 ;EISBN: 9788867054091 ;EISBN: 8867054090 ;OCLC: 941808986 ;LCCallNum: LB

Full text available

13
Playful Virtual Violence: An Ethnography of Emotional Practices in Video Games
Material Type:
Book
Add to My Research

Playful Virtual Violence: An Ethnography of Emotional Practices in Video Games

Christoph Bareither 2020 ;ISBN: 1108819435 ;ISBN: 9781108819435 ;ISBN: 9781108873079 ;ISBN: 1108873073 ;EISBN: 9781108873079 ;EISBN: 1108873073 ;EISBN: 1108873782 ;EISBN: 9781108873789 ;EISBN: 1108875068 ;EISBN: 9781108875066 ;DOI: 10.1017/9781108873079 ;OCLC: 1249474876

Digital Resources/Online E-Resources

14
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry
Material Type:
Book
Add to My Research

A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2020 Cornell University ;ISBN: 9781501746550 ;ISBN: 1501746553 ;ISBN: 9781501746529 ;ISBN: 1501746529 ;ISBN: 9781501746543 ;ISBN: 1501746545 ;EISBN: 9781501746543 ;EISBN: 1501746545 ;EISBN: 9781501746550 ;EISBN: 1501746553 ;DOI: 10.7591/j.ctvh1dn1r ;OCLC: 1110150329 ;LCCallNum: HD9993.E452 B86 2020

Full text available

15
Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Material Type:
Book
Add to My Research

Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

ISBN: 2889634132 ;ISBN: 9782889634132 ;DOI: 10.3389/978-2-88963-413-2

Full text available

16
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Material Type:
Book
Add to My Research

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

2017 Stephanie Boluk ;2017 Patrick LeMieux ;ISBN: 0816687161 ;ISBN: 9780816687169 ;ISBN: 9781452954158 ;ISBN: 1452954151 ;EISBN: 9781452954158 ;EISBN: 1452954151 ;DOI: 10.5749/j.ctt1n2ttjx ;OCLC: 967456846 ;LCCallNum: GV1469.34.S52 B65 2017

Full text available

17
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Material Type:
Book
Add to My Research

Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions

ISSN: 1664-8714 ;ISBN: 2889455076 ;ISBN: 9782889455072 ;DOI: 10.3389/978-2-88945-507-2

Full text available

18
Stealth Assessment : Measuring and Supporting Learning in Video Games
Material Type:
Book
Add to My Research

Stealth Assessment : Measuring and Supporting Learning in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2013 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262518819 ;ISBN: 0262518813 ;ISBN: 9780262315210 ;ISBN: 0262315211 ;EISBN: 9780262315210 ;EISBN: 0262315211 ;DOI: 10.7551/mitpress/9589.001.0001 ;OCLC: 1051062671 ;OCLC: 847728053

Full text available

19
StarCraft: Legacy of the Real-Time Strategy
Material Type:
Book
Add to My Research

StarCraft: Legacy of the Real-Time Strategy

Ann Arbor : University of Michigan Press, ©2024 ;ISBN: 9780472056774 ;ISBN: 0472076779 ;ISBN: 0472056778 ;ISBN: 9780472076772 ;EISBN: 0472904450 ;EISBN: 9780472904457 ;DOI: 10.3998/mpub.12135287 ;LCCallNum: GV1469.25.S67

Digital Resources/Online E-Resources

20
Games and Bereavement : How Video Games Represent Attachment, Loss and Grief
Material Type:
Book
Add to My Research

Games and Bereavement : How Video Games Represent Attachment, Loss and Grief

https://creativecommons.org/licenses/by/4.0/legalcode ;ISBN: 9783839444153 ;ISBN: 3839444152 ;ISBN: 3837644154 ;ISBN: 9783837644159 ;EISBN: 9783839444153 ;EISBN: 3839444152 ;DOI: 10.14361/9783839444153 ;OCLC: OCN: 1100532598 ;OCLC: 1100532598

Full text available

Results 1 - 20 of 249  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 2009  (12)
  2. 2009 To 2012  (28)
  3. 2013 To 2016  (70)
  4. 2017 To 2021  (133)
  5. After 2021  (97)
  6. More options open sub menu

Language 

  1. English  (229)
  2. German  (12)
  3. French  (4)
  4. Spanish  (3)
  5. Italian  (2)
  6. Portuguese  (2)
  7. Czech  (1)
  8. More options open sub menu

Searching Remote Databases, Please Wait