Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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Mental Health Atmospheres Video Games : New Directions in Game Research IIhttps://creativecommons.org/licenses/by-sa/4.0/legalcode ;ISBN: 3839462649 ;ISBN: 9783839462645 ;ISBN: 373286264X ;ISBN: 9783732862641 ;ISBN: 3837662640 ;ISBN: 9783837662641 ;DOI: 10.14361/9783839462645Full text available |
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2 |
Material Type: Book
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The Art of Adaptation in Film and Video GamesISBN: 3036549005 ;ISBN: 9783036548999 ;ISBN: 9783036549002 ;ISBN: 3036548998 ;DOI: 10.3390/books978-3-0365-4899-9Digital Resources/Online E-Resources |
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3 |
Material Type: Book
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Made in Asia/America: Why Video Games Were Never (Really) about UsISBN: 1478026030 ;ISBN: 1478030267 ;ISBN: 147809396X ;ISBN: 9781478093961 ;ISBN: 9781478026037 ;ISBN: 9781478030263 ;DOI: 10.1215/9781478059264Digital Resources/Online E-Resources |
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4 |
Material Type: Book
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The Sacred & the Digital : Critical Depictions of Religions in Video Gameshttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783038978312 ;ISBN: 3038978310 ;ISBN: 9783038978305 ;ISBN: 3038978302 ;DOI: 10.3390/books978-3-03897-831-2Full text available |
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5 |
Material Type: Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game ProductionISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896Digital Resources/Online E-Resources |
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6 |
Material Type: Book
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Video Games, Crime and Next-Gen Deviance : Reorienting the Debatehttps://creativecommons.org/licenses/by/4.0/legalcode ;ISBN: 1838674497 ;ISBN: 9781838674496 ;ISBN: 9781838674502 ;ISBN: 1838674500 ;EISBN: 9781838674472 ;EISBN: 1838674470 ;EISBN: 1838674497 ;EISBN: 9781838674496 ;DOI: 10.1108/9781838674472 ;OCLC: 1176299514Full text available |
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7 |
Material Type: Book
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Intermedia Games—Games Inter Media: Video Games and IntermedialityISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162Full text available |
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8 |
Material Type: Book
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Storyplaying : Agency and Narrative in Video Gameshttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783110272451 ;ISBN: 3110272458 ;ISBN: 9783110272161 ;ISBN: 3110272164 ;EISBN: 9783110272451 ;EISBN: 3110272458 ;DOI: 10.1515/9783110272451 ;OCLC: 979584441 ;OCLC: 858761881Full text available |
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9 |
Material Type: Book
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Videogames and Agency (Edition 1)Copyright held by content provider ;2023 Bettina Bódi ;ISBN: 9781000829877 ;ISBN: 1000829871 ;ISBN: 1000829863 ;ISBN: 9781000829860 ;ISBN: 1032288477 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781032285092 ;ISBN: 1003298788 ;ISBN: 9781003298786 ;EISBN: 1003298788 ;EISBN: 9781000829860 ;EISBN: 1000829871 ;EISBN: 1000829863 ;EISBN: 9781000829877 ;EISBN: 9781003298786 ;DOI: 10.4324/9781003298786 ;OCLC: 1356001666Digital Resources/Online E-Resources |
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10 |
Material Type: Book
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Game Poems: videgame design as lyric practiceAmherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37Digital Resources/Online E-Resources |
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11 |
Material Type: Book
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The Pop Theology of Videogames : Producing and Playing with Religionhttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9789048555130 ;ISBN: 9048555132 ;ISBN: 9789463729864 ;ISBN: 9463729860 ;EISBN: 9789048555130 ;EISBN: 9048555132 ;DOI: 10.5117/9789463729864 ;OCLC: 1371971485Digital Resources/Online E-Resources |
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12 |
Material Type: Book
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Gamepaddle : Video Games, Education, Empowermenthttps://creativecommons.org/licenses/by-sa/4.0/legalcode ;(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8867054104 ;ISBN: 9788867054107 ;ISBN: 9788867054091 ;ISBN: 8867054090 ;EISBN: 9788867054091 ;EISBN: 8867054090 ;OCLC: 941808986 ;LCCallNum: LBFull text available |
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13 |
Material Type: Book
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Playful Virtual Violence: An Ethnography of Emotional Practices in Video GamesChristoph Bareither 2020 ;ISBN: 1108819435 ;ISBN: 9781108819435 ;ISBN: 9781108873079 ;ISBN: 1108873073 ;EISBN: 9781108873079 ;EISBN: 1108873073 ;EISBN: 1108873782 ;EISBN: 9781108873789 ;EISBN: 1108875068 ;EISBN: 9781108875066 ;DOI: 10.1017/9781108873079 ;OCLC: 1249474876Digital Resources/Online E-Resources |
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14 |
Material Type: Book
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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industryhttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2020 Cornell University ;ISBN: 9781501746550 ;ISBN: 1501746553 ;ISBN: 9781501746529 ;ISBN: 1501746529 ;ISBN: 9781501746543 ;ISBN: 1501746545 ;EISBN: 9781501746543 ;EISBN: 1501746545 ;EISBN: 9781501746550 ;EISBN: 1501746553 ;DOI: 10.7591/j.ctvh1dn1r ;OCLC: 1110150329 ;LCCallNum: HD9993.E452 B86 2020Full text available |
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15 |
Material Type: Book
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Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress ManagementISBN: 2889634132 ;ISBN: 9782889634132 ;DOI: 10.3389/978-2-88963-413-2Full text available |
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16 |
Material Type: Book
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames2017 Stephanie Boluk ;2017 Patrick LeMieux ;ISBN: 0816687161 ;ISBN: 9780816687169 ;ISBN: 9781452954158 ;ISBN: 1452954151 ;EISBN: 9781452954158 ;EISBN: 1452954151 ;DOI: 10.5749/j.ctt1n2ttjx ;OCLC: 967456846 ;LCCallNum: GV1469.34.S52 B65 2017Full text available |
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17 |
Material Type: Book
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Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined InterventionsISSN: 1664-8714 ;ISBN: 2889455076 ;ISBN: 9782889455072 ;DOI: 10.3389/978-2-88945-507-2Full text available |
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18 |
Material Type: Book
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Stealth Assessment : Measuring and Supporting Learning in Video Gameshttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2013 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262518819 ;ISBN: 0262518813 ;ISBN: 9780262315210 ;ISBN: 0262315211 ;EISBN: 9780262315210 ;EISBN: 0262315211 ;DOI: 10.7551/mitpress/9589.001.0001 ;OCLC: 1051062671 ;OCLC: 847728053Full text available |
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19 |
Material Type: Book
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StarCraft: Legacy of the Real-Time StrategyAnn Arbor : University of Michigan Press, ©2024 ;ISBN: 9780472056774 ;ISBN: 0472076779 ;ISBN: 0472056778 ;ISBN: 9780472076772 ;EISBN: 0472904450 ;EISBN: 9780472904457 ;DOI: 10.3998/mpub.12135287 ;LCCallNum: GV1469.25.S67Digital Resources/Online E-Resources |
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20 |
Material Type: Book
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Games and Bereavement : How Video Games Represent Attachment, Loss and Griefhttps://creativecommons.org/licenses/by/4.0/legalcode ;ISBN: 9783839444153 ;ISBN: 3839444152 ;ISBN: 3837644154 ;ISBN: 9783837644159 ;EISBN: 9783839444153 ;EISBN: 3839444152 ;DOI: 10.14361/9783839444153 ;OCLC: OCN: 1100532598 ;OCLC: 1100532598Full text available |