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1
Proximisation discursive et co-construction de communauté sur Twitch
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Conference Proceeding
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Proximisation discursive et co-construction de communauté sur Twitch

SHS Web of Conferences, 2020, Vol.78, p.1012 [Peer Reviewed Journal]

2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2261-2424 ;ISSN: 2416-5182 ;EISSN: 2261-2424 ;DOI: 10.1051/shsconf/20207801012

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2
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology
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Conference Proceeding
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The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology

Entertainment Computing – ICEC 2017, 2017, Vol.LNCS-10507, p.392-395 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319667140 ;ISBN: 3319667149 ;EISSN: 1611-3349 ;EISBN: 9783319667157 ;EISBN: 3319667157 ;DOI: 10.1007/978-3-319-66715-7_47

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3
“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences
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Conference Proceeding
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“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences

Human-Computer Interaction – INTERACT 2019, 2019, Vol.LNCS-11747 (Part II), p.375-395 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2019 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783030293833 ;ISBN: 3030293831 ;EISSN: 1611-3349 ;EISBN: 303029384X ;EISBN: 9783030293840 ;DOI: 10.1007/978-3-030-29384-0_23

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4
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
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Conference Proceeding
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How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing

Entertainment Computing – ICEC 2021, 2021, Vol.LNCS-13056, p.223-235 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 3030893936 ;ISBN: 9783030893934 ;EISSN: 1611-3349 ;EISBN: 3030893944 ;EISBN: 9783030893941 ;DOI: 10.1007/978-3-030-89394-1_17

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5
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard
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Conference Proceeding
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Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard

Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, p.87-101 [Peer Reviewed Journal]

Springer International Publishing AG, part of Springer Nature 2018 ;ISSN: 0302-9743 ;ISBN: 9783319920511 ;ISBN: 3319920510 ;EISSN: 1611-3349 ;EISBN: 3319920529 ;EISBN: 9783319920528 ;DOI: 10.1007/978-3-319-92052-8_8

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6
Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning
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Conference Proceeding
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Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning

HCI International 2019 – Late Breaking Posters, p.222-230 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 1865-0929 ;ISBN: 9783030307110 ;ISBN: 3030307115 ;EISSN: 1865-0937 ;EISBN: 9783030307127 ;EISBN: 3030307123 ;DOI: 10.1007/978-3-030-30712-7_29

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7
Player Performance, Satisfaction, and Video Game Enjoyment
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Conference Proceeding
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Player Performance, Satisfaction, and Video Game Enjoyment

Entertainment Computing – ICEC 2009, Vol.5709, p.1-12 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_1

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8
Console War (And Peace?): Analysing Cross-Community Interactions in Gaming Discussion Forums on Reddit
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Conference Proceeding
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Console War (And Peace?): Analysing Cross-Community Interactions in Gaming Discussion Forums on Reddit

Advances in Consumer Research, 2020, Vol.48, p.1198 [Peer Reviewed Journal]

Copyright Association for Consumer Research 2020 ;ISSN: 0098-9258

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9
Gamification in Smart and Sustainable Mobility - A Review and Roadmap
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Conference Proceeding
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Gamification in Smart and Sustainable Mobility - A Review and Roadmap

Central European Conference on Information and Intelligent Systems, 2022, p.9-16

2022. This work is published under http://archive.ceciis.foi.hr/app/index.php/ceciis/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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10
The Gamification of Cognitive Training: Older Adults’ Perceptions of and Attitudes Toward Digital Game-Based Interventions
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Conference Proceeding
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The Gamification of Cognitive Training: Older Adults’ Perceptions of and Attitudes Toward Digital Game-Based Interventions

Human Aspects of IT for the Aged Population. Design for Aging, p.290-300 [Peer Reviewed Journal]

Springer International Publishing Switzerland 2016 ;ISSN: 0302-9743 ;ISBN: 331939942X ;ISBN: 9783319399423 ;EISSN: 1611-3349 ;EISBN: 9783319399430 ;EISBN: 3319399438 ;DOI: 10.1007/978-3-319-39943-0_28

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11
Distinguishing Aging Clusters and Mobile Devices by Hand-Wrist Articulation: A Case of Study
Material Type:
Conference Proceeding
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Distinguishing Aging Clusters and Mobile Devices by Hand-Wrist Articulation: A Case of Study

Understanding the Brain Function and Emotions, p.11-21 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 9783030195908 ;ISBN: 3030195902 ;EISSN: 1611-3349 ;EISBN: 9783030195915 ;EISBN: 3030195910 ;DOI: 10.1007/978-3-030-19591-5_2

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12
Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts
Material Type:
Conference Proceeding
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Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts

Entertainment Computing – ICEC 2018, 2018, Vol.LNCS-11112, p.175-187 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2018 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319994253 ;ISBN: 3319994255 ;EISSN: 1611-3349 ;EISBN: 9783319994260 ;EISBN: 3319994263 ;DOI: 10.1007/978-3-319-99426-0_15

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13
GAMER: A Genetic Algorithm with Motion Encoding Reuse for Action-Adventure Video Games
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Conference Proceeding
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GAMER: A Genetic Algorithm with Motion Encoding Reuse for Action-Adventure Video Games

Applications of Evolutionary Computation, p.156-171 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 3030166910 ;ISBN: 9783030166915 ;EISSN: 1611-3349 ;EISBN: 3030166929 ;EISBN: 9783030166922 ;DOI: 10.1007/978-3-030-16692-2_11

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14
The Design Process of Educational Video Games in Cultural Heritage
Material Type:
Conference Proceeding
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The Design Process of Educational Video Games in Cultural Heritage

Digital Presentation and Preservation of Cultural and Scientific Heritage, 2023, Vol.13 [Peer Reviewed Journal]

ISSN: 1314-4006 ;EISSN: 2535-0366 ;DOI: 10.55630/dipp.2023.13.22

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15
Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage
Material Type:
Conference Proceeding
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Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

Digital Presentation and Preservation of Cultural and Scientific Heritage, 2023, Vol.13 [Peer Reviewed Journal]

ISSN: 1314-4006 ;EISSN: 2535-0366 ;DOI: 10.55630/dipp.2023.13.21

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16
Social Anxiety Strategies Through Gaming
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Conference Proceeding
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Social Anxiety Strategies Through Gaming

HCI in Games, p.309-326 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 ;ISSN: 0302-9743 ;ISBN: 9783031056369 ;ISBN: 3031056361 ;EISSN: 1611-3349 ;EISBN: 9783031056376 ;EISBN: 303105637X ;DOI: 10.1007/978-3-031-05637-6_19

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17
Training Socially Responsible Engineers by Developing Accessible Video Games
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Conference Proceeding
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Training Socially Responsible Engineers by Developing Accessible Video Games

Learning and Collaboration Technologies. Technology in Education, p.182-201 [Peer Reviewed Journal]

Springer International Publishing AG 2017 ;ISSN: 0302-9743 ;ISBN: 9783319585147 ;ISBN: 3319585142 ;EISSN: 1611-3349 ;EISBN: 9783319585154 ;EISBN: 3319585150 ;DOI: 10.1007/978-3-319-58515-4_15

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18
Design of Emotion-Driven Game Interaction Using Biosignals
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Conference Proceeding
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Design of Emotion-Driven Game Interaction Using Biosignals

HCI in Games, p.160-179 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 ;ISSN: 0302-9743 ;ISBN: 9783031056369 ;ISBN: 3031056361 ;EISSN: 1611-3349 ;EISBN: 9783031056376 ;EISBN: 303105637X ;DOI: 10.1007/978-3-031-05637-6_10

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19
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Material Type:
Conference Proceeding
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SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills

Entertainment Computing – ICEC 2017, 2017, Vol.LNCS-10507, p.157-168 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319667140 ;ISBN: 3319667149 ;EISSN: 1611-3349 ;EISBN: 9783319667157 ;EISBN: 3319667157 ;DOI: 10.1007/978-3-319-66715-7_16

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20
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study
Material Type:
Conference Proceeding
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A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study

Studies in health technology and informatics, 2016, Vol.220, p.154 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-61499-625-5-154 ;PMID: 27046570

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