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1
Learning environment models in car racing using stateful genetic programming
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Conference Proceeding
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Learning environment models in car racing using stateful genetic programming

2011 IEEE https://creativecommons.org/licenses/by-nc-sa/1.0

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2
Evolving behaviour trees for the Mario AI competition using grammatical evolution
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Conference Proceeding
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Evolving behaviour trees for the Mario AI competition using grammatical evolution

The final publication is available at springerlink.com https://creativecommons.org/licenses/by-nc-sa/1.0

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3
Reactiveness and navigation in computer games : different needs, different approaches
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Conference Proceeding
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Reactiveness and navigation in computer games : different needs, different approaches

2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. https://creativecommons.org/licenses/by-nc-sa/1.0

Digital Resources/Online E-Resources

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