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1
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Arquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]

Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Copyright Arquivos de Neuro-Psiquiatria May 2023 ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469

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2
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

Potchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364

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3
Prevalence and risk factors for internet gaming disorder
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Prevalence and risk factors for internet gaming disorder

Revista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455

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4
Virtual reality in the rehabilitation of patients with stroke: an integrative review
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Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808

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5
The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

Revista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293

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6
SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION
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SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION

Texto & contexto enfermagem, 2023, Vol.32

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2022-0324en

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7
The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games
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The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games

Journal of digital media & interaction, 2023-07, Vol.6 (14), p.7-20

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 2184-3120 ;EISSN: 2184-3120 ;DOI: 10.34624/jdmi.v6i14.32062

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8
Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
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Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use

Jornal de pediatria, 2016-03, Vol.92 (2), p.188-196 [Peer Reviewed Journal]

2015 Sociedade Brasileira de Pediatria ;Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2015.06.006 ;PMID: 26738891

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9
“Brutal Kill!” Violent video games as a predictor of aggression
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“Brutal Kill!” Violent video games as a predictor of aggression

Psico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205

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10
Risk Factors Associated with Gambling on Loot Boxes
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Article
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Risk Factors Associated with Gambling on Loot Boxes

Psicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484

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11
Divine play: Religious interpretation of play philosophy
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Article
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Divine play: Religious interpretation of play philosophy

Hervormde teologiese studies, 2024, Vol.80 (1), p.1-7 [Peer Reviewed Journal]

COPYRIGHT 2024 African Online Scientific Information Systems (Pty) Ltd t/a AOSIS ;2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0259-9422 ;ISSN: 2072-8050 ;EISSN: 2072-8050 ;DOI: 10.4102/hts.v80i1.8943

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12
DEVELOPMENT AND VALIDITY OF SERIOUS GAME FOR TEACHING-LEARNING IN SURGICAL SITE INFECTION PREVENTION
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Article
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DEVELOPMENT AND VALIDITY OF SERIOUS GAME FOR TEACHING-LEARNING IN SURGICAL SITE INFECTION PREVENTION

Texto & contexto enfermagem, 2024, Vol.33

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2023-0198en

Digital Resources/Online E-Resources

13
Effectiveness of the serious game for learning in nursing: systematic review
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Article
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Effectiveness of the serious game for learning in nursing: systematic review

Revista Gaúcha de Enfermagem, 2021, Vol.42 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2021.20200274

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14
Prevalence of internet gaming disorder and its psychological correlates
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Article
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Prevalence of internet gaming disorder and its psychological correlates

Jornal Brasileiro de Psiquiatria, 2023-06, Vol.72 (2), p.111-117 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0047-2085 ;ISSN: 1982-0208 ;EISSN: 1982-0208 ;DOI: 10.1590/0047-2085000000411

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15
The association between gaming disorder and impulsivity: A systematic review
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Article
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The association between gaming disorder and impulsivity: A systematic review

Estudos de Psicologia (Campinas), 2024-03, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1982-0275 ;EISSN: 1982-0275 ;DOI: 10.1590/1982-0275202441e220032

Digital Resources/Online E-Resources

16
Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review
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Article
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Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review

Revista CEFAC, 2019-11, Vol.21 (6) [Peer Reviewed Journal]

COPYRIGHT 2019 CEFAC - Associacao Institucional em Saude e Educacao ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20192162219

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17
Video Game Interaction Related to Increased Present Attention in College Students
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Article
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Video Game Interaction Related to Increased Present Attention in College Students

Paidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202

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18
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
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Article
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The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections

Revista Brasileira de Enfermagem, 2017-04, Vol.70 (2), p.376-383 [Peer Reviewed Journal]

Copyright Associação Brasileira de Enfermagem Mar/Apr 2017 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0034-7167 ;ISSN: 1984-0446 ;EISSN: 0034-7167 ;EISSN: 1984-0446 ;DOI: 10.1590/0034-7167-2016-0043 ;PMID: 28403303

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19
An instrument for tongue performance assessment in activities associated with digital games: content and construct validity
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Article
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An instrument for tongue performance assessment in activities associated with digital games: content and construct validity

Revista CEFAC, 2021, Vol.23 (5) [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20212359621

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20
Screen time in Mexican children: findings from the 2012 National Health and Nutrition Survey (ENSANUT 2012)
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Article
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Screen time in Mexican children: findings from the 2012 National Health and Nutrition Survey (ENSANUT 2012)

Salud pública de México, 2013-09, Vol.55 (5), p.484-491 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 0036-3634 ;EISSN: 1606-7916 ;DOI: 10.21149/spm.v55i5.7248 ;PMID: 24626619

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