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1
Por qué los adolescentes juegan videojuegos? Propuesta de una escala de motivos para jugar videojuegos a partir de la teoría de usos y gratificaciones
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Por qué los adolescentes juegan videojuegos? Propuesta de una escala de motivos para jugar videojuegos a partir de la teoría de usos y gratificaciones

Cuadernos.info, 2018-06 (42), p.135-146 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 0719-367X ;DOI: 10.7764/cdi.42.1314

Digital Resources/Online E-Resources

2
Análisis descriptivo del desarrollo de videojuegos mediante campañas de crowdfunding en España
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Article
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Análisis descriptivo del desarrollo de videojuegos mediante campañas de crowdfunding en España

Cuadernos.info, 2020 (47), p.237-260 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 0719-367X ;DOI: 10.7764/cdi.47.1777

Digital Resources/Online E-Resources

3
Inteligência informacional: aspectos informacionais no contexto de videogames e suas implicações entre estudantes de graduação
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Inteligência informacional: aspectos informacionais no contexto de videogames e suas implicações entre estudantes de graduação

Ciência da informação, 2019-10, Vol.48 (3), p.155 [Peer Reviewed Journal]

Copyright IBICT - Brazilian Institute for Information in Science and Technology Sep-Dec 2019 ;ISSN: 0100-1965 ;EISSN: 1518-8353

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4
Formação de professores a distância para o uso de jogos digitais na escola: mudanças na prática pedagógica?
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Article
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Formação de professores a distância para o uso de jogos digitais na escola: mudanças na prática pedagógica?

Revista iberoamericana de educación a distancia, 2019-12, Vol.22 (2), p.265-285 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1138-2783 ;EISSN: 1390-3306 ;DOI: 10.5944/ried.22.2.22685

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5
Off-the-shelf games and serious games in skills development: a systematic literature review (2017-2021)
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Article
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Off-the-shelf games and serious games in skills development: a systematic literature review (2017-2021)

Observatorio (OBS*), 2022-01, Vol.16 (4), p.115

Copyright OberCom 2022 ;EISSN: 1646-5954 ;DOI: 10.15847/obsOBS16420222163

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6
Un mapa de los estudios latinoamericanos y españoles sobre videojuegos
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Un mapa de los estudios latinoamericanos y españoles sobre videojuegos

Observatorio (OBS*), 2018-03, Vol.12 (1), p.147-168

Copyright OberCom 2018 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1646-5954 ;EISSN: 1646-5954 ;DOI: 10.15847/obsOBS12120181170

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