Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Thesises (postgraduate)
|
Video game classification in Australia : does it enable parents to make informed game choices for their children? / Julie RossOCLC: 1021103771Digital Resources/Online E-Resources |
|
2 |
Material Type: Thesises (postgraduate)
|
An Examination of Specific Situation and Person Factors in Online Video Game Sexual HarassmentThis thesis or dissertation is protected by copyright: some rights reserved. It is licensed for use under a Creative Commons license. Specific terms and permissions are available from this document's record in the OhioLINK ETD Center.Digital Resources/Online E-Resources |
|
3 |
Material Type: Thesises (postgraduate)
|
Perceptions of Pre-service Teachers of Using Video Games as Teaching ToolsThis thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.Digital Resources/Online E-Resources |
|
4 |
Material Type: Thesises (postgraduate)
|
Nintendo, Japan and longing: videogames embodying and communicating cultural desiresUnrestricted online access Copyright 2015 Martin van de WeyerDigital Resources/Online E-Resources |
|
5 |
Material Type: Thesises (postgraduate)
|
The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle / Kyle FitzgeraldOCLC: 1392389618 ;OCLC: 1003656124Digital Resources/Online E-Resources |
|
6 |
Material Type: Thesises (postgraduate)
|
Gaming Bodies: Video Game Corporeality in Characters, Players, and RepresentationsDigital Resources/Online E-Resources |
|
7 |
Material Type: Thesises (postgraduate)
|
Gaming development : online video games as aestheticized ideologiesDigital Resources/Online E-Resources |
|
8 |
Material Type: Thesises (postgraduate)
|
Testing ratings of violent video games: how well do they measure up?Digital Resources/Online E-Resources |
|
9 |
Material Type: Thesises (postgraduate)
|
Zombies in the classroom. Video games for engagement in a new century of educationCopyright the author. All rights reservedDigital Resources/Online E-Resources |
|
10 |
Material Type: Thesises (postgraduate)
|
Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ?Digital Resources/Online E-Resources |
|
11 |
Material Type: Thesises (postgraduate)
|
The minecraft project: predictors for academic success and 21st century skills gamers are learning through video game experiencesThis material is made available for use in research, teaching, and private study, pursuant to U.S. Copyright law. The user assumes full responsibility for any use of the materials, including but not limited to, infringement of copyright and publication rights of reproduced materials. Any materials used should be fully credited with its source. All rights are reserved and retained regardless of current or future development or laws that may apply to fair use standards. Permission for publication of this material, in part or in full, must be secured with the author and/or publisher.Digital Resources/Online E-Resources |
|
12 |
Material Type: Thesises (postgraduate)
|
Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay dataDigital Resources/Online E-Resources |
|
13 |
Material Type: Thesises (postgraduate)
|
Bridging the Digital Divide: Using Video Games to Enhance Science LearningDigital Resources/Online E-Resources |
|
14 |
Material Type: Thesises (postgraduate)
|
Zombies in the classroom. Video games for engagement in a new century of educationinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
15 |
Material Type: Thesises (postgraduate)
|
The influence of ratio-reinforcement on video-gaming behaviourDigital Resources/Online E-Resources |
|
16 |
Material Type: Thesises (postgraduate)
|
Design an engaging interactive experience for people with dementiainfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
17 |
Material Type: Thesises (postgraduate)
|
Uncommon Places: The Multimodal Art of Embodied InventionDigital Resources/Online E-Resources |
|
18 |
Material Type: Thesises (postgraduate)
|
The impact of video game interactivity on the narrative / Cameron EdmondOCLC: 1392365652 ;OCLC: 946123012Digital Resources/Online E-Resources |
|
19 |
Material Type: Thesises (postgraduate)
|
The Prosthetic Imagination: Meditations on Virtual Space and Experience of the Single Player Computer Role Playing GamesDigital Resources/Online E-Resources |
|
20 |
Material Type: Thesises (postgraduate)
|
Morality play: designing videogames for moral expertise developmentDigital Resources/Online E-Resources |