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Refined by: creation date: 2011 To 2016 remove resource type: Thesises (postgraduate) remove
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1
Video game classification in Australia : does it enable parents to make informed game choices for their children? / Julie Ross
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Video game classification in Australia : does it enable parents to make informed game choices for their children? / Julie Ross

OCLC: 1021103771

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2
An Examination of Specific Situation and Person Factors in Online Video Game Sexual Harassment
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An Examination of Specific Situation and Person Factors in Online Video Game Sexual Harassment

This thesis or dissertation is protected by copyright: some rights reserved. It is licensed for use under a Creative Commons license. Specific terms and permissions are available from this document's record in the OhioLINK ETD Center.

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3
Perceptions of Pre-service Teachers of Using Video Games as Teaching Tools
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Perceptions of Pre-service Teachers of Using Video Games as Teaching Tools

This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.

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4
Nintendo, Japan and longing: videogames embodying and communicating cultural desires
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Nintendo, Japan and longing: videogames embodying and communicating cultural desires

Unrestricted online access Copyright 2015 Martin van de Weyer

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5
The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle / Kyle Fitzgerald
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The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle / Kyle Fitzgerald

OCLC: 1392389618 ;OCLC: 1003656124

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6
Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations
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Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations

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7
Gaming development : online video games as aestheticized ideologies
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Gaming development : online video games as aestheticized ideologies

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8
Testing ratings of violent video games: how well do they measure up?
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Testing ratings of violent video games: how well do they measure up?

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9
Zombies in the classroom. Video games for engagement in a new century of education
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Thesises (postgraduate)
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Zombies in the classroom. Video games for engagement in a new century of education

Copyright the author. All rights reserved

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10
Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ?
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Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ?

Digital Resources/Online E-Resources

11
The minecraft project: predictors for academic success and 21st century skills gamers are learning through video game experiences
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The minecraft project: predictors for academic success and 21st century skills gamers are learning through video game experiences

This material is made available for use in research, teaching, and private study, pursuant to U.S. Copyright law. The user assumes full responsibility for any use of the materials, including but not limited to, infringement of copyright and publication rights of reproduced materials. Any materials used should be fully credited with its source. All rights are reserved and retained regardless of current or future development or laws that may apply to fair use standards. Permission for publication of this material, in part or in full, must be secured with the author and/or publisher.

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12
Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data
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Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data

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13
Bridging the Digital Divide: Using Video Games to Enhance Science Learning
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Bridging the Digital Divide: Using Video Games to Enhance Science Learning

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14
Zombies in the classroom. Video games for engagement in a new century of education
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Thesises (postgraduate)
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Zombies in the classroom. Video games for engagement in a new century of education

info:eu-repo/semantics/openAccess

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15
The influence of ratio-reinforcement on video-gaming behaviour
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The influence of ratio-reinforcement on video-gaming behaviour

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16
Design an engaging interactive experience for people with dementia
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Design an engaging interactive experience for people with dementia

info:eu-repo/semantics/openAccess

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17
Uncommon Places: The Multimodal Art of Embodied Invention
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Uncommon Places: The Multimodal Art of Embodied Invention

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18
The impact of video game interactivity on the narrative / Cameron Edmond
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The impact of video game interactivity on the narrative / Cameron Edmond

OCLC: 1392365652 ;OCLC: 946123012

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19
The Prosthetic Imagination: Meditations on Virtual Space and Experience of the Single Player Computer Role Playing Games
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The Prosthetic Imagination: Meditations on Virtual Space and Experience of the Single Player Computer Role Playing Games

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20
Morality play: designing videogames for moral expertise development
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Morality play: designing videogames for moral expertise development

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Results 1 - 20 of 457  for All Library Resources

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