Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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Games, Learning, and Society: Learning and Meaning in the Digital AgeCambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836Full text available |
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2 |
Material Type: Book
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Introduction to Game Analysis2019 Taylor & Francis ;ISBN: 9781351140072 ;ISBN: 1351140078 ;ISBN: 0815351836 ;ISBN: 9780815351849 ;ISBN: 9780815351832 ;ISBN: 0815351844 ;EISBN: 9781351140058 ;EISBN: 135114006X ;EISBN: 9781351140089 ;EISBN: 1351140078 ;EISBN: 9781351140065 ;EISBN: 9781351140072 ;EISBN: 1351140051 ;EISBN: 1351140086 ;DOI: 10.4324/9781351140089 ;OCLC: 1060188483Digital Resources/Online E-Resources |
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3 |
Material Type: Book
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Atari to Zelda: Japan's Videogames in Global ContextsISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798Full text available |
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4 |
Material Type: Book
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The Art of Failure: An Essay on the Pain of Playing Video GamesISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221Full text available |
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5 |
Material Type: Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838Digital Resources/Online E-Resources |
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6 |
Material Type: Book
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On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring2024 Marco Caracciolo ;ISBN: 9781032683997 ;ISBN: 1032683996 ;ISBN: 9781032684017 ;ISBN: 1032684011 ;EISBN: 9781032684024 ;EISBN: 103268402X ;EISBN: 9781040018163 ;EISBN: 9781040018149 ;EISBN: 1040018149 ;EISBN: 1040018165 ;DOI: 10.4324/9781032684024 ;OCLC: 1419873237Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Correction: Cognitive & motor skill transfer across speeds: A video game studyPloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489Full text available |
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8 |
Material Type: Book
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Understanding Video Games: The Essential IntroductionISBN: 9781032229744 ;ISBN: 1032229748 ;EISBN: 9781040002483 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323Digital Resources/Online E-Resources |
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9 |
Material Type: Book
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How to Play Video GamesISBN: 147980214X ;ISBN: 9781479802142 ;EISBN: 9781479830404 ;EISBN: 1479830402 ;DOI: 10.18574/9781479830404 ;OCLC: 1086375774Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Online video game addiction: identification of addicted adolescent gamersAddiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5Full text available |
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11 |
Material Type: Article
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Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game playPersonality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215Digital Resources/Online E-Resources |
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12 |
Material Type: Book
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Racing the Beam: The Atari Video Computer System2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721Full text available |
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13 |
Material Type: Book
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The Pocket Mentor for Video Game Testing2024 Harún H. Ali ;ISBN: 1032323973 ;ISBN: 9781032323978 ;ISBN: 1032323981 ;ISBN: 9781032323985 ;EISBN: 9781003804574 ;EISBN: 1003804578 ;EISBN: 1003314805 ;EISBN: 1003804527 ;EISBN: 9781003314806 ;EISBN: 9781003804529 ;DOI: 10.1201/9781003314806 ;OCLC: 1406411957Digital Resources/Online E-Resources |
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14 |
Material Type: Book
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A Selective History of 'Bad' Video GamesISBN: 1399016172 ;ISBN: 9781399016179 ;EISBN: 1399016202 ;EISBN: 9781399016209Digital Resources/Online E-Resources |
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15 |
Material Type: Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015Full text available |
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16 |
Material Type: Book
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The Art of VideogamesISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844Full text available |
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17 |
Material Type: Book
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Woke Gaming: Digital Challenges to Oppression and Social InjusticeISBN: 9780295744193 ;ISBN: 0295744197 ;ISBN: 9780295744179 ;ISBN: 0295744170 ;EISBN: 9780295744193 ;EISBN: 0295744197 ;OCLC: 1100462120Digital Resources/Online E-Resources |
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18 |
Material Type: Book
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Representing Conflicts in Games: Antagonism, Rivalry, and CompetitionSpel för konflikthantering och krig, 20222023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665Digital Resources/Online E-Resources |
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19 |
Material Type: Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game ProductionISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896Digital Resources/Online E-Resources |
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20 |
Material Type: Book
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Introduction to Game AnalysisISBN: 9781032318349 ;ISBN: 1032318341 ;EISBN: 9781040033715 ;EISBN: 1040033717 ;DOI: 10.4324/9781003355779 ;OCLC: 1429740812Digital Resources/Online E-Resources |