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Results 1 - 20 of 11,049  for All Library Resources

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1
How do teens learn to play video games?: Informal learning strategies and video game literacy
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Article
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How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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2
Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on the Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico
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Article
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Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on the Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico

American journal of play, 2019-04, Vol.11 (3), p.379-410 [Peer Reviewed Journal]

COPYRIGHT 2019 The Strong ;Copyright The Strong Spring 2019 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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3
Video games: play that can do serious good
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Article
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Video games: play that can do serious good

American journal of play, 2014-10, Vol.7 (1), p.50 [Peer Reviewed Journal]

COPYRIGHT 2014 The Strong ;Copyright The Strong Fall 2014 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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4
Classification of Video Games Bachelor’s Curricula
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Article
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Classification of Video Games Bachelor’s Curricula

Journal of education and learning, 2023-02, Vol.12 (2), p.39

ISSN: 1927-5250 ;EISSN: 1927-5269 ;DOI: 10.5539/jel.v12n2p39

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5
Jayne Draycott & Kate Cook, Women in Classical Video Games: London, Bloomsbury, 2022, 288 p
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Article
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Jayne Draycott & Kate Cook, Women in Classical Video Games: London, Bloomsbury, 2022, 288 p

Clio (Toulouse, France), 2022-12 (56), p.271-274 [Peer Reviewed Journal]

ISSN: 1252-7017 ;EISSN: 1777-5299 ;DOI: 10.4000/clio.23150

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6
Understanding Appeals of Video Games for Readers’ Advisory and Recommendation
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Article
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Understanding Appeals of Video Games for Readers’ Advisory and Recommendation

Reference and user services quarterly, 2017-12, Vol.57 (2), p.127-139 [Peer Reviewed Journal]

2017 American Library Association ;COPYRIGHT 2017 American Library Association ;COPYRIGHT 2017 American Library Association ;Copyright American Library Association Winter 2017 ;ISSN: 1094-9054 ;EISSN: 2163-5242 ;DOI: 10.5860/rusq.57.2.6529

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7
Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience
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Article
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Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience

Eludamos, 2021-09, Vol.11 (1), p.71-97 [Peer Reviewed Journal]

ISSN: 1866-6124 ;EISSN: 1866-6124 ;DOI: 10.7557/23.6354

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8
How do teens learn to play video games?: informal learning strategies and video game literacy
Material Type:
Article
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How do teens learn to play video games?: informal learning strategies and video game literacy

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0/ info:eu-repo/semantics/openAccess ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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9
Game worker solidarity: Mapping collective actions in the video games industry
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Article
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Game worker solidarity: Mapping collective actions in the video games industry

Eludamos, 2023-12, Vol.14 (1), p.183-191 [Peer Reviewed Journal]

ISSN: 1866-6124 ;EISSN: 1866-6124 ;DOI: 10.7557/23.7342

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10
Level-up Learning: Video Games in an Online Class
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Article
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Level-up Learning: Video Games in an Online Class

TESL-EJ (Berkeley, Calif.), 2021-05, Vol.25 (1), p.1 [Peer Reviewed Journal]

Copyright University of California, Publications Office May 2021 ;ISSN: 1072-4303 ;EISSN: 1072-4303

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11
Fostering student participation in disaster risk reduction through disaster video games
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Article
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Fostering student participation in disaster risk reduction through disaster video games

Australian journal of emergency management, 2020-04, Vol.35 (2), p.43-50 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1324-1540 ;EISSN: 2204-2288

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12
Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games
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Article
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Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games

First Monday, 2019-08, Vol.24 (8) [Peer Reviewed Journal]

Copyright University of Illinois at Chicago Library Aug 5, 2019 ;ISSN: 1396-0466 ;EISSN: 1396-0466 ;DOI: 10.5210/fm.v24i8.9157

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13
Achieving Goals Quickly Using Real-time Search: Experimental Results in Video Games
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Article
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Achieving Goals Quickly Using Real-time Search: Experimental Results in Video Games

The Journal of artificial intelligence research, 2015-01, Vol.54, p.123-158 [Peer Reviewed Journal]

2015. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.4800

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14
Gaming Sexism: Gender and Identity in the Era of Casual Video Games
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Article
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Gaming Sexism: Gender and Identity in the Era of Casual Video Games

American journal of play, 2022-09, Vol.15 (1), p.116 [Peer Reviewed Journal]

COPYRIGHT 2022 The Strong ;ISSN: 1938-0399 ;EISSN: 1938-0402

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15
Upper-Limb Rehabilitation With Adaptive Video Games for Preschool Children With Developmental Disabilities
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Article
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Upper-Limb Rehabilitation With Adaptive Video Games for Preschool Children With Developmental Disabilities

The American journal of occupational therapy, 2015-07, Vol.69 (4), p.6904290020p1-6904290020p5 [Peer Reviewed Journal]

Copyright © 2015 by the American Occupational Therapy Association, Inc. ;COPYRIGHT 2015 American Occupational Therapy Association ;COPYRIGHT 2015 American Occupational Therapy Association ;Copyright American Occupational Therapy Association, Inc. Jul/Aug 2015 ;ISSN: 0272-9490 ;EISSN: 1943-7676 ;DOI: 10.5014/ajot.2015.014480 ;PMID: 26114467

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16
The Breakdown: Black Culture, Video Games, and the Importance of Adult Play: A Conversation between TreaAndrea M. Russworm and Cicero Holmes
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Article
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The Breakdown: Black Culture, Video Games, and the Importance of Adult Play: A Conversation between TreaAndrea M. Russworm and Cicero Holmes

American journal of play, 2021-01, Vol.13 (2/3), p.194-209 [Peer Reviewed Journal]

Copyright The Strong Winter/Spring 2021 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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17
Jayne D raycott & Kate C ook , Women in Classical Video Games
Material Type:
Article
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Jayne D raycott & Kate C ook , Women in Classical Video Games

Clio (Toulouse, France), 2022, Vol.56 (2), p.271-274 [Peer Reviewed Journal]

ISSN: 1252-7017 ;ISBN: 9782410025569 ;ISBN: 2410025560 ;EISSN: 1777-5299

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18
Fostering student participation in disaster risk reduction through disaster video games
Material Type:
Article
Add to My Research

Fostering student participation in disaster risk reduction through disaster video games

Australian journal of emergency management, 2020-04, Vol.35 (2), p.43-50 [Peer Reviewed Journal]

ISSN: 1324-1540 ;EISSN: 2204-2288

Full text available

19
Fostering student participation in disaster risk reduction through disaster video games
Material Type:
Article
Add to My Research

Fostering student participation in disaster risk reduction through disaster video games

Australian journal of emergency management, 2020-04, Vol.35 (2), p.43-50 [Peer Reviewed Journal]

ISSN: 1324-1540 ;EISSN: 2204-2288

Full text available

20
Representations of Africans in Popular Video Games in the U.S
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Article
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Representations of Africans in Popular Video Games in the U.S

Journal of virtual worlds research, 2018-07, Vol.11 (2) [Peer Reviewed Journal]

ISSN: 1941-8477 ;EISSN: 1941-8477 ;DOI: 10.4101/jvwr.v11i2.7285

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