Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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Material Type: Article
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Virtual reality using games for improving physical functioning in older adults: a systematic reviewJournal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408Full text available |
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Material Type: Article
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Non-Immersive Virtual Reality-Based Therapy Applied in Cardiac Rehabilitation: A Systematic Review with Meta-AnalysisSensors (Basel, Switzerland), 2024-01, Vol.24 (3), p.903 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s24030903 ;PMID: 38339621Full text available |
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Material Type: Article
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Brain-Computer Interfaces, Virtual Reality, and VideogamesComputer (Long Beach, Calif.), 2008-10 [Peer Reviewed Journal](c) Institute of Electrical and Electronics Engineers (IEEE), 2008 info:eu-repo/semantics/openAccess ;ISSN: 0018-9162 ;EISSN: 1558-0814 ;DOI: 10.1109/MC.2008.410Digital Resources/Online E-Resources |
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Material Type: Article
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Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysisJournal of medical Internet research, 2023-05, Vol.25 (1), p.e45243-e45243 [Peer Reviewed Journal]Arlen C Moller, Caio Victor Sousa, Kelly Jihyeon Lee, Dar Alon, Amy Shirong Lu. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 16.05.2023. ;2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Arlen C Moller, Caio Victor Sousa, Kelly Jihyeon Lee, Dar Alon, Amy Shirong Lu. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 16.05.2023. 2023 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/45243 ;PMID: 37191992Full text available |
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6 |
Material Type: Article
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Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion SicknessAmerican journal of ophthalmology, 2020-01, Vol.209, p.151-159 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0002-9394 ;EISSN: 1879-1891 ;DOI: 10.1016/j.ajo.2019.07.020 ;PMID: 31377280Full text available |
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7 |
Material Type: Article
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Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled TrialsJournal of medical Internet research, 2022-09, Vol.24 (9), p.e37753-e37753 [Peer Reviewed Journal]COPYRIGHT 2022 Journal of Medical Internet Research ;2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Yesol Kim, Soomin Hong, Mona Choi. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 06.09.2022. 2022 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/37753 ;PMID: 36066964Full text available |
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Material Type: Article
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Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performancePloS one, 2019-03, Vol.14 (3), p.e0213272-e0213272 [Peer Reviewed Journal]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Coutrot et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2019 Coutrot et al 2019 Coutrot et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0213272 ;PMID: 30883560Full text available |
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9 |
Material Type: Article
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Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical TrialInternational journal of environmental research and public health, 2020-11, Vol.17 (22), p.8472 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17228472 ;PMID: 33207670Full text available |
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Material Type: Article
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Serious games, a game changer in teaching neonatal resuscitation? A reviewArchives of disease in childhood. Fetal and neonatal edition, 2020-01, Vol.105 (1), p.98-107 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2020 Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2020 ;ISSN: 1359-2998 ;EISSN: 1468-2052 ;DOI: 10.1136/archdischild-2019-317011 ;PMID: 31256010Full text available |
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Material Type: Article
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Immersion Revisited: A review of existing definitions of immersion and their relation to different theories of presenceHuman technology, 2016-11, Vol.12 (2), p.108-134 [Peer Reviewed Journal]2016. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1795-6889 ;EISSN: 1795-6889 ;DOI: 10.17011/ht/urn.201611174652Full text available |
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12 |
Material Type: Article
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Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesisBMC neurology, 2017-06, Vol.17 (1), p.109-109, Article 109 [Peer Reviewed Journal]COPYRIGHT 2017 BioMed Central Ltd. ;Copyright BioMed Central 2017 ;The Author(s). 2017 ;ISSN: 1471-2377 ;EISSN: 1471-2377 ;DOI: 10.1186/s12883-017-0888-0 ;PMID: 28595611Full text available |
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Material Type: Article
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Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic reviewAge and ageing, 2014-03, Vol.43 (2), p.188-195 [Peer Reviewed Journal]Copyright Oxford Publishing Limited(England) Mar 2014 ;ISSN: 0002-0729 ;EISSN: 1468-2834 ;DOI: 10.1093/ageing/aft194 ;PMID: 24351549 ;CODEN: AANGAHFull text available |
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Material Type: Article
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Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot StudyInternational journal of environmental research and public health, 2020-11, Vol.17 (21), p.8051 [Peer Reviewed Journal]2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17218051 ;PMID: 33139604Full text available |
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15 |
Material Type: Article
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Vestibular rehabilitation potential of commercially available virtual reality video gamesJournal of otolaryngology-head and neck surgery, 2023-08, Vol.52 (1), p.54-54 [Peer Reviewed Journal]COPYRIGHT 2023 BioMed Central Ltd. ;Canadian Society Of Otolaryngology-Head & Neck Surgery 2023 ;ISSN: 1916-0216 ;ISSN: 1916-0208 ;EISSN: 1916-0216 ;DOI: 10.1186/s40463-023-00642-9Full text available |
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Material Type: Article
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Designing Serious Game Interventions for Individuals with AutismJournal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQFull text available |
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17 |
Material Type: Article
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The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-PerceptionCommunication theory, 2009-11, Vol.19 (4), p.351-373 [Peer Reviewed Journal]2009 International Communication Association ;Copyright Blackwell Publishing Ltd. Nov 2009 ;ISSN: 1050-3293 ;EISSN: 1468-2885 ;DOI: 10.1111/j.1468-2885.2009.01347.x ;CODEN: CNTHEVFull text available |
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Material Type: Article
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Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysisSystematic reviews, 2020-07, Vol.9 (1), p.1-163, Article 163 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 2046-4053 ;EISSN: 2046-4053 ;DOI: 10.1186/s13643-020-01421-7 ;PMID: 32682439Full text available |
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Material Type: Article
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Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical TrialJMIR research protocols, 2024-01, Vol.13, p.e53191-e53191 [Peer Reviewed Journal]Marina Martin-Moratinos, Marcos Bella-Fernández, Maria Rodrigo-Yanguas, Carlos González-Tardón, Aaron Sújar, Chao Li, Ping Wang, Ana Royuela, Pilar Lopez-Garcia, Hilario Blasco-Fontecilla. Originally published in JMIR Research Protocols (https://www.researchprotocols.org), 23.02.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1929-0748 ;EISSN: 1929-0748 ;DOI: 10.2196/53191 ;PMID: 38393773Full text available |
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Material Type: Article
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A randomized controlled pilot study of home-based step training in older people using videogame technologyPloS one, 2013-03, Vol.8 (3), p.e57734-e57734 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Schoene et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Schoene et al 2013 Schoene et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057734 ;PMID: 23472104Full text available |