Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Grandmaster level in StarCraft II using multi-agent reinforcement learningNature (London), 2019-11, Vol.575 (7782), p.350-354 [Peer Reviewed Journal]COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 14, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1724-z ;PMID: 31666705Full text available |
|
2 |
Material Type: Article
|
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590Full text available |
|
3 |
Material Type: Article
|
Constructionist Gaming: Understanding the Benefits of Making Games for LearningEducational psychologist, 2015-10, Vol.50 (4), p.313-334 [Peer Reviewed Journal]The Author(s). Published with license by Taylor & Francis © Yasmin B. Kafai and Quinn Burke 2015 ;ISSN: 0046-1520 ;EISSN: 1532-6985 ;DOI: 10.1080/00461520.2015.1124022Digital Resources/Online E-Resources |
|
4 |
Material Type: Article
|
Enhancing Attentional Control: Lessons from Action Video GamesNeuron (Cambridge, Mass.), 2019-10, Vol.104 (1), p.147-163 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2019.09.031 ;PMID: 31600511Full text available |
|
5 |
Material Type: Article
|
Are Games Effective Learning Tools? A Review of Educational GamesEducational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
6 |
Material Type: Article
|
Mastering Atari, Go, chess and shogi by planning with a learned modelNature (London), 2020-12, Vol.588 (7839), p.604-609 [Peer Reviewed Journal]COPYRIGHT 2020 Nature Publishing Group ;Copyright Nature Publishing Group Dec 24-Dec 31, 2020 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-020-03051-4 ;PMID: 33361790Full text available |
|
7 |
Material Type: Article
|
Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexiaScientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022Full text available |
|
8 |
Material Type: Article
|
Designing and integrating purposeful learning in game play: a systematic reviewEducational technology research and development, 2016-04, Vol.64 (2), p.219-244 [Peer Reviewed Journal]2016 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2015 ;COPYRIGHT 2016 Springer ;Association for Educational Communications and Technology 2016 ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-015-9418-1Full text available |
|
9 |
Material Type: Article
|
From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level PlanningThe Journal of artificial intelligence research, 2018-01, Vol.61, p.215-289 [Peer Reviewed Journal]2018. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5575Full text available |
|
10 |
Material Type: Article
|
Rapid Improvement in Visual Selective Attention Related to Action Video Gaming ExperienceFrontiers in human neuroscience, 2018-02, Vol.12, p.47-47 [Peer Reviewed Journal]COPYRIGHT 2018 Frontiers Research Foundation ;2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2018 Qiu, Ma, Fan, Zhang, Li, Yan, Zhou, Li, Gong and Yao. 2018 Qiu, Ma, Fan, Zhang, Li, Yan, Zhou, Li, Gong and Yao ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2018.00047 ;PMID: 29487514Full text available |
|
11 |
Material Type: Article
|
Student-centred digital game–based learning: a conceptual framework and survey of the state of the artHigher education, 2020-03, Vol.79 (3), p.415-457 [Peer Reviewed Journal]The Author(s) 2019 ;COPYRIGHT 2020 Springer ;Higher Education is a copyright of Springer, (2019). All Rights Reserved. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0018-1560 ;EISSN: 1573-174X ;DOI: 10.1007/s10734-019-00417-0Full text available |
|
12 |
Material Type: Article
|
Mechanics and Experience in Call of Duty: Modern Warfare: Opportunities for Civic EmpathySimulation & gaming, 2023-04, Vol.54 (2), p.167-183 [Peer Reviewed Journal]The Author(s) 2023 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/10468781231156187Digital Resources/Online E-Resources |
|
13 |
Material Type: Article
|
Digital Games as Media for Teaching and Learning: A Template for Critical EvaluationSimulation & gaming, 2023-06, Vol.54 (3), p.348-374 [Peer Reviewed Journal]The Author(s) 2023 ;info:eu-repo/semantics/openAccess ;ISSN: 1046-8781 ;ISSN: 1552-826X ;EISSN: 1552-826X ;DOI: 10.1177/10468781231166213Digital Resources/Online E-Resources |
|
14 |
Material Type: Article
|
Designing Serious Game Interventions for Individuals with AutismJournal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQFull text available |
|
15 |
Material Type: Article
|
The effects of competition in digital game-based learning (DGBL): a meta-analysisEducational technology research and development, 2020-08, Vol.68 (4), p.1855-1873 [Peer Reviewed Journal]Association for Educational Communications and Technology 2020 ;COPYRIGHT 2020 Springer ;Association for Educational Communications and Technology 2020. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-020-09794-1Full text available |
|
16 |
Material Type: Article
|
Active video games and health indicators in children and youth: a systematic reviewPloS one, 2013-06, Vol.8 (6), p.e65351-e65351 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 LeBlanc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 LeBlanc et al 2013 LeBlanc et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0065351 ;PMID: 23799008Full text available |
|
17 |
Material Type: Article
|
Beyond gamification: reconceptualizing game-based learning in early childhood environmentsInformation, communication & society, 2014-05, Vol.17 (5), p.594-608 [Peer Reviewed Journal]2013 The Author(s). Published by Taylor & Francis. 2013 ;ISSN: 1369-118X ;EISSN: 1468-4462 ;DOI: 10.1080/1369118X.2013.808365Digital Resources/Online E-Resources |
|
18 |
Material Type: Article
|
Role of the striatum in incidental learning of sound categoriesProceedings of the National Academy of Sciences - PNAS, 2019-03, Vol.116 (10), p.4671-4680 [Peer Reviewed Journal]Copyright © 2019 the Author(s). Published by PNAS. ;Copyright National Academy of Sciences Mar 5, 2019 ;Copyright © 2019 the Author(s). Published by PNAS. 2019 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1811992116 ;PMID: 30782817Full text available |
|
19 |
Material Type: Article
|
Computer game-assisted intructional model for teaching science in elementary schoolJournal of physics. Conference series, 2021-07, Vol.1987 (1), p.12011 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;2021. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1987/1/012011Full text available |
|
20 |
Material Type: Article
|
Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over InterventionInternational journal of environmental research and public health, 2019-06, Vol.16 (11), p.1984 [Peer Reviewed Journal]2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 by the authors. 2019 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph16111984 ;PMID: 31167457Full text available |