Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental RelaxationInternational journal of gaming and computer-mediated simulations, 2022-01, Vol.14 (1), p.1-23 [Peer Reviewed Journal]COPYRIGHT 2022 IGI Global ;Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.295874Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Video Games and Accessibility: New Perspectives on Inclusive TeachingInternational journal of digital literacy and digital competence, 2019-04, Vol.10 (2), p.29-36 [Peer Reviewed Journal]COPYRIGHT 2019 IGI Global ;Copyright IGI Global Apr 2019 ;ISSN: 1947-3494 ;EISSN: 1947-3508 ;DOI: 10.4018/IJDLDC.2019040103Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Game Jams for Learning and Teaching: A ReviewInternational journal of game-based learning, 2020-04, Vol.10 (2), p.54 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020040104Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video GamesInternational journal of technology and human interaction, 2015-07, Vol.11 (3), p.1-16 [Peer Reviewed Journal]COPYRIGHT 2015 IGI Global ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/ijthi.2015070101Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games: Chinese, Portuguese, and English LanguagesInternational journal of creative interfaces and computer graphics, 2022-09, Vol.13 (1), p.1-30 [Peer Reviewed Journal]Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1947-3117 ;EISSN: 1947-3125 ;DOI: 10.4018/IJCICG.308808Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Designing and Testing Affective Supports in an Educational GameInternational journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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The Gap between Korean Esports and Educational GamingInternational journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287828Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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A Systematic Review of Digital Games in Second Language Learning StudiesInternational journal of game-based learning, 2020-07, Vol.10 (3), p.1 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020070101Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Who Are You Online?: A Study of Gender, Race, and Gaming Experience and Context on Avatar Self-RepresentationInternational journal of cyber behavior, psychology, and learning, 2019-07, Vol.9 (3), p.15-31 [Peer Reviewed Journal]COPYRIGHT 2019 IGI Global ;Copyright IGI Global Jul 2019 ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2019070102Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Minecraft in Education Benefits Learning and Social EngagementInternational journal of game-based learning, 2021-10, Vol.11 (4), p.19 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2021100102Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature EnhancementJournal of database management, 2023-01, Vol.34 (3), p.1-13 [Peer Reviewed Journal]COPYRIGHT 2023 IGI Global ;ISSN: 1063-8016 ;EISSN: 1533-8010 ;DOI: 10.4018/JDM.321544Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Adolescent Problematic Gaming and Domain-Specific Perceptions of SelfInternational journal of cyber behavior, psychology, and learning, 2016-10, Vol.6 (4), p.44-56 [Peer Reviewed Journal]COPYRIGHT 2016 IGI Global ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2016100104Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for LearningInternational journal of mobile and blended learning, 2022-01, Vol.14 (2), p.1-12 [Peer Reviewed Journal]COPYRIGHT 2022 IGI Global ;Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1941-8647 ;EISSN: 1941-8655 ;DOI: 10.4018/IJMBL.309739Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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Tertiary Student Experiences with Digital Language Games for Enhancing the English LanguageInternational journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287826Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of ThinkingInternational journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.309127Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education ClassesInternational journal of game-based learning, 2015-07, Vol.5 (3), p.1 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2015070101Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Digital Gaming in the Language Classroom: Student Language Performance, Engagement, and PerceptionInternational journal of computer-assisted language learning and teaching, 2022-01, Vol.12 (1), p.1-25 [Peer Reviewed Journal]Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 2155-7098 ;EISSN: 2155-7101 ;DOI: 10.4018/IJCALLT.291110Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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Game On! Investigating Digital Game-Based versus Gamified Learning in Higher EducationInternational journal of game-based learning, 2020-07, Vol.10 (3), p.16 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020070102Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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The Impact of Video Game Addiction in the WorkplaceInternational journal of cyber behavior, psychology, and learning, 2018-04, Vol.8 (2), p.1-19 [Peer Reviewed Journal]COPYRIGHT 2018 IGI Global ;Copyright IGI Global Apr-Jun 2018 ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2018040101Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult GamersInternational journal of technology and human interaction, 2016-01, Vol.12 (1), p.35-50 [Peer Reviewed Journal]COPYRIGHT 2016 IGI Global ;Copyright IGI Global 2016 ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/IJTHI.2016010103Digital Resources/Online E-Resources |