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Results 1 - 20 of 277  for All Library Resources

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1
Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation
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Article
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Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation

International journal of gaming and computer-mediated simulations, 2022-01, Vol.14 (1), p.1-23 [Peer Reviewed Journal]

COPYRIGHT 2022 IGI Global ;Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.295874

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2
Video Games and Accessibility: New Perspectives on Inclusive Teaching
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Article
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Video Games and Accessibility: New Perspectives on Inclusive Teaching

International journal of digital literacy and digital competence, 2019-04, Vol.10 (2), p.29-36 [Peer Reviewed Journal]

COPYRIGHT 2019 IGI Global ;Copyright IGI Global Apr 2019 ;ISSN: 1947-3494 ;EISSN: 1947-3508 ;DOI: 10.4018/IJDLDC.2019040103

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3
Game Jams for Learning and Teaching: A Review
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Article
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Game Jams for Learning and Teaching: A Review

International journal of game-based learning, 2020-04, Vol.10 (2), p.54 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020040104

Digital Resources/Online E-Resources

4
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games
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Article
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The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games

International journal of technology and human interaction, 2015-07, Vol.11 (3), p.1-16 [Peer Reviewed Journal]

COPYRIGHT 2015 IGI Global ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/ijthi.2015070101

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5
Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games: Chinese, Portuguese, and English Languages
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Article
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Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games: Chinese, Portuguese, and English Languages

International journal of creative interfaces and computer graphics, 2022-09, Vol.13 (1), p.1-30 [Peer Reviewed Journal]

Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1947-3117 ;EISSN: 1947-3125 ;DOI: 10.4018/IJCICG.308808

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6
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

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7
The Gap between Korean Esports and Educational Gaming
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Article
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The Gap between Korean Esports and Educational Gaming

International journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287828

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8
A Systematic Review of Digital Games in Second Language Learning Studies
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Article
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A Systematic Review of Digital Games in Second Language Learning Studies

International journal of game-based learning, 2020-07, Vol.10 (3), p.1 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020070101

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9
Who Are You Online?: A Study of Gender, Race, and Gaming Experience and Context on Avatar Self-Representation
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Article
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Who Are You Online?: A Study of Gender, Race, and Gaming Experience and Context on Avatar Self-Representation

International journal of cyber behavior, psychology, and learning, 2019-07, Vol.9 (3), p.15-31 [Peer Reviewed Journal]

COPYRIGHT 2019 IGI Global ;Copyright IGI Global Jul 2019 ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2019070102

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10
Minecraft in Education Benefits Learning and Social Engagement
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Article
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Minecraft in Education Benefits Learning and Social Engagement

International journal of game-based learning, 2021-10, Vol.11 (4), p.19 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2021100102

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11
Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature Enhancement
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Article
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Neural Super-Resolution in Real-Time Rendering Using Auxiliary Feature Enhancement

Journal of database management, 2023-01, Vol.34 (3), p.1-13 [Peer Reviewed Journal]

COPYRIGHT 2023 IGI Global ;ISSN: 1063-8016 ;EISSN: 1533-8010 ;DOI: 10.4018/JDM.321544

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12
Adolescent Problematic Gaming and Domain-Specific Perceptions of Self
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Article
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Adolescent Problematic Gaming and Domain-Specific Perceptions of Self

International journal of cyber behavior, psychology, and learning, 2016-10, Vol.6 (4), p.44-56 [Peer Reviewed Journal]

COPYRIGHT 2016 IGI Global ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2016100104

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13
Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning
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Article
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Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning

International journal of mobile and blended learning, 2022-01, Vol.14 (2), p.1-12 [Peer Reviewed Journal]

COPYRIGHT 2022 IGI Global ;Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1941-8647 ;EISSN: 1941-8655 ;DOI: 10.4018/IJMBL.309739

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14
Tertiary Student Experiences with Digital Language Games for Enhancing the English Language
Material Type:
Article
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Tertiary Student Experiences with Digital Language Games for Enhancing the English Language

International journal of game-based learning, 2022-01, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.287826

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15
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking
Material Type:
Article
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Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking

International journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.309127

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16
Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes
Material Type:
Article
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Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes

International journal of game-based learning, 2015-07, Vol.5 (3), p.1 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2015070101

Digital Resources/Online E-Resources

17
Digital Gaming in the Language Classroom: Student Language Performance, Engagement, and Perception
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Article
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Digital Gaming in the Language Classroom: Student Language Performance, Engagement, and Perception

International journal of computer-assisted language learning and teaching, 2022-01, Vol.12 (1), p.1-25 [Peer Reviewed Journal]

Copyright © 2022, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 2155-7098 ;EISSN: 2155-7101 ;DOI: 10.4018/IJCALLT.291110

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18
Game On! Investigating Digital Game-Based versus Gamified Learning in Higher Education
Material Type:
Article
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Game On! Investigating Digital Game-Based versus Gamified Learning in Higher Education

International journal of game-based learning, 2020-07, Vol.10 (3), p.16 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.2020070102

Digital Resources/Online E-Resources

19
The Impact of Video Game Addiction in the Workplace
Material Type:
Article
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The Impact of Video Game Addiction in the Workplace

International journal of cyber behavior, psychology, and learning, 2018-04, Vol.8 (2), p.1-19 [Peer Reviewed Journal]

COPYRIGHT 2018 IGI Global ;Copyright IGI Global Apr-Jun 2018 ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2018040101

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20
Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers
Material Type:
Article
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Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers

International journal of technology and human interaction, 2016-01, Vol.12 (1), p.35-50 [Peer Reviewed Journal]

COPYRIGHT 2016 IGI Global ;Copyright IGI Global 2016 ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/IJTHI.2016010103

Digital Resources/Online E-Resources

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