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1
Entertainment Video Games for Academic Learning: A Systematic Review
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Article
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Entertainment Video Games for Academic Learning: A Systematic Review

Journal of educational computing research, 2022-09, Vol.60 (5), p.1083-1109 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/07356331211053848

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2
The added value of game elements: better training performance but comparable learning gains
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Article
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The added value of game elements: better training performance but comparable learning gains

Educational technology research and development, 2023-10, Vol.71 (5), p.1917-1939 [Peer Reviewed Journal]

The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-023-10263-8

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3
Student evaluations of using virtual reality to investigate natural hazard field sites
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Article
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Student evaluations of using virtual reality to investigate natural hazard field sites

Journal of geography in higher education, 2023-03, Vol.47 (2), p.311-329 [Peer Reviewed Journal]

2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. 2022 ;2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This work is licensed under the Creative Commons Attribution – Non-Commercial – No Derivatives License http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0309-8265 ;EISSN: 1466-1845 ;DOI: 10.1080/03098265.2022.2045573

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4
Interactions between Text Chat and Audio Modalities for L2 Communication and Feedback in the Synthetic World "Second Life"
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Article
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Interactions between Text Chat and Audio Modalities for L2 Communication and Feedback in the Synthetic World "Second Life"

Computer Assisted Language Learning Journal, 2015-05, Vol.28 (3), p.260 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0958-8221 ;EISSN: 1744-3210 ;DOI: 10.1080/09588221.2013.851702

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5
A study of verbal and nonverbal communication in Second Life – the ARCHI21 experience
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Article
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A study of verbal and nonverbal communication in Second Life – the ARCHI21 experience

ReCALL (Cambridge, England), 2013-01, Vol.25 (1), p.63-84 [Peer Reviewed Journal]

Copyright © European Association for Computer Assisted Language Learning 2013 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0958-3440 ;ISSN: 1474-0109 ;EISSN: 1474-0109 ;DOI: 10.1017/S0958344012000250 ;CODEN: RCALE2

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6
A quest for meta-learning gains in a physics serious game
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Article
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A quest for meta-learning gains in a physics serious game

Education and information technologies, 2014-06, Vol.19 (2), p.361-374 [Peer Reviewed Journal]

Springer Science+Business Media New York 2012 ;COPYRIGHT 2014 Springer ;Springer Science+Business Media New York 2014 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-012-9219-7

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7
Design Heuristics for Authentic Simulation-Based Learning Games
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Article
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Design Heuristics for Authentic Simulation-Based Learning Games

IEEE transactions on learning technologies, 2014-04, Vol.7 (2), p.132-141 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1939-1382 ;EISSN: 1939-1382 ;DOI: 10.1109/TLT.2014.2316161 ;CODEN: ITLTAT

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