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1
Video Game Art Reader : Volume 5: The Game Art Curators Kit
Material Type:
Book
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Video Game Art Reader : Volume 5: The Game Art Curators Kit

ISBN: 9781943208630 ;ISBN: 1943208638 ;DOI: 10.3998/mpub.14371652

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2
Material Type:
Book
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Civic Potential of Video Games

ISBN0-262-51360-9;ISBN0-262-25897-8

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3
Material Type:
Book
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Online Computer and Video Games

Digital Resources/Online E-Resources

4
Material Type:
Book
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Gamepaddle. Video Games, Education, Empowerment

ISBN88-6705-410-4

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5
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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6
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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7
Video Game Art Reader, Volume 1
Material Type:
Book
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Video Game Art Reader, Volume 1

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9781943208401 ;ISBN: 1943208409 ;ISBN: 1943208433 ;ISBN: 9781943208432 ;DOI: 10.3998/mpub.12471115

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8
Video Game Art Reader, Volume 4
Material Type:
Book
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Video Game Art Reader, Volume 4

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2022 Video Game Art Foundation ;ISBN: 9781943208357 ;ISBN: 1943208352 ;ISBN: 9781943208340 ;ISBN: 1943208344 ;EISBN: 9781943208357 ;EISBN: 1943208352 ;DOI: 10.3998/mpub.12414517

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9
Video Game Art Reader, Volume 3
Material Type:
Book
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Video Game Art Reader, Volume 3

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9781943208456 ;ISBN: 194320845X ;ISBN: 1943208425 ;ISBN: 9781943208425 ;DOI: 10.3998/mpub.12471295

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10
Atari to Zelda: Japan's Videogames in Global Contexts
Material Type:
Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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11
Understanding the value of a European video games society: final report
Material Type:
Book
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Understanding the value of a European video games society: final report

ISBN: 9789268049655 ;ISBN: 9268049651

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12
Video Game Art Reader, Volume 2
Material Type:
Book
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Video Game Art Reader, Volume 2

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 1943208417 ;ISBN: 9781943208418 ;DOI: 10.1353/book.101009

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13
Intermedia Games—Games Inter Media: Video Games and Intermediality
Material Type:
Book
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Intermedia GamesGames Inter Media: Video Games and Intermediality

ISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162

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14
Mental Health | Atmospheres | Video Games: New Directions in Game Research II
Material Type:
Book
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Mental Health | Atmospheres | Video Games: New Directions in Game Research II

ISBN: 3839462649 ;ISBN: 9783839462645 ;ISBN: 373286264X ;ISBN: 9783732862641 ;ISBN: 3837662640 ;ISBN: 9783837662641 ;DOI: 10.14361/9783839462645

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15
The Sacred & the Digital : Critical Depictions of Religions in Video Games
Material Type:
Book
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The Sacred & the Digital : Critical Depictions of Religions in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783038978312 ;ISBN: 3038978310 ;ISBN: 9783038978305 ;ISBN: 3038978302 ;DOI: 10.3390/books978-3-03897-831-2

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16
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
Material Type:
Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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17
Racing the Beam: The Atari Video Computer System
Material Type:
Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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18
Real Games: What's Legitimate and What's Not in Contemporary Videogames
Material Type:
Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames

2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829

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19
Videogames and Agency
Material Type:
Book
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Videogames and Agency

ISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786

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20
The Art of Videogames
Material Type:
Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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