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1
A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW
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A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW

Nauka televideniâ (Online), 2020, Vol.16 (4), p.85-108 [Peer Reviewed Journal]

ISSN: 1994-9529 ;EISSN: 2587-9782 ;DOI: 10.30628/1994-9529-2020-16.4-85-108

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2
Psychological master form of computer games
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Psychological master form of computer games

Socialʹnaâ Psihologiâ i Obŝestvo, 2019-01, Vol.10 (4), p.160-174 [Peer Reviewed Journal]

ISSN: 2221-1527 ;EISSN: 2311-7052 ;DOI: 10.17759/sps.2019100411

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3
FAMILY FACTORS OF ADOLESCENTS’ OVER-INVOLVEMENT IN VIDEO GAME ACTIVITIES
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Article
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FAMILY FACTORS OF ADOLESCENTS’ OVER-INVOLVEMENT IN VIDEO GAME ACTIVITIES

Vestnik Moskovskogo gosudarstvennogo oblastnogo universiteta. Serii͡a︡ "Psikhologicheskie nauki", 2020-04 (1), p.134-149 [Peer Reviewed Journal]

ISSN: 2310-7235 ;EISSN: 2310-7235 ;DOI: 10.18384/2310-7235-2020-1-134-149

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4
Escapism and Video Game Addiction in Adolescents
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Escapism and Video Game Addiction in Adolescents

Psihologo-pedagogičeskie issledovaniâ, 2023-12, Vol.15 (4), p.97-110 [Peer Reviewed Journal]

ISSN: 2587-6139 ;EISSN: 2587-6139 ;DOI: 10.17759/psyedu.2023150406

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5
MYTHOLOGICAL STRUCTURES IN VIDEO GAMES: ARCHETYPES
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Article
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MYTHOLOGICAL STRUCTURES IN VIDEO GAMES: ARCHETYPES

Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, 2019-12 (36), p.31-48 [Peer Reviewed Journal]

ISSN: 2222-0836 ;EISSN: 2311-3685 ;DOI: 10.17223/22220836/36/4

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6
The Impact of Video Games on Cognitive Processes. Review of Modern Research
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The Impact of Video Games on Cognitive Processes. Review of Modern Research

Sovremennaâ Zarubežnaâ Psihologiâ, 2024-02, Vol.12 (4), p.111-122 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2023120410

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7
HEROIC DIMENSION AND MONOMYTH IN VIDEO GAMES
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Article
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HEROIC DIMENSION AND MONOMYTH IN VIDEO GAMES

Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, 2019-03 (33), p.34-46 [Peer Reviewed Journal]

ISSN: 2222-0836 ;EISSN: 2311-3685 ;DOI: 10.17223/22220836/33/3

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8
Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse
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Article
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Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse

Sociologiâ vlasti, 2020-10, Vol.32 (3), p.165-188 [Peer Reviewed Journal]

ISSN: 2074-0492 ;EISSN: 2413-144X ;DOI: 10.22394/2074-0492-2020-3-165-188

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9
The Relationship between Types of Video Games and Communicative Skills of Young Players: The Systematic Literature Review Using the PRISMA Tool
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Article
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The Relationship between Types of Video Games and Communicative Skills of Young Players: The Systematic Literature Review Using the PRISMA Tool

Sovremennaâ Zarubežnaâ Psihologiâ, 2024-02, Vol.12 (4), p.101-110 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2023120409

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10
ANALYSIS OF THE VIDEO GAME MARKET: A STUDY OF CONSUMER GENRE PREFERENCES
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Article
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ANALYSIS OF THE VIDEO GAME MARKET: A STUDY OF CONSUMER GENRE PREFERENCES

Bulletin of Udmurt University. Series Economics and Law, 2022-11, Vol.32 (6), p.1048-1055 [Peer Reviewed Journal]

ISSN: 2412-9593 ;EISSN: 2413-2446 ;DOI: 10.35634/2412-9593-2022-32-6-1048-1055

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11
Video Games as They Are Represented in Russian Animated Series for Children
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Article
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Video Games as They Are Represented in Russian Animated Series for Children

Sotsiologicheskie issledovaniia, 2019-11 (11), p.90-99 [Peer Reviewed Journal]

Copyright Russian Academy of Sciences, c/o Izdatelstvo Nauka 2019 ;ISSN: 0132-1625 ;DOI: 10.31857/S013216250007454-2

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12
Video Games Characteristics and Individual Psychological Traits of Students
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Article
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Video Games Characteristics and Individual Psychological Traits of Students

Psihologo-pedagogičeskie issledovaniâ, 2024-05, Vol.16 (1), p.96-110 [Peer Reviewed Journal]

EISSN: 2587-6139 ;DOI: 10.17759/psyedu.2024160106

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13
House of Flowers: An Analysis of the Image of Yugoslavia in Video Games
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Article
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House of Flowers: An Analysis of the Image of Yugoslavia in Video Games

Slavânskij mir v tretʹem tysâčeletii, 2020, Vol.15 (3-4), p.85-101 [Peer Reviewed Journal]

ISSN: 2412-6446 ;DOI: 10.31168/2412-6446.2020.15.3-4.06

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14
The video game industry as an object and method for the development of modern culture
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Article
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The video game industry as an object and method for the development of modern culture

Mir nauki. Sociologiâ, filologiâ, kulʹturologiâ, 2021-12, Vol.12 (4) [Peer Reviewed Journal]

ISSN: 2542-0577 ;EISSN: 2542-0577 ;DOI: 10.15862/42KLSK421

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15
“Start” Button Pressed. Game Studies Resumed
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Article
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“Start” Button Pressed. Game Studies Resumed

Galaktika media: žurnal media issledovanij, 2021-12, Vol.3 (4), p.227-238 [Peer Reviewed Journal]

ISSN: 2658-7734 ;EISSN: 2658-7734 ;DOI: 10.46539/gmd.v3i4.192

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16
COMPOSITIONAL FEATURES OF VIDEO GAME TEXTS DURING THE PERIOD OF 1970-1982
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Article
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COMPOSITIONAL FEATURES OF VIDEO GAME TEXTS DURING THE PERIOD OF 1970-1982

Bulletin of Udmurt University. Series History and Philology, 2020-10, Vol.30 (5), p.853-858 [Peer Reviewed Journal]

ISSN: 2412-9534 ;EISSN: 2413-2454 ;DOI: 10.35634/2412-9534-2020-30-5-853-858

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17
Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
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Article
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Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries

Nauc̆nyj dialog (Online), 2019-11 (11), p.245-257 [Peer Reviewed Journal]

ISSN: 2225-756X ;EISSN: 2227-1295 ;DOI: 10.24224/2227-1295-2019-11-245-257

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18
VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE
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Article
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VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE

Problemy postsovetskogo prostranstva, 2017-04 (1), p.128-134 [Peer Reviewed Journal]

ISSN: 2313-8920 ;EISSN: 2587-8174

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19
MYTHOLOOGICAL IMAGE OF SACRIFICATION IN VIDEOGAMES
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Article
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MYTHOLOOGICAL IMAGE OF SACRIFICATION IN VIDEOGAMES

Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, 2018-09 (31), p.21-34 [Peer Reviewed Journal]

ISSN: 2222-0836 ;DOI: 10.17223/22220836/31/2

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20
The video game industry's money laundering problem: when do game publishers become money transmitters?
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Article
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The video game industry's money laundering problem: when do game publishers become money transmitters?

Russian Journal of Economics and Law, 2023-01, Vol.17 (3), p.630-644 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/legalcode (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2782-2923 ;DOI: 10.21202/2782-2923.2023.3.630-644

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