Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOWNauka televideniâ (Online), 2020, Vol.16 (4), p.85-108 [Peer Reviewed Journal]ISSN: 1994-9529 ;EISSN: 2587-9782 ;DOI: 10.30628/1994-9529-2020-16.4-85-108Full text available |
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2 |
Material Type: Article
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Psychological master form of computer gamesSocialʹnaâ Psihologiâ i Obŝestvo, 2019-01, Vol.10 (4), p.160-174 [Peer Reviewed Journal]ISSN: 2221-1527 ;EISSN: 2311-7052 ;DOI: 10.17759/sps.2019100411Full text available |
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3 |
Material Type: Article
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FAMILY FACTORS OF ADOLESCENTS’ OVER-INVOLVEMENT IN VIDEO GAME ACTIVITIESVestnik Moskovskogo gosudarstvennogo oblastnogo universiteta. Serii͡a︡ "Psikhologicheskie nauki", 2020-04 (1), p.134-149 [Peer Reviewed Journal]ISSN: 2310-7235 ;EISSN: 2310-7235 ;DOI: 10.18384/2310-7235-2020-1-134-149Full text available |
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4 |
Material Type: Article
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Escapism and Video Game Addiction in AdolescentsPsihologo-pedagogičeskie issledovaniâ, 2023-12, Vol.15 (4), p.97-110 [Peer Reviewed Journal]ISSN: 2587-6139 ;EISSN: 2587-6139 ;DOI: 10.17759/psyedu.2023150406Full text available |
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5 |
Material Type: Article
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MYTHOLOGICAL STRUCTURES IN VIDEO GAMES: ARCHETYPESVestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, 2019-12 (36), p.31-48 [Peer Reviewed Journal]ISSN: 2222-0836 ;EISSN: 2311-3685 ;DOI: 10.17223/22220836/36/4Full text available |
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6 |
Material Type: Article
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The Impact of Video Games on Cognitive Processes. Review of Modern ResearchSovremennaâ Zarubežnaâ Psihologiâ, 2024-02, Vol.12 (4), p.111-122 [Peer Reviewed Journal]ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2023120410Full text available |
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7 |
Material Type: Article
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HEROIC DIMENSION AND MONOMYTH IN VIDEO GAMESVestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, 2019-03 (33), p.34-46 [Peer Reviewed Journal]ISSN: 2222-0836 ;EISSN: 2311-3685 ;DOI: 10.17223/22220836/33/3Full text available |
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8 |
Material Type: Article
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Games That Kill Us: Video Games and Violence in the Russian Printed Media DiscourseSociologiâ vlasti, 2020-10, Vol.32 (3), p.165-188 [Peer Reviewed Journal]ISSN: 2074-0492 ;EISSN: 2413-144X ;DOI: 10.22394/2074-0492-2020-3-165-188Full text available |
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9 |
Material Type: Article
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The Relationship between Types of Video Games and Communicative Skills of Young Players: The Systematic Literature Review Using the PRISMA ToolSovremennaâ Zarubežnaâ Psihologiâ, 2024-02, Vol.12 (4), p.101-110 [Peer Reviewed Journal]ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2023120409Full text available |
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10 |
Material Type: Article
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ANALYSIS OF THE VIDEO GAME MARKET: A STUDY OF CONSUMER GENRE PREFERENCESBulletin of Udmurt University. Series Economics and Law, 2022-11, Vol.32 (6), p.1048-1055 [Peer Reviewed Journal]ISSN: 2412-9593 ;EISSN: 2413-2446 ;DOI: 10.35634/2412-9593-2022-32-6-1048-1055Full text available |
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11 |
Material Type: Article
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Video Games as They Are Represented in Russian Animated Series for ChildrenSotsiologicheskie issledovaniia, 2019-11 (11), p.90-99 [Peer Reviewed Journal]Copyright Russian Academy of Sciences, c/o Izdatelstvo Nauka 2019 ;ISSN: 0132-1625 ;DOI: 10.31857/S013216250007454-2Full text available |
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12 |
Material Type: Article
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Video Games Characteristics and Individual Psychological Traits of StudentsPsihologo-pedagogičeskie issledovaniâ, 2024-05, Vol.16 (1), p.96-110 [Peer Reviewed Journal]EISSN: 2587-6139 ;DOI: 10.17759/psyedu.2024160106Full text available |
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13 |
Material Type: Article
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House of Flowers: An Analysis of the Image of Yugoslavia in Video GamesSlavânskij mir v tretʹem tysâčeletii, 2020, Vol.15 (3-4), p.85-101 [Peer Reviewed Journal]ISSN: 2412-6446 ;DOI: 10.31168/2412-6446.2020.15.3-4.06Full text available |
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14 |
Material Type: Article
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The video game industry as an object and method for the development of modern cultureMir nauki. Sociologiâ, filologiâ, kulʹturologiâ, 2021-12, Vol.12 (4) [Peer Reviewed Journal]ISSN: 2542-0577 ;EISSN: 2542-0577 ;DOI: 10.15862/42KLSK421Full text available |
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15 |
Material Type: Article
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“Start” Button Pressed. Game Studies ResumedGalaktika media: žurnal media issledovanij, 2021-12, Vol.3 (4), p.227-238 [Peer Reviewed Journal]ISSN: 2658-7734 ;EISSN: 2658-7734 ;DOI: 10.46539/gmd.v3i4.192Full text available |
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16 |
Material Type: Article
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COMPOSITIONAL FEATURES OF VIDEO GAME TEXTS DURING THE PERIOD OF 1970-1982Bulletin of Udmurt University. Series History and Philology, 2020-10, Vol.30 (5), p.853-858 [Peer Reviewed Journal]ISSN: 2412-9534 ;EISSN: 2413-2454 ;DOI: 10.35634/2412-9534-2020-30-5-853-858Full text available |
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17 |
Material Type: Article
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Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI CenturiesNauc̆nyj dialog (Online), 2019-11 (11), p.245-257 [Peer Reviewed Journal]ISSN: 2225-756X ;EISSN: 2227-1295 ;DOI: 10.24224/2227-1295-2019-11-245-257Full text available |
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18 |
Material Type: Article
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VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACEProblemy postsovetskogo prostranstva, 2017-04 (1), p.128-134 [Peer Reviewed Journal]ISSN: 2313-8920 ;EISSN: 2587-8174Full text available |
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19 |
Material Type: Article
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MYTHOLOOGICAL IMAGE OF SACRIFICATION IN VIDEOGAMESVestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, 2018-09 (31), p.21-34 [Peer Reviewed Journal]ISSN: 2222-0836 ;DOI: 10.17223/22220836/31/2Full text available |
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20 |
Material Type: Article
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The video game industry's money laundering problem: when do game publishers become money transmitters?Russian Journal of Economics and Law, 2023-01, Vol.17 (3), p.630-644 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/legalcode (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2782-2923 ;DOI: 10.21202/2782-2923.2023.3.630-644Full text available |