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1
Video game–induced tourism: a new frontier for destination marketers
Material Type:
Article
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Video game–induced tourism: a new frontier for destination marketers

Tourism review (Association internationale d'experts scientifiques du tourisme), 2018-05, Vol.73 (2), p.186-198 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2018 ;ISSN: 1660-5373 ;EISSN: 1759-8451 ;DOI: 10.1108/TR-07-2017-0115

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2
Games and bereavement: how video games represent attachment, loss, and grief
Material Type:
Book
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Games and bereavement: how video games represent attachment, loss, and grief

Creative Commons - Namensnennung 4.0 Creative Commons - Attribution 4.0

Digital Resources/Online E-Resources

3
Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives
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Article
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Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives

Transboundary and emerging diseases, 2023-02, Vol.2023, p.1-11 [Peer Reviewed Journal]

Copyright © 2023 Alexis Messina et al. ;Copyright © 2023 Alexis Messina et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1865-1674 ;ISSN: 1865-1682 ;EISSN: 1865-1682 ;DOI: 10.1155/2023/8205408

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4
A Game of Time: Time Travel, Video Game and Cinema in the Era of Algorithm
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Article
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A Game of Time: Time Travel, Video Game and Cinema in the Era of Algorithm

Asiatische Studien, 2016-09, Vol.70 (3), p.881-902 [Peer Reviewed Journal]

2016 by De Gruyter ;ISSN: 0004-4717 ;EISSN: 2235-5871 ;DOI: 10.5169/seals-696855

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5
Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits
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Article
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Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits

Revija za elementarno izobraževanje, 2019-03, Vol.12 (1), p.1-26 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1855-4431 ;EISSN: 2350-4803 ;DOI: 10.18690/rei.12.1.1-26.2019

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6
Video games and urban simulation: new tools or new tricks?
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Article
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Video games and urban simulation: new tools or new tricks?

Cybergeo, 2012-01 (622), p.1-19 [Peer Reviewed Journal]

https://creativecommons.org/licenses/by/4.0 ;Tous droits réservés © Prodig - Bibliographie Géographique Internationale (BGI), 2013 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1278-3366 ;EISSN: 1278-3366 ;DOI: 10.4000/cybergeo.25561

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7
The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts
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Article
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The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts

Forum, qualitative social research, 2015-01, Vol.16 (3) [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1438-5627 ;EISSN: 1438-5627 ;DOI: 10.17169/fqs-16.3.2276

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8
Video game and internet addiction. The current state of research
Material Type:
Article
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Video game and internet addiction. The current state of research

Nervenarzt, 2013-05, Vol.84 (5), p.569 [Peer Reviewed Journal]

EISSN: 1433-0407 ;DOI: 10.1007/s00115-012-3721-4 ;PMID: 23549839

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9
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
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Article
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Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment

Kantovskiĭ sbornik, 2023, Vol.42 (2), p.111-140 [Peer Reviewed Journal]

ISSN: 0207-6918 ;EISSN: 2310-3701 ;DOI: 10.5922/0207-6918-2023-2-6

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10
Computer Games for a Better World? (Environmental) Ethical Questions in Video Games Computerspiele für eine bessere Welt? (Natur)ethische Fragestellungen in video games
Material Type:
Article
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Computer Games for a Better World? (Environmental) Ethical Questions in Video Games Computerspiele für eine bessere Welt? (Natur)ethische Fragestellungen in video games

Gaia (Heidelberg, Germany), 2014-10, Vol.23 (3), p.231-235 [Peer Reviewed Journal]

ISSN: 0940-5550 ;DOI: 10.14512/gaia.23.3.6

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11
Computerspiele für eine bessere Welt? (Natur)ethische Fragestellungen in video games/Computer Games for a Better World? (Environmental) Ethical Questions in Video Games
Material Type:
Article
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Computerspiele für eine bessere Welt? (Natur)ethische Fragestellungen in video games/Computer Games for a Better World? (Environmental) Ethical Questions in Video Games

Gaia (Heidelberg, Germany), 2014-09, Vol.23 (3), p.231 [Peer Reviewed Journal]

Copyright Oekom - Gesellschaft fuer Oekologische Kommunikation mbH 2014 ;ISSN: 0940-5550 ;EISSN: 2625-5413

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12
Explorative spatial analysis of the function of landscape in video games
Material Type:
Article
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Explorative spatial analysis of the function of landscape in video games

Zeitschrift für digitale Geisteswissenschaften, 2022-05, Vol.5 (9) [Peer Reviewed Journal]

ISSN: 2510-1358 ;DOI: 10.17175/sb005_009

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13
Phenomenon of Videogame Culture in Modern Society
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Article
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Phenomenon of Videogame Culture in Modern Society

Studia Warmińskie., 2019-01, Vol.56 (56), p.123-135 [Peer Reviewed Journal]

ISSN: 0137-6624 ;DOI: 10.31648/sw.4314

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14
Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
Material Type:
Article
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Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times

Interlitteraria, 2022-09, Vol.27 (1), p.47-56 [Peer Reviewed Journal]

ISSN: 1406-0701 ;EISSN: 2228-4729 ;DOI: 10.12697/IL.2022.27.1.5

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15
VIDEO GAME CONTROLLER AND VIDEO GAME CONTROLLER KIT
Material Type:
Patent
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VIDEO GAME CONTROLLER AND VIDEO GAME CONTROLLER KIT

Digital Resources/Online E-Resources

16
Brand placements in video games: How local in-game experiences influence brand attitudes
Material Type:
Article
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Brand placements in video games: How local in-game experiences influence brand attitudes

ISSN: 0742-6046 ;ISSN: 1520-6793 ;EISSN: 1520-6793 ;DOI: 10.1002/mar.21770

Digital Resources/Online E-Resources

17
The different faces of the Lernaean Hydra in contemporary pop culture: from cinema to video games
Material Type:
Article
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The different faces of the Lernaean Hydra in contemporary pop culture: from cinema to video games

Thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date, 2019-05, Vol.8 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2364-7612 ;EISSN: 2364-7612 ;DOI: 10.34679/thersites.vol8.108

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18
Time and Space in Video Games: A Cognitive-Formalist Approach
Material Type:
Thesises (postgraduate)
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Time and Space in Video Games: A Cognitive-Formalist Approach

Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 Creative Commons - Attribution-ShareAlike 4.0

Digital Resources/Online E-Resources

19
Video game controller and video game system
Material Type:
Patent
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Video game controller and video game system

Digital Resources/Online E-Resources

20
TECHNIQUES FOR MANAGING VIDEO GAME ASSETS OF VIEWERS AND HOSTS OF VIDEO GAME BROADCASTS
Material Type:
Patent
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TECHNIQUES FOR MANAGING VIDEO GAME ASSETS OF VIEWERS AND HOSTS OF VIDEO GAME BROADCASTS

Digital Resources/Online E-Resources

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