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1
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
Material Type:
Article
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Push, Press, Become: Tactility Linked to Identity Configurations in Video Games

DigitHVM revista digital d'humanitats, 2020-01 (25), p.1-10 [Peer Reviewed Journal]

ISSN: 1575-2275 ;EISSN: 1575-2275 ;DOI: 10.7238/d.v0i25.3163

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2
Strategies of Collaborative Work in the Classroom Through the Design of Video Games
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Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video Games

Digital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84

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3
Video games as a form of aesthetic memory
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Article
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Video games as a form of aesthetic memory

Pasado y memoria, 2020-01 (20), p.277-301 [Peer Reviewed Journal]

ISSN: 1579-3311 ;EISSN: 2386-4745 ;DOI: 10.14198/PASADO2020.20.12

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4
The video games that entertain children: offer and demand analysis of video games among the young audience / Els videojocs que entretenen els nens: anàlisi de la oferta y demanda de videojocs entre el públic infantil / Los videojuegos que entretienen a los niños: análisis de la oferta y demanda de videojuegos entre el público infantil
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Article
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The video games that entertain children: offer and demand analysis of video games among the young audience / Els videojocs que entretenen els nens: anàlisi de la oferta y demanda de videojocs entre el públic infantil / Los videojuegos que entretienen a los niños: análisis de la oferta y demanda de videojuegos entre el público infantil

Análisi (Bellaterra, Spain), 2016-12 (55), p.48 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2892

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5
La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de Steam
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Article
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La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de Steam

BiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]

Copyright Facultat de Biblioteconomia i Documentacio Dec 2018 ;ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.14

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6
Storyline-Based Videogames in the FL Classroom
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Article
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Storyline-Based Videogames in the FL Classroom

Digital education review, 2017-06 (31), p.80-92 [Peer Reviewed Journal]

2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2017.31.80-92

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7
Cuteness Goes to War: Pro-War Strategies of Communication in Japanese Video Games
Material Type:
Article
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Cuteness Goes to War: Pro-War Strategies of Communication in Japanese Video Games

Revista de filología románica, 2017-05, Vol.33, p.67-77 [Peer Reviewed Journal]

ISSN: 0212-999X ;EISSN: 1988-2815 ;DOI: 10.5209/RFRM.55859

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8
The ins and outs of the video game localization process for mobile devices
Material Type:
Article
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The ins and outs of the video game localization process for mobile devices

Tradumàtica, 2016-12 (14), p.16-35 [Peer Reviewed Journal]

ISSN: 1578-7559 ;EISSN: 1578-7559 ;DOI: 10.5565/rev/tradumatica.182

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9
Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTube
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Article
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Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTube

Análisi (Bellaterra, Spain), 2022, Vol.66, p.81-94 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3460

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10
Divergent theoretical trajectories in Game Studies: a bibliographical review
Material Type:
Article
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Divergent theoretical trajectories in Game Studies: a bibliographical review

Artnodes, 2021-07 (28) [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1695-5951 ;EISSN: 1695-5951 ;DOI: 10.7238/artnodes.v0i28.380176

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11
Training with videogames for improving sustained attention in children with a high risk of learning disorders
Material Type:
Article
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Training with videogames for improving sustained attention in children with a high risk of learning disorders

Educar (Bellaterra, Spain), 2022-01, Vol.58 (1), p.173-188

ISSN: 0211-819X ;EISSN: 2014-8801 ;DOI: 10.5565/rev/educar.1333

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12
Desenvolupament d’un videojoc d’acció-aventura
Material Type:
Thesises (postgraduate)
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Desenvolupament d’un videojoc d’acció-aventura

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

13
Desenvolupament amb Unity d’un videojoc tipus Metroidvania amb elements Roguelike
Material Type:
Thesises (postgraduate)
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Desenvolupament amb Unity d’un videojoc tipus Metroidvania amb elements Roguelike

Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

14
A comparative analysis of the processing speed between video game players and non-players / Un análisis comparativo de la velocidad de procesamiento entre jugadores de videojuegos y no jugadores
Material Type:
Article
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A comparative analysis of the processing speed between video game players and non-players / Un análisis comparativo de la velocidad de procesamiento entre jugadores de videojuegos y no jugadores

ISSN: 1138-3194 ;EISSN: 2339-9694

Digital Resources/Online E-Resources

15
Effectiveness of an accounting videogame in terms of attributes, motivation and learning outcomes
Material Type:
Article
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Effectiveness of an accounting videogame in terms of attributes, motivation and learning outcomes

RIO : revista internacional de organizaciones, 2017-06 (18), p.29 [Peer Reviewed Journal]

Copyright Universitat Rovira i Virgili, Publicacions URV Jun 2017 ;ISSN: 2013-570X ;EISSN: 1886-4171 ;DOI: 10.17345/rio18.29-55

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16
New console and new video games
Material Type:
Video
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New console and new video games

Digital Resources/Online E-Resources

17
Clasificaciones de videojuegos. Una propuesta práctica para estudios empíricos
Material Type:
Article
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Clasificaciones de videojuegos. Una propuesta práctica para estudios empíricos

Tradumàtica, 2021-12 (19), p.22-46 [Peer Reviewed Journal]

ISSN: 1578-7559 ;EISSN: 1578-7559 ;DOI: 10.5565/rev/tradumatica.242

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18
Can Gamification Be Introduced Within Primary Classes?
Material Type:
Article
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Can Gamification Be Introduced Within Primary Classes?

Digital education review, 2015-06 (27), p.55-68 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.55-68

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19
The father of video games dies
Material Type:
Video
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The father of video games dies

Digital Resources/Online E-Resources

20
Place et rôle des jeux numériques dans le développement des activités narratives dans une classe de FLE
Material Type:
Article
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Place et rôle des jeux numériques dans le développement des activités narratives dans une classe de FLE

Studia Romanica Posnaniensia, 2019-07, Vol.46 (2), p.25-43 [Peer Reviewed Journal]

ISSN: 0137-2475 ;EISSN: 2084-4158 ;DOI: 10.14746/strop.2019.462.002

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