Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Push, Press, Become: Tactility Linked to Identity Configurations in Video GamesDigitHVM revista digital d'humanitats, 2020-01 (25), p.1-10 [Peer Reviewed Journal]ISSN: 1575-2275 ;EISSN: 1575-2275 ;DOI: 10.7238/d.v0i25.3163Full text available |
|
2 |
Material Type: Article
|
Strategies of Collaborative Work in the Classroom Through the Design of Video GamesDigital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84Full text available |
|
3 |
Material Type: Article
|
Video games as a form of aesthetic memoryPasado y memoria, 2020-01 (20), p.277-301 [Peer Reviewed Journal]ISSN: 1579-3311 ;EISSN: 2386-4745 ;DOI: 10.14198/PASADO2020.20.12Full text available |
|
4 |
Material Type: Article
|
The video games that entertain children: offer and demand analysis of video games among the young audience / Els videojocs que entretenen els nens: anàlisi de la oferta y demanda de videojocs entre el públic infantil / Los videojuegos que entretienen a los niños: análisis de la oferta y demanda de videojuegos entre el público infantilAnálisi (Bellaterra, Spain), 2016-12 (55), p.48 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2892Full text available |
|
5 |
Material Type: Article
|
La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de SteamBiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]Copyright Facultat de Biblioteconomia i Documentacio Dec 2018 ;ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.14Full text available |
|
6 |
Material Type: Article
|
Storyline-Based Videogames in the FL ClassroomDigital education review, 2017-06 (31), p.80-92 [Peer Reviewed Journal]2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2017.31.80-92Full text available |
|
7 |
Material Type: Article
|
Cuteness Goes to War: Pro-War Strategies of Communication in Japanese Video GamesRevista de filología románica, 2017-05, Vol.33, p.67-77 [Peer Reviewed Journal]ISSN: 0212-999X ;EISSN: 1988-2815 ;DOI: 10.5209/RFRM.55859Full text available |
|
8 |
Material Type: Article
|
The ins and outs of the video game localization process for mobile devicesTradumàtica, 2016-12 (14), p.16-35 [Peer Reviewed Journal]ISSN: 1578-7559 ;EISSN: 1578-7559 ;DOI: 10.5565/rev/tradumatica.182Full text available |
|
9 |
Material Type: Article
|
Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTubeAnálisi (Bellaterra, Spain), 2022, Vol.66, p.81-94 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3460Full text available |
|
10 |
Material Type: Article
|
Divergent theoretical trajectories in Game Studies: a bibliographical reviewArtnodes, 2021-07 (28) [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1695-5951 ;EISSN: 1695-5951 ;DOI: 10.7238/artnodes.v0i28.380176Full text available |
|
11 |
Material Type: Article
|
Training with videogames for improving sustained attention in children with a high risk of learning disordersEducar (Bellaterra, Spain), 2022-01, Vol.58 (1), p.173-188ISSN: 0211-819X ;EISSN: 2014-8801 ;DOI: 10.5565/rev/educar.1333Full text available |
|
12 |
Material Type: Thesises (postgraduate)
|
Desenvolupament d’un videojoc d’acció-aventuraAttribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
13 |
Material Type: Thesises (postgraduate)
|
Desenvolupament amb Unity d’un videojoc tipus Metroidvania amb elements RoguelikeAttribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
14 |
Material Type: Article
|
A comparative analysis of the processing speed between video game players and non-players / Un análisis comparativo de la velocidad de procesamiento entre jugadores de videojuegos y no jugadoresISSN: 1138-3194 ;EISSN: 2339-9694Digital Resources/Online E-Resources |
|
15 |
Material Type: Article
|
Effectiveness of an accounting videogame in terms of attributes, motivation and learning outcomesRIO : revista internacional de organizaciones, 2017-06 (18), p.29 [Peer Reviewed Journal]Copyright Universitat Rovira i Virgili, Publicacions URV Jun 2017 ;ISSN: 2013-570X ;EISSN: 1886-4171 ;DOI: 10.17345/rio18.29-55Full text available |
|
16 |
Material Type: Video
|
New console and new video gamesDigital Resources/Online E-Resources |
|
17 |
Material Type: Article
|
Clasificaciones de videojuegos. Una propuesta práctica para estudios empíricosTradumàtica, 2021-12 (19), p.22-46 [Peer Reviewed Journal]ISSN: 1578-7559 ;EISSN: 1578-7559 ;DOI: 10.5565/rev/tradumatica.242Full text available |
|
18 |
Material Type: Article
|
Can Gamification Be Introduced Within Primary Classes?Digital education review, 2015-06 (27), p.55-68 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.55-68Full text available |
|
19 |
Material Type: Video
|
The father of video games diesDigital Resources/Online E-Resources |
|
20 |
Material Type: Article
|
Place et rôle des jeux numériques dans le développement des activités narratives dans une classe de FLEStudia Romanica Posnaniensia, 2019-07, Vol.46 (2), p.25-43 [Peer Reviewed Journal]ISSN: 0137-2475 ;EISSN: 2084-4158 ;DOI: 10.14746/strop.2019.462.002Full text available |