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1
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
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Article
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

Games and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]

The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036

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2
“Community” in Video Game Communities
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Article
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“Community” in Video Game Communities

Games and culture, 2023-12, Vol.18 (8), p.1004-1022 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120221150058

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3
Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ Amnesia: Rebirth
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Article
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Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ Amnesia: Rebirth

Games and culture, 2024-01, Vol.19 (1), p.38-54 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231153715

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4
Players Perception of the Chemistry in the Video Game No Man’s Sky
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Article
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Players Perception of the Chemistry in the Video Game No Man’s Sky

Simulation & gaming, 2023-06, Vol.54 (3), p.375-394 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/10468781231169301

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5
The backer–developer connection: Exploring crowdfunding’s influence on video game production
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Article
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The backer–developer connection: Exploring crowdfunding’s influence on video game production

New media & society, 2015-02, Vol.17 (2), p.198-214 [Peer Reviewed Journal]

The Author(s) 2014 ;ISSN: 1461-4448 ;EISSN: 1461-7315 ;DOI: 10.1177/1461444814558910

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6
Video game play (Dance Dance Revolution) as a potential exercise therapy in Huntington’s disease: a controlled clinical trial
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Article
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Video game play (Dance Dance Revolution) as a potential exercise therapy in Huntington’s disease: a controlled clinical trial

Clinical rehabilitation, 2013-11, Vol.27 (11), p.972-982 [Peer Reviewed Journal]

The Author(s) 2013 ;SAGE Publications © Nov 2013 ;ISSN: 0269-2155 ;EISSN: 1477-0873 ;DOI: 10.1177/0269215513487235 ;PMID: 23787940

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7
Why and How to Define Educational Video Games?
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Article
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Why and How to Define Educational Video Games?

Games and culture, 2023-06 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231183495

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8
Violent Video Games and Children’s Aggressive Behaviors: An Italian Study
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Article
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Violent Video Games and Children’s Aggressive Behaviors: An Italian Study

SAGE open, 2015-07, Vol.5 (3), p.215824401559942 [Peer Reviewed Journal]

The Author(s) 2015 ;ISSN: 2158-2440 ;EISSN: 2158-2440 ;DOI: 10.1177/2158244015599428

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9
On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games
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Article
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On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games

Methodological Innovations, 2019-09, Vol.12 (3), p.205979911988427 [Peer Reviewed Journal]

The Author(s) 2019 ;The Author(s) 2019. This work is licensed under the Creative Commons Attribution – Non-Commercial License http://www.creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2059-7991 ;ISSN: 1748-0612 ;EISSN: 2059-7991 ;DOI: 10.1177/2059799119884277

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10
Young adolescents’ interest in a mental health casual video game
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Article
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Young adolescents’ interest in a mental health casual video game

Digital health, 2020, Vol.6, p.2055207620949391-2055207620949391 [Peer Reviewed Journal]

The Author(s) 2020 ;The Author(s) 2020. ;The Author(s) 2020. This work is licensed under the Creative Commons Attribution – Non-Commercial – No Derivatives License https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 2020 SAGE Publications Ltd, unless otherwise noted. Manuscript content on this site is licensed under Creative Commons Licenses ;ISSN: 2055-2076 ;EISSN: 2055-2076 ;DOI: 10.1177/2055207620949391 ;PMID: 32944270

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11
A randomized controlled pilot study of a cognitive-behavioral video game intervention for the promotion of active aging
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A randomized controlled pilot study of a cognitive-behavioral video game intervention for the promotion of active aging

Digital health, 2024-01, Vol.10, p.20552076241233139-20552076241233139 [Peer Reviewed Journal]

The Author(s) 2024. ;The Author(s) 2024 2024 SAGE Publications Ltd, unless otherwise noted. Manuscript content on this site is licensed under Creative Commons Licenses ;ISSN: 2055-2076 ;EISSN: 2055-2076 ;DOI: 10.1177/20552076241233139 ;PMID: 38384369

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12
“Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live Streaming as “Real” Work
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Article
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“Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live Streaming as “Real” Work

Television & new media, 2022-07, Vol.23 (5), p.509-520 [Peer Reviewed Journal]

Author(s) 2022 ;ISSN: 1527-4764 ;EISSN: 1552-8316 ;DOI: 10.1177/15274764221080930

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13
Platformed playworkers: Game video creators’ affective labour and emotional labour on Bilibili
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Article
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Platformed playworkers: Game video creators’ affective labour and emotional labour on Bilibili

Global media and China, 2022-09, Vol.7 (3), p.319-339 [Peer Reviewed Journal]

The Author(s) 2022 ;The Author(s) 2022. This work is licensed under the Creative Commons Attribution – Non-Commercial License https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2059-4364 ;EISSN: 2059-4372 ;DOI: 10.1177/20594364221096498

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14
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames
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Article
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What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames

Games and culture, 2022-03, Vol.17 (2), p.284-305 [Peer Reviewed Journal]

The Author(s) 2022 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211027475

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15
Situating the videogame maker’s agency through craft
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Article
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Situating the videogame maker’s agency through craft

Convergence (London, England), 2022-04, Vol.28 (2), p.374-388 [Peer Reviewed Journal]

The Author(s) 2021 ;ISSN: 1354-8565 ;EISSN: 1748-7382 ;DOI: 10.1177/13548565211056123

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16
Slow Motion in Videogames—Gameplay Over Style?
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Article
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Slow Motion in Videogames—Gameplay Over Style?

Games and culture, 2023-05, Vol.18 (3), p.283-299 [Peer Reviewed Journal]

The Author(s) 2022 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120221090974

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17
An “Alternative to the Pen”? Perspectives for the Design of Historiographical Videogames
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Article
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An “Alternative to the Pen”? Perspectives for the Design of Historiographical Videogames

Games and culture, 2022-09, Vol.17 (6), p.855-870 [Peer Reviewed Journal]

The Author(s) 2022 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120221115393

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18
Vestibular rehabilitation potential of commercially available virtual reality video games
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Article
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Vestibular rehabilitation potential of commercially available virtual reality video games

Journal of otolaryngology-head and neck surgery, 2023-08, Vol.52 (1), p.54-54 [Peer Reviewed Journal]

COPYRIGHT 2023 BioMed Central Ltd. ;Canadian Society Of Otolaryngology-Head & Neck Surgery 2023 ;ISSN: 1916-0216 ;ISSN: 1916-0208 ;EISSN: 1916-0216 ;DOI: 10.1186/s40463-023-00642-9

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19
Games-as-a-service: Conflicted identities on the new front-line of video game development
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Article
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Games-as-a-service: Conflicted identities on the new front-line of video game development

New media & society, 2022-10, Vol.24 (10), p.2332-2353 [Peer Reviewed Journal]

The Author(s) 2021 ;ISSN: 1461-4448 ;EISSN: 1461-7315 ;DOI: 10.1177/1461444821995815

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20
Insurmountable enemies or easy targets? Military-themed videogame ‘translations’ of weaponized artificial intelligence
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Article
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Insurmountable enemies or easy targets? Military-themed videogame ‘translations’ of weaponized artificial intelligence

Security dialogue, 2024-02, Vol.55 (1), p.81-102 [Peer Reviewed Journal]

The Author(s) 2024 ;ISSN: 0967-0106 ;EISSN: 1460-3640 ;DOI: 10.1177/09670106231218829

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