skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 11,226  for All Library Resources

Results 1 2 3 4 5 next page
Show only
Refined by: Database: Coronavirus Research Database remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy ® Approach
Material Type:
Article
Add to My Research

Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy ® Approach

Healthcare (Basel), 2023-06, Vol.11 (12), p.1767 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11121767 ;PMID: 37372884

Full text available

2
Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview
Material Type:
Article
Add to My Research

Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview

International journal of environmental research and public health, 2021-02, Vol.18 (4), p.1641 [Peer Reviewed Journal]

2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph18041641 ;PMID: 33572159

Full text available

3
Don't stop me now: Psychological effects of interrupting a moving pedestrian crowd and a video game
Material Type:
Article
Add to My Research

Don't stop me now: Psychological effects of interrupting a moving pedestrian crowd and a video game

PloS one, 2023-07, Vol.18 (7), p.e0287583-e0287583 [Peer Reviewed Journal]

Copyright: © 2023 Üsten, Sieben. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Üsten, Sieben. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Üsten, Sieben 2023 Üsten, Sieben ;2023 Üsten, Sieben. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0287583 ;PMID: 37450434

Full text available

4
Let’s Play Democracy, Exploratory Analysis of Political Video Games
Material Type:
Article
Add to My Research

Let’s Play Democracy, Exploratory Analysis of Political Video Games

Societies (Basel, Switzerland), 2023-01, Vol.13 (2), p.28 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2075-4698 ;EISSN: 2075-4698 ;DOI: 10.3390/soc13020028

Full text available

5
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
Material Type:
Article
Add to My Research

Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

BMC psychiatry, 2024-01, Vol.24 (1), p.56-56, Article 56 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05515-7 ;PMID: 38243201

Full text available

6
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study
Material Type:
Article
Add to My Research

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

JMIR serious games, 2021-11, Vol.9 (4), p.e30310-e30310 [Peer Reviewed Journal]

Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, Mir Abdur Rafeh, Helmut Hlavacs, Mohammed A Mamun, Muhammad Umair Shah. Originally published in JMIR Serious Games (https://games.jmir.org), 26.11.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, Mir Abdur Rafeh, Helmut Hlavacs, Mohammed A Mamun, Muhammad Umair Shah. Originally published in JMIR Serious Games (https://games.jmir.org), 26.11.2021. 2021 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/30310 ;PMID: 34842539

Full text available

7
Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health
Material Type:
Article
Add to My Research

Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health

BMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053

Full text available

8
Stress-Relieving Video Game and Its Effects: A POMS Case Study
Material Type:
Article
Add to My Research

Stress-Relieving Video Game and Its Effects: A POMS Case Study

Computational intelligence and neuroscience, 2022-04, Vol.2022, p.4239536-11 [Peer Reviewed Journal]

Copyright © 2022 Abdullah Ajmal et al. ;Copyright © 2022 Abdullah Ajmal et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Abdullah Ajmal et al. 2022 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2022/4239536 ;PMID: 35498201

Full text available

9
The Effects of Adolescents’ Participation in Video Games on Cognitive Function and Motor Control Skills
Material Type:
Article
Add to My Research

The Effects of Adolescents’ Participation in Video Games on Cognitive Function and Motor Control Skills

Healthcare (Basel), 2023-10, Vol.11 (20), p.2740 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11202740 ;PMID: 37893814

Full text available

10
Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage
Material Type:
Article
Add to My Research

Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage

Healthcare (Basel), 2024-04, Vol.12 (7), p.772 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare12070772 ;PMID: 38610194

Full text available

11
A Video-Game-Based Oral Health Intervention in Primary Schools-A Randomised Controlled Trial
Material Type:
Article
Add to My Research

A Video-Game-Based Oral Health Intervention in Primary Schools-A Randomised Controlled Trial

Dentistry journal, 2022-05, Vol.10 (5), p.90 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2304-6767 ;EISSN: 2304-6767 ;DOI: 10.3390/dj10050090 ;PMID: 35621543

Full text available

12
The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: Arceus
Material Type:
Article
Add to My Research

The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: Arceus

Geoscience communication (Online), 2022-10, Vol.5 (4), p.325-337 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2569-7110 ;ISSN: 2569-7102 ;EISSN: 2569-7110 ;DOI: 10.5194/gc-5-325-2022

Full text available

13
Increasing Access to Mental Health Services: Videogame Players' Perspectives
Material Type:
Article
Add to My Research

Increasing Access to Mental Health Services: Videogame Players' Perspectives

International journal of environmental research and public health, 2023-03, Vol.20 (6), p.4772 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20064772 ;PMID: 36981681

Full text available

14
Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance
Material Type:
Article
Add to My Research

Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

Comprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]

2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427

Full text available

15
Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review
Material Type:
Article
Add to My Research

Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review

Sensors (Basel, Switzerland), 2020-10, Vol.20 (21), p.5989 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s20215989 ;PMID: 33105845

Full text available

16
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Material Type:
Article
Add to My Research

Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review

JMIR mental health, 2021-08, Vol.8 (8), p.e28150-e28150 [Peer Reviewed Journal]

Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. 2021 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/28150 ;PMID: 34398795

Full text available

17
A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic
Material Type:
Article
Add to My Research

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

PloS one, 2021-12, Vol.16 (12), p.e0261328-e0261328 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Croissant, Frister. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Croissant, Frister 2021 Croissant, Frister ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0261328 ;PMID: 34914782

Full text available

18
The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review
Material Type:
Article
Add to My Research

The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review

Journal of medical Internet research, 2022-08, Vol.24 (8), p.e39527-e39527 [Peer Reviewed Journal]

COPYRIGHT 2022 Journal of Medical Internet Research ;2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Wymann S W Tang, Tricia J Y Ng, Joseph Z A Wong, Cyrus S H Ho. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 29.08.2022. 2022 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/39527 ;PMID: 36036967

Full text available

19
Problematic Video Game Use and Mental Health among Spanish Adolescents
Material Type:
Article
Add to My Research

Problematic Video Game Use and Mental Health among Spanish Adolescents

International journal of environmental research and public health, 2022-12, Vol.20 (1), p.349 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20010349 ;PMID: 36612670

Full text available

20
The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults
Material Type:
Article
Add to My Research

The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults

Journal of clinical medicine, 2022-07, Vol.11 (14), p.3984 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2077-0383 ;EISSN: 2077-0383 ;DOI: 10.3390/jcm11143984 ;PMID: 35887748

Full text available

Results 1 - 20 of 11,226  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Show only

  1. Peer-reviewed Journals (10,484)

Refine My Results

Creation Date 

From To
  1. Before 2009  (4)
  2. 2009 To 2011  (7)
  3. 2012 To 2014  (7)
  4. 2015 To 2018  (18)
  5. After 2018  (11,194)
  6. More options open sub menu

Language 

  1. English  (11,133)
  2. Japanese  (230)
  3. Spanish  (200)
  4. Portuguese  (151)
  5. Turkish  (45)
  6. German  (25)
  7. French  (14)
  8. Norwegian  (11)
  9. Polish  (10)
  10. Italian  (6)
  11. Afrikaans  (6)
  12. Catalan  (5)
  13. Croatian  (5)
  14. Romanian  (4)
  15. Lithuanian  (3)
  16. Arabic  (3)
  17. Russian  (3)
  18. Ukrainian  (3)
  19. Malay  (2)
  20. Slovenian  (2)
  21. More options open sub menu

Searching Remote Databases, Please Wait