Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy ® ApproachHealthcare (Basel), 2023-06, Vol.11 (12), p.1767 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11121767 ;PMID: 37372884Full text available |
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2 |
Material Type: Article
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Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An OverviewInternational journal of environmental research and public health, 2021-02, Vol.18 (4), p.1641 [Peer Reviewed Journal]2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph18041641 ;PMID: 33572159Full text available |
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3 |
Material Type: Article
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Don't stop me now: Psychological effects of interrupting a moving pedestrian crowd and a video gamePloS one, 2023-07, Vol.18 (7), p.e0287583-e0287583 [Peer Reviewed Journal]Copyright: © 2023 Üsten, Sieben. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Üsten, Sieben. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Üsten, Sieben 2023 Üsten, Sieben ;2023 Üsten, Sieben. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0287583 ;PMID: 37450434Full text available |
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Material Type: Article
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Let’s Play Democracy, Exploratory Analysis of Political Video GamesSocieties (Basel, Switzerland), 2023-01, Vol.13 (2), p.28 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2075-4698 ;EISSN: 2075-4698 ;DOI: 10.3390/soc13020028Full text available |
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5 |
Material Type: Article
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Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry, 2024-01, Vol.24 (1), p.56-56, Article 56 [Peer Reviewed Journal]2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05515-7 ;PMID: 38243201Full text available |
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Material Type: Article
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Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional StudyJMIR serious games, 2021-11, Vol.9 (4), p.e30310-e30310 [Peer Reviewed Journal]Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, Mir Abdur Rafeh, Helmut Hlavacs, Mohammed A Mamun, Muhammad Umair Shah. Originally published in JMIR Serious Games (https://games.jmir.org), 26.11.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, Mir Abdur Rafeh, Helmut Hlavacs, Mohammed A Mamun, Muhammad Umair Shah. Originally published in JMIR Serious Games (https://games.jmir.org), 26.11.2021. 2021 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/30310 ;PMID: 34842539Full text available |
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Material Type: Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental healthBMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053Full text available |
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8 |
Material Type: Article
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Stress-Relieving Video Game and Its Effects: A POMS Case StudyComputational intelligence and neuroscience, 2022-04, Vol.2022, p.4239536-11 [Peer Reviewed Journal]Copyright © 2022 Abdullah Ajmal et al. ;Copyright © 2022 Abdullah Ajmal et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Abdullah Ajmal et al. 2022 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2022/4239536 ;PMID: 35498201Full text available |
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9 |
Material Type: Article
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The Effects of Adolescents’ Participation in Video Games on Cognitive Function and Motor Control SkillsHealthcare (Basel), 2023-10, Vol.11 (20), p.2740 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11202740 ;PMID: 37893814Full text available |
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Material Type: Article
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Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game UsageHealthcare (Basel), 2024-04, Vol.12 (7), p.772 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare12070772 ;PMID: 38610194Full text available |
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11 |
Material Type: Article
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A Video-Game-Based Oral Health Intervention in Primary Schools-A Randomised Controlled TrialDentistry journal, 2022-05, Vol.10 (5), p.90 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2304-6767 ;EISSN: 2304-6767 ;DOI: 10.3390/dj10050090 ;PMID: 35621543Full text available |
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12 |
Material Type: Article
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The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: ArceusGeoscience communication (Online), 2022-10, Vol.5 (4), p.325-337 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2569-7110 ;ISSN: 2569-7102 ;EISSN: 2569-7110 ;DOI: 10.5194/gc-5-325-2022Full text available |
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13 |
Material Type: Article
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Increasing Access to Mental Health Services: Videogame Players' PerspectivesInternational journal of environmental research and public health, 2023-03, Vol.20 (6), p.4772 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20064772 ;PMID: 36981681Full text available |
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14 |
Material Type: Article
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidanceComprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427Full text available |
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15 |
Material Type: Article
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Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic ReviewSensors (Basel, Switzerland), 2020-10, Vol.20 (21), p.5989 [Peer Reviewed Journal]2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s20215989 ;PMID: 33105845Full text available |
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Material Type: Article
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Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic ReviewJMIR mental health, 2021-08, Vol.8 (8), p.e28150-e28150 [Peer Reviewed Journal]Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. ;2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021. 2021 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/28150 ;PMID: 34398795Full text available |
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Material Type: Article
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A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemicPloS one, 2021-12, Vol.16 (12), p.e0261328-e0261328 [Peer Reviewed Journal]COPYRIGHT 2021 Public Library of Science ;2021 Croissant, Frister. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Croissant, Frister 2021 Croissant, Frister ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0261328 ;PMID: 34914782Full text available |
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18 |
Material Type: Article
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The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic ReviewJournal of medical Internet research, 2022-08, Vol.24 (8), p.e39527-e39527 [Peer Reviewed Journal]COPYRIGHT 2022 Journal of Medical Internet Research ;2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Wymann S W Tang, Tricia J Y Ng, Joseph Z A Wong, Cyrus S H Ho. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 29.08.2022. 2022 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/39527 ;PMID: 36036967Full text available |
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19 |
Material Type: Article
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Problematic Video Game Use and Mental Health among Spanish AdolescentsInternational journal of environmental research and public health, 2022-12, Vol.20 (1), p.349 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20010349 ;PMID: 36612670Full text available |
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Material Type: Article
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The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older AdultsJournal of clinical medicine, 2022-07, Vol.11 (14), p.3984 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2077-0383 ;EISSN: 2077-0383 ;DOI: 10.3390/jcm11143984 ;PMID: 35887748Full text available |