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Results 21 - 40 of 394,990  for All Library Resources

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21
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

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22
Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

Comprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]

2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427

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23
Brains on video games
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Article
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Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

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24
Gender aspects in interventional neuroradiology training
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Gender aspects in interventional neuroradiology training

Clinical neuroradiology (Munich), 2021-09, Vol.31 (S1), p.S53 [Peer Reviewed Journal]

COPYRIGHT 2021 Springer ;ISSN: 1869-1439 ;EISSN: 1869-1447

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25
The Psychology of Esports: A Systematic Literature Review
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The Psychology of Esports: A Systematic Literature Review

Journal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260

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26
Why loot boxes could be regulated as gambling
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Why loot boxes could be regulated as gambling

Nature human behaviour, 2020-10, Vol.4 (10), p.986-988 [Peer Reviewed Journal]

Springer Nature Limited 2020. ;ISSN: 2397-3374 ;EISSN: 2397-3374 ;DOI: 10.1038/s41562-020-0900-3 ;PMID: 32601458

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27
The effect of online violent video games on levels of aggression
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The effect of online violent video games on levels of aggression

PloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143

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28
Virtual reality using games for improving physical functioning in older adults: a systematic review
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Virtual reality using games for improving physical functioning in older adults: a systematic review

Journal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408

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29
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

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30
Video Games for Neuro-Cognitive Optimization
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Article
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Video Games for Neuro-Cognitive Optimization

Neuron (Cambridge, Mass.), 2016-04, Vol.90 (2), p.214-218 [Peer Reviewed Journal]

2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Apr 20, 2016 ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2016.04.010 ;PMID: 27100194

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31
Clementine by Tillie Walden (review)
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Article
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Clementine by Tillie Walden (review)

Bulletin of the Center for Children's Books, 2022-05, Vol.75 (9), p.305-305

Copyright © The Board of Trustees of the University of Illinois. ;Copyright Johns Hopkins University Press 2022 ;ISSN: 0008-9036 ;ISSN: 1558-6766 ;EISSN: 1558-6766 ;DOI: 10.1353/bcc.2022.0266

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32
Video Games: A Route to Large-Scale STEM Education?
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Video Games: A Route to Large-Scale STEM Education?

Science (American Association for the Advancement of Science), 2009-01, Vol.323 (5910), p.79-82 [Peer Reviewed Journal]

Copyright 2009 American Association for the Advancement of Science ;Copyright © 2009, American Association for the Advancement of Science ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.1166900 ;PMID: 19119223 ;CODEN: SCIEAS

Digital Resources/Online E-Resources

33
A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic
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Article
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A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

PloS one, 2021-12, Vol.16 (12), p.e0261328-e0261328 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Croissant, Frister. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Croissant, Frister 2021 Croissant, Frister ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0261328 ;PMID: 34914782

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34
Sloth Sleeps Over by Blythe Russo (review)
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Article
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Sloth Sleeps Over by Blythe Russo (review)

Bulletin of the Center for Children's Books, 2022-03, Vol.75 (7), p.229-229

Copyright © The Board of Trustees of the University of Illinois. ;Copyright Johns Hopkins University Press 2022 ;ISSN: 0008-9036 ;ISSN: 1558-6766 ;EISSN: 1558-6766 ;DOI: 10.1353/bcc.2022.0139

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35
Study what makes games addictive
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Article
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Study what makes games addictive

Nature (London), 2019-09, Vol.573 (7774), p.346-346 [Peer Reviewed Journal]

COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Sep 19, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/d41586-019-02776-1 ;PMID: 31530926

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36
Vertical Integration and Exclusivity in Platform and Two-Sided Markets
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Article
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Vertical Integration and Exclusivity in Platform and Two-Sided Markets

The American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]

Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAA

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37
Brain training: Games to do you good
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Article
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Brain training: Games to do you good

Nature (London), 2013-02, Vol.494 (7438), p.425-426 [Peer Reviewed Journal]

EISSN: 1476-4687 ;DOI: 10.1038/494425a ;PMID: 23446401

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38
Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial
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Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial

PloS one, 2014-03, Vol.9 (3), p.e92269-e92269 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Mayas et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Mayas et al 2014 Mayas et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0092269 ;PMID: 24647551

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39
Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review
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Article
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Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review

Sensors (Basel, Switzerland), 2020-10, Vol.20 (21), p.5989 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s20215989 ;PMID: 33105845

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40
The neuropsychological profile of professional action video game players
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Article
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The neuropsychological profile of professional action video game players

PeerJ (San Francisco, CA), 2020-11, Vol.8, p.e10211-e10211, Article e10211 [Peer Reviewed Journal]

COPYRIGHT 2020 COPYRIGHT 2012-2015 PeerJ, Inc / Public user content licensed CC-BY 4.0 unless otherwise specified. Content is available for free at https://peerj.com ;COPYRIGHT 2020 PeerJ. Ltd. ;2020 Benoit et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Benoit et al. 2020 Benoit et al. ;ISSN: 2167-8359 ;EISSN: 2167-8359 ;DOI: 10.7717/peerj.10211 ;PMID: 33240605

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