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1
Using Greenfoot as a Tool for Serious Games Programming Education and Development
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Using Greenfoot as a Tool for Serious Games Programming Education and Development

International journal of serious games, 2021-06, Vol.8 (2), p.67-86 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v8i2.425

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2
Editorial, Vol. 10, No. 4
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Article
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Editorial, Vol. 10, No. 4

International journal of serious games, 2023-11, Vol.10 (4), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v10i4.712

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3
Editorial Vol. 10, Issue 1
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Article
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Editorial Vol. 10, Issue 1

International journal of serious games, 2023-03, Vol.10 (1), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v10i1.615

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4
Editorial. Vol. 9, Issue 4
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Article
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Editorial. Vol. 9, Issue 4

International journal of serious games, 2022-11, Vol.9 (4), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v9i4.569

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5
Editorial. Vol. 9, Issue 2
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Editorial. Vol. 9, Issue 2

International journal of serious games, 2022-05, Vol.9 (2), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v9i2.525

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6
Editorial Vol. 9, Issue 1
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Article
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Editorial Vol. 9, Issue 1

International journal of serious games, 2022-03, Vol.9 (1), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v9i1.498

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7
Editorial Vol. 8, Issue 4
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Article
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Editorial Vol. 8, Issue 4

International journal of serious games, 2021-12, Vol.8 (4), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v8i4.479

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8
Editorial. Vol. 8, Issue 2
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Article
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Editorial. Vol. 8, Issue 2

International journal of serious games, 2021-06, Vol.8 (2), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v8i2.447

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9
Editorial Vol. 8, Issue 1
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Article
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Editorial Vol. 8, Issue 1

International journal of serious games, 2021-03, Vol.8 (1), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v8i1.431

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10
Editorial, Vol. 7, No. 4
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Article
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Editorial, Vol. 7, No. 4

International journal of serious games, 2020-12, Vol.7 (4), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v7i4.408

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11
Editorial, Vol. 6, No. 4
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Article
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Editorial, Vol. 6, No. 4

International journal of serious games, 2019-12, Vol.6 (4), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v6i4.342

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12
Editorial, Vol. 6, No. 1
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Article
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Editorial, Vol. 6, No. 1

International journal of serious games, 2019-03, Vol.6 (1), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v6i1.297

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13
Editorial. Vol. 9, Issue 3
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Article
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Editorial. Vol. 9, Issue 3

International journal of serious games, 2022-09, Vol.9 (3), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v9i3.560

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14
Editorial, Vol. 5, No. 3
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Article
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Editorial, Vol. 5, No. 3

International journal of serious games, 2018-09, Vol.5 (3), p.1 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v5i3.264

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15
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
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The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review

ISSN: 2072-6643 ;EISSN: 2072-6643 ;DOI: 10.3390/nu15061399

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16
Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame
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Book
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Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame

Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings, 2021

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

17
'Kitchen and cooking,' a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study
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Article
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'Kitchen and cooking,' a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study

Frontiers in aging neuroscience, 2015-03, Vol.7, p.24-24 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Manera, Petit, Derreumaux, Orvieto, Romagnoli, Lyttle, David and Robert. 2015 ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2015.00024 ;PMID: 25852542

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18
Editorial, Vol. 7, No. 3
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Article
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Editorial, Vol. 7, No. 3

International journal of serious games, 2020-09, Vol.7 (3), p.1-2 [Peer Reviewed Journal]

ISSN: 2384-8766 ;EISSN: 2384-8766 ;DOI: 10.17083/ijsg.v7i3.391

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19
Bridging analog and digital expertise: Cross-domain collaboration and boundary-spanning tools in the creation of digital innovation
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Article
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Bridging analog and digital expertise: Cross-domain collaboration and boundary-spanning tools in the creation of digital innovation

Research policy, 2019-11 [Peer Reviewed Journal]

info:eu-repo/semantics/openAccess ;ISSN: 0048-7333 ;EISSN: 1873-7625 ;DOI: 10.1016/j.respol.2019.103819

Digital Resources/Online E-Resources

20
Rehafox – A therapeutical approach developing a serious game to support rehabilitation of stroke patients using a leap motion controller
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Article
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Rehafox – A therapeutical approach developing a serious game to support rehabilitation of stroke patients using a leap motion controller

Clinical ehealth, 2023-12, Vol.6, p.85-95 [Peer Reviewed Journal]

ISSN: 2588-9141 ;EISSN: 2588-9141 ;DOI: 10.1016/j.ceh.2023.08.001

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