skip to main content
Language:
Primo Advanced Search
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search prefilters

Results 1 - 20 of 133  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: Database: Nature Open Access remove Database: ProQuest Central remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Does playing violent video games cause aggression? A longitudinal intervention study
Material Type:
Article
Add to My Research

Does playing violent video games cause aggression? A longitudinal intervention study

Molecular psychiatry, 2019-08, Vol.24 (8), p.1220-1234 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 1359-4184 ;EISSN: 1476-5578 ;DOI: 10.1038/s41380-018-0031-7 ;PMID: 29535447

Full text available

2
The interplay between mental health and dosage for gaming disorder risk: a brief report
Material Type:
Article
Add to My Research

The interplay between mental health and dosage for gaming disorder risk: a brief report

Scientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991

Full text available

3
Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume
Material Type:
Article
Add to My Research

Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume

Molecular psychiatry, 2014-07, Vol.19 (7), p.842-847 [Peer Reviewed Journal]

2015 INIST-CNRS ;COPYRIGHT 2014 Nature Publishing Group ;Copyright Nature Publishing Group Jul 2014 ;Macmillan Publishers Limited 2013. ;ISSN: 1359-4184 ;EISSN: 1476-5578 ;DOI: 10.1038/mp.2013.100 ;PMID: 23958958

Full text available

4
Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial
Material Type:
Article
Add to My Research

Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial

Molecular psychiatry, 2018-03, Vol.23 (3), p.674-682 [Peer Reviewed Journal]

Copyright Nature Publishing Group Mar 2018 ;Copyright © 2018 The Author(s) 2018 The Author(s) ;ISSN: 1359-4184 ;ISSN: 1476-5578 ;EISSN: 1476-5578 ;DOI: 10.1038/mp.2017.23 ;PMID: 28348380

Full text available

5
Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game
Material Type:
Article
Add to My Research

Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game

Molecular psychiatry, 2014-02, Vol.19 (2), p.265-271 [Peer Reviewed Journal]

2015 INIST-CNRS ;COPYRIGHT 2014 Nature Publishing Group ;Copyright Nature Publishing Group Feb 2014 ;Macmillan Publishers Limited 2014. ;ISSN: 1359-4184 ;EISSN: 1476-5578 ;DOI: 10.1038/mp.2013.120 ;PMID: 24166407

Full text available

6
Global visual attention SPAN in different video game genres
Material Type:
Article
Add to My Research

Global visual attention SPAN in different video game genres

Scientific reports, 2023-12, Vol.13 (1), p.21882-21882, Article 21882 [Peer Reviewed Journal]

2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-023-49434-1 ;PMID: 38072978

Full text available

7
Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
Material Type:
Article
Add to My Research

Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Scientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]

2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022

Full text available

8
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
Material Type:
Article
Add to My Research

Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

Full text available

9
Social epidemiology of early adolescent problematic screen use in the United States
Material Type:
Article
Add to My Research

Social epidemiology of early adolescent problematic screen use in the United States

Pediatric research, 2022-11, Vol.92 (5), p.1443-1449 [Peer Reviewed Journal]

2022. The Author(s). ;The Author(s) 2022. corrected publication 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 0031-3998 ;EISSN: 1530-0447 ;DOI: 10.1038/s41390-022-02176-8 ;PMID: 35768491

Full text available

10
Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students
Material Type:
Article
Add to My Research

Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students

Scientific reports, 2024-02, Vol.14 (1), p.3290-3290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-53351-2 ;PMID: 38332170

Full text available

11
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
Material Type:
Article
Add to My Research

Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data

Scientific reports, 2023-01, Vol.13 (1), p.386-386, Article 386 [Peer Reviewed Journal]

2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-26730-w ;PMID: 36611041

Full text available

12
Quantifying human engagement into playful activities
Material Type:
Article
Add to My Research

Quantifying human engagement into playful activities

cc-by (c) Reguera, D. (David) et al., 2020 http://creativecommons.org/licenses/by/3.0/es info:eu-repo/semantics/openAccess ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-020-60742-8

Full text available

13
Neither action nor phonological video games make dyslexic children read better
Material Type:
Article
Add to My Research

Neither action nor phonological video games make dyslexic children read better

Scientific reports, 2018-01, Vol.8 (1), p.549-549, Article 549 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-18878-7 ;PMID: 29323179

Full text available

14
Eye problems and musculoskeletal pain in Pokémon Go players
Material Type:
Article
Add to My Research

Eye problems and musculoskeletal pain in Pokémon Go players

Scientific reports, 2022-11, Vol.12 (1), p.19315-19315, Article 19315 [Peer Reviewed Journal]

2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-22428-1 ;PMID: 36369515

Full text available

15
Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial
Material Type:
Article
Add to My Research

Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial

European journal of clinical nutrition, 2013-12, Vol.67 (12), p.1322-1324 [Peer Reviewed Journal]

2015 INIST-CNRS ;COPYRIGHT 2013 Nature Publishing Group ;COPYRIGHT 2013 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2013 ;Macmillan Publishers Limited 2013. ;ISSN: 0954-3007 ;EISSN: 1476-5640 ;DOI: 10.1038/ejcn.2013.180 ;PMID: 24084510

Full text available

16
Video gamers demonstrate superior bronchoscopy skills among beginners
Material Type:
Article
Add to My Research

Video gamers demonstrate superior bronchoscopy skills among beginners

Scientific reports, 2024-01, Vol.14 (1), p.2290-2290, Article 2290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-52730-z ;PMID: 38280910

Full text available

17
Hierarchical motor control in mammals and machines
Material Type:
Article
Add to My Research

Hierarchical motor control in mammals and machines

Nature communications, 2019-12, Vol.10 (1), p.5489-12, Article 5489 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2041-1723 ;EISSN: 2041-1723 ;DOI: 10.1038/s41467-019-13239-6 ;PMID: 31792198

Full text available

18
Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study
Material Type:
Article
Add to My Research

Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study

Scientific reports, 2022-12, Vol.12 (1), p.20741-20741, Article 20741 [Peer Reviewed Journal]

2022. The Author(s). ;The Author(s) 2022. corrected publication 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-25099-0 ;PMID: 36456870

Full text available

19
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game
Material Type:
Article
Add to My Research

Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game

Scientific reports, 2015-02, Vol.5 (1), p.8482-8482, Article 8482 [Peer Reviewed Journal]

Copyright Nature Publishing Group Feb 2015 ;Copyright © 2015, Macmillan Publishers Limited. All rights reserved 2015 Macmillan Publishers Limited. All rights reserved ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep08482 ;PMID: 25719537

Full text available

20
Attentional advantages in video-game experts are not related to perceptual tendencies
Material Type:
Article
Add to My Research

Attentional advantages in video-game experts are not related to perceptual tendencies

Scientific reports, 2018-04, Vol.8 (1), p.5528-9, Article 5528 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-018-23819-z ;PMID: 29615743

Full text available

Results 1 - 20 of 133  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 2005  (5)
  2. 2005 To 2012  (4)
  3. 2013 To 2016  (25)
  4. 2017 To 2021  (59)
  5. After 2021  (41)
  6. More options open sub menu

Searching Remote Databases, Please Wait