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1
Intermedia Games--Games Inter Media: Video Games and Intermediality
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Review
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Intermedia Games--Games Inter Media: Video Games and Intermediality

American Journal of Play, 2020, Vol.12 (2), p.243-245 [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;Copyright The Strong Winter 2020 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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2
Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary Society
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Review
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Video Games as Culture. Considering the Role and Importance of Video Games in Contemporary Society

Revista Española de Investigaciones Sociológicas, 2019 (168), p.145-148 [Peer Reviewed Journal]

Copyright Centro de Investigaciones Sociologicas Oct-Dec 2019 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0210-5233 ;EISSN: 1988-5903

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3
Gaming: Computer games, video games
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Review
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Gaming: Computer games, video games

Communication Research Trends, 2015, Vol.34 (2), p.19 [Peer Reviewed Journal]

COPYRIGHT 2015 Centre for the Study of Communication and Culture ;ISSN: 0144-4646

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4
Video Games.(Book review)
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Review
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Video Games.(Book review)

Booklist, 2010, Vol.106 (15), p.70

COPYRIGHT 2010 American Library Association ;COPYRIGHT 2010 American Library Association ;Copyright Booklist Publications Apr 1, 2010 ;ISSN: 0006-7385 ;CODEN: BKLSAM

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5
The History of Video Games/How Do Video Games Affect Society?/Video Games and Youth/Video Games, Violence, and Crime
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Review
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The History of Video Games/How Do Video Games Affect Society?/Video Games and Youth/Video Games, Violence, and Crime

The Booklist, 2014, Vol.111 (7), p.38

Copyright Booklist Publications Dec 1, 2014 ;ISSN: 0006-7385 ;CODEN: BKLSAM

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6
Game: Animals, Video Games, and Humanity
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Review
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Game: Animals, Video Games, and Humanity

American Journal of Play, 2023, Vol.15 (2), p.231-233 [Peer Reviewed Journal]

COPYRIGHT 2023 The Strong ;Copyright The Strong 2023 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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7
Unlimited Replays: Video Games and Classical Music. (Oxford Music/Media Series.)
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Review
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Unlimited Replays: Video Games and Classical Music. (Oxford Music/Media Series.)

Music Library Association. Notes, 2019, Vol.76 (2), p.306-309 [Peer Reviewed Journal]

COPYRIGHT 2019 Music Library Association, Inc. ;Copyright Music Library Association Dec 2019 ;ISSN: 0027-4380 ;EISSN: 1534-150X

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8
Book Review: Game: Animals, Video Games, and Humanity. Tom Tyler. Minneapolis: University of Minnesota Press, 2022. ISBN 1517910196
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Review
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Book Review: Game: Animals, Video Games, and Humanity. Tom Tyler. Minneapolis: University of Minnesota Press, 2022. ISBN 1517910196

Media + Environment, 2023 [Peer Reviewed Journal]

ISSN: 2640-9747 ;EISSN: 2640-9747 ;DOI: 10.1525/001c.67945

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9
Video Game Trivia
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Review
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Video Game Trivia

School Librarian, 2018, Vol.66 (4), p.244 [Peer Reviewed Journal]

COPYRIGHT 2018 The School Library Association ;COPYRIGHT 2018 The School Library Association ;Copyright School Library Association Winter 2018 ;ISSN: 0036-6595

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10
Book Review: Music Video Games: Performance, Politics, and Play; Ludomusicology: Approaches to Video Game Music
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Review
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Book Review: Music Video Games: Performance, Politics, and Play; Ludomusicology: Approaches to Video Game Music

Popular Music, 2017, Vol.36 (3), p.450 [Peer Reviewed Journal]

Copyright © Cambridge University Press 2017 ;ISSN: 0261-1430 ;EISSN: 1474-0095 ;DOI: 10.1017/S0261143017000423

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11
“Cosmopolitanism”, “Japaneseness”, and Video Game Studies: A Review of Mia Consalvo's Atari to Zelda: Japan's Videogames in Global Contexts
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Review
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“Cosmopolitanism”, “Japaneseness”, and Video Game Studies: A Review of Mia Consalvo's Atari to Zelda: Japan's Videogames in Global Contexts

Digital Humanities Quarterly, 2019, Vol.13 (4) [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1938-4122

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12
Open World Empire: Race, Erotics, and the Global Rise of Video Games. By Christopher B. Patterson. New York: New York University Press, 2020. x, 349 pp. ISBN: 9781479802043 (cloth)
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Review
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Open World Empire: Race, Erotics, and the Global Rise of Video Games. By Christopher B. Patterson. New York: New York University Press, 2020. x, 349 pp. ISBN: 9781479802043 (cloth)

The Journal of Asian Studies, 2021, Vol.80 (4), p.1158-1159 [Peer Reviewed Journal]

Copyright © The Association for Asian Studies, Inc. 2022 ;ISSN: 0021-9118 ;EISSN: 1752-0401 ;DOI: 10.1017/S0021911821002163

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13
Classical Antiquity in Video Games: Playing with the Ancient World ( London: Bloomsbury Academic, 2020, xv and 294pp., 27 b/w figs, eBook ISBN 978-1-3500-6665-6 )
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Review
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Classical Antiquity in Video Games: Playing with the Ancient World ( London: Bloomsbury Academic, 2020, xv and 294pp., 27 b/w figs, eBook ISBN 978-1-3500-6665-6 )

European Journal of Archaeology, 2022, Vol.25 (1), p.125-129 [Peer Reviewed Journal]

Copyright © The Author(s), 2022. Published by Cambridge University Press on behalf of the European Association of Archaeologists ;ISSN: 1461-9571 ;EISSN: 1741-2722 ;DOI: 10.1017/eaa.2021.56

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14
VIDEO GAMES AND THE ANCIENT WORLD: Classical Antiquity in Video Games. Playing with the Ancient World. Pp. xvi + 294, ills. London and New York: Bloomsbury Academic, 2020. Cased, £85, US$115. ISBN: 978-1-350-06663-2. 1
Material Type:
Review
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VIDEO GAMES AND THE ANCIENT WORLD: Classical Antiquity in Video Games. Playing with the Ancient World. Pp. xvi + 294, ills. London and New York: Bloomsbury Academic, 2020. Cased, £85, US$115. ISBN: 978-1-350-06663-2. 1

The Classical Review, 2020, Vol.70 (2), p.526-528 [Peer Reviewed Journal]

Copyright © The Classical Association 2020 ;ISSN: 0009-840X ;EISSN: 1464-3561 ;DOI: 10.1017/S0009840X20001195

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15
Sound Play: Video Games and the Musical Imagination. (Oxford Music/Media Series)
Material Type:
Review
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Sound Play: Video Games and the Musical Imagination. (Oxford Music/Media Series)

Music Library Association. Notes, 2015, Vol.72 (1), p.162-165 [Peer Reviewed Journal]

Copyright 2015 Music Library Association, Inc. ;COPYRIGHT 2015 Music Library Association, Inc. ;COPYRIGHT 2015 Music Library Association, Inc. ;Copyright Music Library Association Sep 2015 ;ISSN: 0027-4380 ;EISSN: 1534-150X ;DOI: 10.1353/not.2015.0096

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16
Book Review of "Game: Animals, Video Games, and Humanity"
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Review
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Book Review of "Game: Animals, Video Games, and Humanity"

Ecozon@: European Journal of Literature, Culture and Environment, 2023, Vol.14 (1), p.229-230

ISSN: 2171-9594 ;EISSN: 2171-9594 ;DOI: 10.37536/ECOZONA.2023.14.1.4945

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17
Book Review: Playing Nature: Ecology in Video Games . Alenda Y. Chang. Minneapolis: University of Minnesota Press, 2019. ISBN 145296226X
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Review
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Book Review: Playing Nature: Ecology in Video Games . Alenda Y. Chang. Minneapolis: University of Minnesota Press, 2019. ISBN 145296226X

Media + Environment, 2021 [Peer Reviewed Journal]

This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2640-9747 ;EISSN: 2640-9747 ;DOI: 10.1525/001c.27368

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18
Games of Empire: Global Capitalism and Video Games. By Nick Dyer-Witheford and Greig De Peuter
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Review
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Games of Empire: Global Capitalism and Video Games. By Nick Dyer-Witheford and Greig De Peuter

Economic Geography, 2010, Vol.86 (4), p.461-463 [Peer Reviewed Journal]

2010 Clark University 2010 ;2010 Clark University ;ISSN: 0013-0095 ;EISSN: 1944-8287 ;DOI: 10.1111/j.1944-8287.2010.01089.x

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19
Video Games
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Review
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Video Games

Science Scope, 2015, Vol.39 (4), p.80-80 [Peer Reviewed Journal]

Copyright © 2015 National Science Teachers Association ;COPYRIGHT 2015 National Science Teachers Association ;COPYRIGHT 2015 National Science Teachers Association ;ISSN: 0887-2376 ;EISSN: 1943-4901

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20
VIDEO GAMES AND THE ANCIENT WORLD - (C.) Rollinger (ed.) Classical Antiquity in Video Games. Playing with the Ancient World. Pp. xvi + 294, ills. London and New York: Bloomsbury Academic, 2020. Cased, £85, US$115. ISBN: 978-1-350-06663-2. 1
Material Type:
Review
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VIDEO GAMES AND THE ANCIENT WORLD - (C.) Rollinger (ed.) Classical Antiquity in Video Games. Playing with the Ancient World. Pp. xvi + 294, ills. London and New York: Bloomsbury Academic, 2020. Cased, £85, US$115. ISBN: 978-1-350-06663-2. 1

The Classical Review, 2020, Vol.70 (2), p.526-528 [Peer Reviewed Journal]

ISSN: 0009-840X ;EISSN: 1464-3561 ;DOI: 10.1017/S0009840X20001195

Full text available

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