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1
Behavioral design in video games: a roadmap for ethical and responsible games that contribute to long-term consumer health and well-being
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Behavioral design in video games: a roadmap for ethical and responsible games that contribute to long-term consumer health and well-being

open access

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2
Mapping and analysis of the current regulatory framework on gambling(-like) elements in video games
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Mapping and analysis of the current regulatory framework on gambling(-like) elements in video games

Digital Resources/Online E-Resources

3
Effects of video game-based therapy in an adolescent with cerebral palsy: A case report
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Effects of video game-based therapy in an adolescent with cerebral palsy: A case report

World journal of clinical cases, 2023, Vol.11 (36), p.8595-8602

ISSN: 2307-8960 ;EISSN: 2307-8960 ;DOI: 10.12998/wjcc.v11.i36.8595

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4
Getting Serious About Games -- Using Video Game-Based Learning to Enhance Nuclear Terrorism Preparedness
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Getting Serious About Games -- Using Video Game-Based Learning to Enhance Nuclear Terrorism Preparedness

Approved for public release; distribution is unlimited.

Digital Resources/Online E-Resources

5
Video game ventricular tachycardia: The "Fortnite" phenomenon
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Video game ventricular tachycardia: The "Fortnite" phenomenon

HeartRhythm case reports, 2020, Vol.6 (6), p.313-317

ISSN: 2214-0271 ;EISSN: 2214-0271 ;DOI: 10.1016/j.hrcr.2020.02.007

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6
Video game-induced reflex seizures via a smartphone
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Video game-induced reflex seizures via a smartphone

Epileptic disorders : international epilepsy journal with videotape, 2022, Vol.24 (1), p.197-201

EISSN: 1950-6945 ;DOI: 10.1684/epd.2021.1382

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7
Does Playing Video Games Before Bedtime Affect Sleep?
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Does Playing Video Games Before Bedtime Affect Sleep?

Cureus, 2019, Vol.11 (6), p.e4977-e4977

ISSN: 2168-8184 ;EISSN: 2168-8184 ;DOI: 10.7759/cureus.4977

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8
Spontaneous Rupture of the Extensor Pollicis Longus Tendon in Console Video Game Players: A Case Series
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Spontaneous Rupture of the Extensor Pollicis Longus Tendon in Console Video Game Players: A Case Series

Journal of orthopaedic case reports, 2022, Vol.12 (7), p.42-46

ISSN: 2250-0685 ;EISSN: 2321-3817 ;DOI: 10.13107/jocr.2022.v12.i07.2910

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9
The psychology behind video games during COVID‐19 pandemic: A case study of Animal Crossing: New Horizons
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The psychology behind video games during COVID‐19 pandemic: A case study of Animal Crossing: New Horizons

Human Behavior and Emerging Technologies, 2020

2020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://novel-coronavirus.onlinelibrary.wiley.com ;DOI: 10.1002/hbe2.221

Digital Resources/Online E-Resources

10
Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
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Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report

Healthcare (Basel, Switzerland), 2023, Vol.11 (14)

ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11142008

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11
Trademarks and Appropriability in the Digital Era: Evidences from Swedish Video Games Industry
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Trademarks and Appropriability in the Digital Era: Evidences from Swedish Video Games Industry

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12
Trademarks and Appropriability in the Digital Era : Evidences from Swedish Video Games Industry
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Trademarks and Appropriability in the Digital Era : Evidences from Swedish Video Games Industry

info:eu-repo/semantics/openAccess

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13
Children and Young People's Video Game Playing and Literacy in 2021. A National Literacy Trust Research Report
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Children and Young People's Video Game Playing and Literacy in 2021. A National Literacy Trust Research Report

National Literacy Trust, 2021

Digital Resources/Online E-Resources

14
Wounded Warrior Games (Video)
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Wounded Warrior Games (Video)

Approved for public release; distribution is unlimited.

Digital Resources/Online E-Resources

15
Time to Acclimate: Examining the Influence of Cognitive Ability on Situating to a Video Game
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Time to Acclimate: Examining the Influence of Cognitive Ability on Situating to a Video Game

International Association for Development of the Information Society, 2020

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16
Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game
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Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game

Grantee Submission, 2020

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17
Music as Active Information Resource for Players in Video Games
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Music as Active Information Resource for Players in Video Games

International Association for Development of the Information Society, 2015

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18
Video Game Playing and Literacy: A Survey of Young People Aged 11 to 16. A National Literacy Trust Research Report
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Video Game Playing and Literacy: A Survey of Young People Aged 11 to 16. A National Literacy Trust Research Report

National Literacy Trust, 2020

Digital Resources/Online E-Resources

19
Video Game Playing and Literacy during the COVID-19 Lockdown in 2020. A National Literacy Trust Research Report
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Reports
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Video Game Playing and Literacy during the COVID-19 Lockdown in 2020. A National Literacy Trust Research Report

National Literacy Trust, 2020

Digital Resources/Online E-Resources

20
A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training
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A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training

Frontiers in psychiatry, 2021, Vol.12, p.591906-591906

ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2021.591906

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