Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Reports
|
Behavioral design in video games: a roadmap for ethical and responsible games that contribute to long-term consumer health and well-beingopen accessDigital Resources/Online E-Resources |
|
2 |
Material Type: Reports
|
Mapping and analysis of the current regulatory framework on gambling(-like) elements in video gamesDigital Resources/Online E-Resources |
|
3 |
Material Type: Reports
|
Effects of video game-based therapy in an adolescent with cerebral palsy: A case reportWorld journal of clinical cases, 2023, Vol.11 (36), p.8595-8602ISSN: 2307-8960 ;EISSN: 2307-8960 ;DOI: 10.12998/wjcc.v11.i36.8595Full text available |
|
4 |
Material Type: Reports
|
Getting Serious About Games -- Using Video Game-Based Learning to Enhance Nuclear Terrorism PreparednessApproved for public release; distribution is unlimited.Digital Resources/Online E-Resources |
|
5 |
Material Type: Reports
|
Video game ventricular tachycardia: The "Fortnite" phenomenonHeartRhythm case reports, 2020, Vol.6 (6), p.313-317ISSN: 2214-0271 ;EISSN: 2214-0271 ;DOI: 10.1016/j.hrcr.2020.02.007Full text available |
|
6 |
Material Type: Reports
|
Video game-induced reflex seizures via a smartphoneEpileptic disorders : international epilepsy journal with videotape, 2022, Vol.24 (1), p.197-201EISSN: 1950-6945 ;DOI: 10.1684/epd.2021.1382Full text available |
|
7 |
Material Type: Reports
|
Does Playing Video Games Before Bedtime Affect Sleep?Cureus, 2019, Vol.11 (6), p.e4977-e4977ISSN: 2168-8184 ;EISSN: 2168-8184 ;DOI: 10.7759/cureus.4977Full text available |
|
8 |
Material Type: Reports
|
Spontaneous Rupture of the Extensor Pollicis Longus Tendon in Console Video Game Players: A Case SeriesJournal of orthopaedic case reports, 2022, Vol.12 (7), p.42-46ISSN: 2250-0685 ;EISSN: 2321-3817 ;DOI: 10.13107/jocr.2022.v12.i07.2910Full text available |
|
9 |
Material Type: Reports
|
The psychology behind video games during COVID‐19 pandemic: A case study of Animal Crossing: New HorizonsHuman Behavior and Emerging Technologies, 20202020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://novel-coronavirus.onlinelibrary.wiley.com ;DOI: 10.1002/hbe2.221Digital Resources/Online E-Resources |
|
10 |
Material Type: Reports
|
Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case ReportHealthcare (Basel, Switzerland), 2023, Vol.11 (14)ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11142008Full text available |
|
11 |
Material Type: Reports
|
Trademarks and Appropriability in the Digital Era: Evidences from Swedish Video Games IndustryDigital Resources/Online E-Resources |
|
12 |
Material Type: Reports
|
Trademarks and Appropriability in the Digital Era : Evidences from Swedish Video Games Industryinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
|
13 |
Material Type: Reports
|
Children and Young People's Video Game Playing and Literacy in 2021. A National Literacy Trust Research ReportNational Literacy Trust, 2021Digital Resources/Online E-Resources |
|
14 |
Material Type: Reports
|
Wounded Warrior Games (Video)Approved for public release; distribution is unlimited.Digital Resources/Online E-Resources |
|
15 |
Material Type: Reports
|
Time to Acclimate: Examining the Influence of Cognitive Ability on Situating to a Video GameInternational Association for Development of the Information Society, 2020Digital Resources/Online E-Resources |
|
16 |
Material Type: Reports
|
Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video GameGrantee Submission, 2020Digital Resources/Online E-Resources |
|
17 |
Material Type: Reports
|
Music as Active Information Resource for Players in Video GamesInternational Association for Development of the Information Society, 2015Digital Resources/Online E-Resources |
|
18 |
Material Type: Reports
|
Video Game Playing and Literacy: A Survey of Young People Aged 11 to 16. A National Literacy Trust Research ReportNational Literacy Trust, 2020Digital Resources/Online E-Resources |
|
19 |
Material Type: Reports
|
Video Game Playing and Literacy during the COVID-19 Lockdown in 2020. A National Literacy Trust Research ReportNational Literacy Trust, 2020Digital Resources/Online E-Resources |
|
20 |
Material Type: Reports
|
A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control TrainingFrontiers in psychiatry, 2021, Vol.12, p.591906-591906ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2021.591906Full text available |