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1
Gamepaddle : Video Games, Education, Empowerment
Material Type:
Book
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Gamepaddle : Video Games, Education, Empowerment

https://creativecommons.org/licenses/by-sa/4.0/legalcode ;(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8867054104 ;ISBN: 9788867054107 ;ISBN: 9788867054091 ;ISBN: 8867054090 ;EISBN: 9788867054091 ;EISBN: 8867054090 ;OCLC: 941808986 ;LCCallNum: LB

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2
The Unsung Kingdom Translation Project Designing an Effective and Sustainable Classroom Activity for a Japanese Video Game Translation: Designing an Effective and Sustainable Classroom Activity for a Japanese Video Game Translation
Material Type:
Article
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The Unsung Kingdom Translation Project Designing an Effective and Sustainable Classroom Activity for a Japanese Video Game Translation: Designing an Effective and Sustainable Classroom Activity for a Japanese Video Game Translation

Annali di Ca' Foscari : Rivista della Facoltà di lingue e letterature straniere dell'Università di Venezia, 2022-06 (1) [Peer Reviewed Journal]

ISSN: 2385-3042 ;EISSN: 2385-3042 ;DOI: 10.30687/AnnOr/2385-3042/2022/01/001

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3
Gamified Dinosaurs and Prehistoric Play: The Jurassic Park Ludo Mix
Material Type:
Article
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Gamified Dinosaurs and Prehistoric Play: The Jurassic Park Ludo Mix

Cinergie (Online), 2023-12 (24), p.53-70 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/16747

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4
Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996)
Material Type:
Article
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Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996)

Cinergie (Online), 2022-12 (22), p.127-144 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/15824

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5
Un gioco da ragazze? Nuove eroine videoludiche tra realtà e idealizzazione
Material Type:
Article
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Un gioco da ragazze? Nuove eroine videoludiche tra realtà e idealizzazione

Studi sulla Formazione, 2023-01, Vol.26 (1), p.181-196 [Peer Reviewed Journal]

2023. This work is published under https://oajournals.fupress.net/index.php/sf (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1127-1124 ;EISSN: 2036-6981 ;DOI: 10.36253/ssf-10829

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6
Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming
Material Type:
Article
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Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming

Cinergie (Online), 2021-08 (19), p.69-82 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/12399

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7
Videogames and logical mathematical ability: the Game-Over project
Material Type:
Article
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Videogames and logical mathematical ability: the Game-Over project

Form@re, 2017-04, Vol.17 (1), p.228 [Peer Reviewed Journal]

Copyright Firenze University Press 2017 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-20482

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8
Project Godus: Peter Molyneux e l’economia della curiosità
Material Type:
Article
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Project Godus: Peter Molyneux e l’economia della curiosità

Cinergie (Online), 2013-11, Vol.2 (4), p.67-72 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/7364

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9
Boring Lizards: Ludic Management, Affect and Ambivalence
Material Type:
Article
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Boring Lizards: Ludic Management, Affect and Ambivalence

Cinergie (Online), 2023-12 (24), p.37-51 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/16801

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10
I videogiochi in biblioteca
Material Type:
Article
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I videogiochi in biblioteca

JLIS.it : Italian journal of library and information science, 2015-01, Vol.6 (3), p.77-100 [Peer Reviewed Journal]

Copyright University of Florence, Department of Studies on the Antiquities, Middle Age, the Renaissance and Linguistics 2015 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2038-5366 ;ISSN: 2038-1026 ;EISSN: 2038-1026 ;DOI: 10.4403/jlis.it-11315

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11
Venice Immersive. 79a Mostra Internazionale d’Arte Cinematografica di Venezia
Material Type:
Article
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Venice Immersive. 79a Mostra Internazionale d’Arte Cinematografica di Venezia

Cinergie (Online), 2022-12 (22), p.201-202 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/15833

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12
What does Pokémon Go teach us about geography?
Material Type:
Article
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What does Pokémon Go teach us about geography?

Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230 [Peer Reviewed Journal]

Copyright Copernicus GmbH 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-8798 ;ISSN: 0016-7312 ;EISSN: 2194-8798 ;DOI: 10.5194/gh-72-227-2017

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13
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico
Material Type:
Article
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Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico

Form@re, 2014-07, Vol.14 (3), p.43 [Peer Reviewed Journal]

Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15272

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14
Evaluating online games/activities by a group of elderly in a robotic experience aimed at supporting their independent living
Material Type:
Article
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Evaluating online games/activities by a group of elderly in a robotic experience aimed at supporting their independent living

Form@re, 2019-01, Vol.19 (1), p.312 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1825-7321 ;DOI: 10.13128/formare-24615

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15
Directorial Style for Interactive Storytelling and the Fallacy of Ownership: The Case of Resident Evil 7
Material Type:
Article
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Directorial Style for Interactive Storytelling and the Fallacy of Ownership: The Case of Resident Evil 7

Cinergie (Online), 2021-08 (19), p.83-92 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/11922

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16
Stage Magic as a Performative Design Principle for VR Storytelling
Material Type:
Article
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Stage Magic as a Performative Design Principle for VR Storytelling

Cinergie (Online), 2021-08 (19), p.93-104 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/12234

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17
Aspetti ludici e dimensione empatica nei mondi virtuali: uno studio di caso in Second Life
Material Type:
Article
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Aspetti ludici e dimensione empatica nei mondi virtuali: uno studio di caso in Second Life

Form@re, 2014-07, Vol.14 (3), p.62 [Peer Reviewed Journal]

Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15273

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18
Una sintesi delle principali novità apparse sul mercato in tema di ausili: dal database del portale SIVA
Material Type:
Article
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Una sintesi delle principali novità apparse sul mercato in tema di ausili: dal database del portale SIVA

Giornale Italiano di medicina riabilitativa, 2019-06, Vol.33 (2)

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/it/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1128-4935

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19
PotenziaMente 2.0. Developing numeracy in primary schools through computer games
Material Type:
Article
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PotenziaMente 2.0. Developing numeracy in primary schools through computer games

Form@re, 2016-04, Vol.16 (1), p.20 [Peer Reviewed Journal]

Copyright Firenze University Press 2016 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-18042

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20
Antro-zoomorfismo videoludico e rappresentazioni comunitarie
Material Type:
Article
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Antro-zoomorfismo videoludico e rappresentazioni comunitarie

Altre Modernità, 2021-11 (26), p.232-245 [Peer Reviewed Journal]

ISSN: 2035-7680 ;EISSN: 2035-7680 ;DOI: 10.54103/2035-7680/16808

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