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1
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
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Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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2
La Interpretación en el ámbito de Los Videojuegos: Fundamentos Teóricos y Prácticos
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Book
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La Interpretación en el ámbito de Los Videojuegos: Fundamentos Teóricos y Prácticos

ISBN: 9783631832936 ;ISBN: 3631832931 ;EISBN: 9783631877661 ;EISBN: 3631877668 ;EISBN: 3631877676 ;EISBN: 9783631877678 ;OCLC: 1333083855

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3
Loot boxes use as a new form of gambling within video games
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Article
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Loot boxes use as a new form of gambling within video games

Adicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238

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4
El videojuego de tematica historica como arte visual: anacronias conscientes y licencias creativas en la representacion de espacios urbanos de la saga Assassin's Creed /Historically Themed Videogames as Visual Art: Conscious Anachronism and Creative Licenses in the Representation of Urban Spaces in the Assassin's Creed Series
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El videojuego de tematica historica como arte visual: anacronias conscientes y licencias creativas en la representacion de espacios urbanos de la saga Assassin's Creed /Historically Themed Videogames as Visual Art: Conscious Anachronism and Creative Licenses in the Representation of Urban Spaces in the Assassin's Creed Series

Co-herencia, 2020-07, Vol.17 (33), p.41 [Peer Reviewed Journal]

COPYRIGHT 2020 Universidad EAFIT ;ISSN: 1794-5887 ;EISSN: 2539-1208 ;DOI: 10.17230/co-herencia.17.33.2

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5
Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método Delphi
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Article
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Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método Delphi

Retos (Madrid), 2024-01, Vol.56, p.408 [Peer Reviewed Journal]

2024. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v56.101701

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6
Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress
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Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress

Comunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03

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7
Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del Jugador
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Article
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Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del Jugador

Journal of Computer Science & Technology, 2023-10, Vol.23 (2), p.117 [Peer Reviewed Journal]

COPYRIGHT 2023 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;ISSN: 1666-6046

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8
Semi-automatic construction of video game design prototypes with MaruGen/Construccion semi-automatica de prototipos de disenos de videojuegos con MaruGen
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Article
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Semi-automatic construction of video game design prototypes with MaruGen/Construccion semi-automatica de prototipos de disenos de videojuegos con MaruGen

Revista Facultad de Ingeniería, 2021-04 (99), p.9 [Peer Reviewed Journal]

COPYRIGHT 2021 Universidad de Antioquia, Facultad de Ingenieria ;ISSN: 0120-6230 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200369

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9
Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts
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Article
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts

Brumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468

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10
Mejora del equilibrio, atención y concentración después de un programa de entrenamiento exergame en la persona adulta mayor (Balance, attention and concentration improvements following an exergame training program in elderly)
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Article
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Mejora del equilibrio, atención y concentración después de un programa de entrenamiento exergame en la persona adulta mayor (Balance, attention and concentration improvements following an exergame training program in elderly)

Retos (Madrid), 2018-01, Vol.33 (33), p.102-105 [Peer Reviewed Journal]

2018. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v0i33.43574

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11
Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ devel
Material Type:
Article
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Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ devel

El Guiniguada, 2023-07 (32) [Peer Reviewed Journal]

ISSN: 0213-0610 ;EISSN: 2386-3374

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12
eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y Corea
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Article
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eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y Corea

Comunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]

COPYRIGHT 2019 Grupo Comunicar ;ISSN: 1134-3478 ;DOI: 10.3916/C58-2019-10

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13
Childhood use of mobile devices: Influence of mothers' socio-educational level
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Article
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Childhood use of mobile devices: Influence of mothers' socio-educational level

Comunicar, 2020, Vol.28 (64), p.19-26 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-02

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14
The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents
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Article
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents

Adicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001

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15
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoria
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Article
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Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoria

Retos, 2022-06, Vol.45, p.888-896 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v45i0.90421

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16
Serious games are more than just games
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Article
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Serious games are more than just games

Archivos argentinos de pediatría, 2024-04, p.e202310218-e202310218 [Peer Reviewed Journal]

Sociedad Argentina de Pediatría. ;EISSN: 1668-3501 ;DOI: 10.5546/aap.2023-10218.eng ;PMID: 38568951

Digital Resources/Online E-Resources

17
Conceptual framework for designing video games for children with type 1 diabetes
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Article
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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18
Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del Jugador
Material Type:
Article
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Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del Jugador

Journal of Computer Science & Technology, 2023-10, Vol.23 (2), p.117 [Peer Reviewed Journal]

COPYRIGHT 2023 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;ISSN: 1666-6046 ;DOI: 10.24215/166666038.23.e10

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19
El videojugador: a propósito de la máquina recreativa
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Book
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El videojugador: a propósito de la máquina recreativa

ISBN: 9788433964120 ;ISBN: 8433964127 ;EISBN: 9788433937841 ;EISBN: 8433937847

Digital Resources/Online E-Resources

20
Narrativas y usuarios de la sociedad transmedia
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Book
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Narrativas y usuarios de la sociedad transmedia

(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 841122368X ;ISBN: 9788411223683 ;EISBN: 841122368X ;EISBN: 9788411223683 ;OCLC: on1373559196 ;OCLC: 1379806799 ;LCCallNum: HM

Digital Resources/Online E-Resources

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