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1
Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care Interventions
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Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care Interventions

The Journal of nursing education, 2024-04, Vol.63 (4), p.261-4 [Peer Reviewed Journal]

COPYRIGHT 2023 Slack, Inc. ;Copyright 2023, SLACK Incorporated ;Copyright 2024, SLACK Incorporated ;ISSN: 0148-4834 ;EISSN: 1938-2421 ;DOI: 10.3928/01484834-20230712-10 ;PMID: 37738044

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2
Video game training and the reward system
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Video game training and the reward system

Frontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962

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3
Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial
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Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial

BMJ open, 2021-10, Vol.11 (10), p.e052005-e052005 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2021 Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2021 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-052005 ;PMID: 34675018

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4
Video games and board games: Effects of playing practice on cognition
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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5
Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study
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Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study

BMC pediatrics, 2019-12, Vol.19 (1), p.491-491, Article 491 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1471-2431 ;EISSN: 1471-2431 ;DOI: 10.1186/s12887-019-1861-4 ;PMID: 31830948

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6
Gender Difference in Internet Use and Internet Problems among Quebec High School Students
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Article
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Gender Difference in Internet Use and Internet Problems among Quebec High School Students

Canadian journal of psychiatry, 2016-10, Vol.61 (10), p.663-668 [Peer Reviewed Journal]

The Author(s) 2016 ;The Author(s) 2016. ;The Author(s) 2016 2016 Canadian Psychiatric Association ;ISSN: 0706-7437 ;EISSN: 1497-0015 ;DOI: 10.1177/0706743716640755 ;PMID: 27310231

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7
Neural correlates of experimentally induced flow experiences
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Article
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Neural correlates of experimentally induced flow experiences

NeuroImage (Orlando, Fla.), 2014-02, Vol.86, p.194-202 [Peer Reviewed Journal]

2013 The Authors ;2015 INIST-CNRS ;2013. Published by Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Feb 1, 2014 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2013.08.019 ;PMID: 23959200

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8
Alexander Technique vs. Targeted Exercise for Neck Pain—A Preliminary Comparison
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Article
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Alexander Technique vs. Targeted Exercise for Neck Pain—A Preliminary Comparison

Applied sciences, 2021-05, Vol.11 (10), p.4640 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11104640

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9
Interactivity and multimodality in language learning: the untapped potential of audiobooks
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Article
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Interactivity and multimodality in language learning: the untapped potential of audiobooks

Universal access in the information society, 2018-06, Vol.17 (2), p.257-274 [Peer Reviewed Journal]

Springer-Verlag GmbH Germany 2017 ;Universal Access in the Information Society is a copyright of Springer, (2017). All Rights Reserved. ;ISSN: 1615-5289 ;EISSN: 1615-5297 ;DOI: 10.1007/s10209-017-0549-5

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10
Internet Addiction and Polish Women’s Sexual Functioning: The Role of Social Media, Online Pornography, and Game Use during the COVID-19 Pandemic—Online Surveys Based on FSFI and BSMAS Questionnaires
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Article
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Internet Addiction and Polish Women’s Sexual Functioning: The Role of Social Media, Online Pornography, and Game Use during the COVID-19 Pandemic—Online Surveys Based on FSFI and BSMAS Questionnaires

International journal of environmental research and public health, 2022-07, Vol.19 (13), p.8193 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19138193 ;PMID: 35805852

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11
Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study
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Article
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Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study

Virtual reality : the journal of the Virtual Reality Society, 2024-03, Vol.28 (1) [Peer Reviewed Journal]

The Author(s) 2024 ;ISSN: 1359-4338 ;EISSN: 1434-9957 ;DOI: 10.1007/s10055-024-00981-6

Digital Resources/Online E-Resources

12
Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
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Article
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Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users

Applied sciences, 2019-07, Vol.9 (13), p.2641 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app9132641

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13
Scaling up behavioural studies of visual memory
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Article
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Scaling up behavioural studies of visual memory

Nature human behaviour, 2023-05, Vol.7 (5), p.672-673 [Peer Reviewed Journal]

Springer Nature Limited 2023. ;ISSN: 2397-3374 ;EISSN: 2397-3374 ;DOI: 10.1038/s41562-023-01565-1 ;PMID: 36959328

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14
Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial
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Article
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Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2020-05, Vol.21 (1), p.404-404, Article 404 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-020-04293-3 ;PMID: 32410715

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15
Developing a video game metadata schema for the Seattle Interactive Media Museum
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Article
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Developing a video game metadata schema for the Seattle Interactive Media Museum

International journal on digital libraries, 2013-03, Vol.13 (2), p.105-117 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2013 ;ISSN: 1432-5012 ;EISSN: 1432-1300 ;DOI: 10.1007/s00799-013-0103-x

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16
Design and Implementation of connect6 Intelligent Game System
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Article
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Design and Implementation of connect6 Intelligent Game System

Journal of physics. Conference series, 2019-04, Vol.1187 (4), p.42056 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1187/4/042056

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17
Improving team performance prediction in MMOGs with temporal communication networks
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Article
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Improving team performance prediction in MMOGs with temporal communication networks

Social network analysis and mining, 2021-12, Vol.11 (1), p.65 [Peer Reviewed Journal]

The Author(s) 2021 ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1869-5450 ;EISSN: 1869-5469 ;DOI: 10.1007/s13278-021-00775-7

Digital Resources/Online E-Resources

18
ROLE-PLAYING GAME AS A COMPUTER-BASED TEST TO ASSESS THE RESOLUTION OF CONFLICTS IN CHILDHOOD
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Article
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ROLE-PLAYING GAME AS A COMPUTER-BASED TEST TO ASSESS THE RESOLUTION OF CONFLICTS IN CHILDHOOD

Interciencia, 2019-06, Vol.44 (6), p.355-361 [Peer Reviewed Journal]

Copyright Interciencia Jun 2019 ;ISSN: 0378-1844 ;EISSN: 2244-7776

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19
Recurrence Relation for Projectile Simulation Project and Game based Learning
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Article
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Recurrence Relation for Projectile Simulation Project and Game based Learning

International journal of advanced computer science & applications, 2018, Vol.9 (12)

2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2018.091270

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20
Motor learning and modulation of prefrontal cortex: an fNIRS assessment
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Article
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Motor learning and modulation of prefrontal cortex: an fNIRS assessment

Journal of neural engineering, 2015-12, Vol.12 (6), p.066004 [Peer Reviewed Journal]

EISSN: 1741-2552 ;DOI: 10.1088/1741-2560/12/6/066004 ;PMID: 26401727

Digital Resources/Online E-Resources

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