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Results 81 - 100 of 1,179,819  for All Library Resources

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81
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
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Article
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

Journal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]

COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558

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82
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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83
The Evolution and Social Impact of Video Game Economics
Material Type:
Book
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The Evolution and Social Impact of Video Game Economics

ISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501

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84
The prevalence of loot boxes in mobile and desktop games
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Article
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The prevalence of loot boxes in mobile and desktop games

Addiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]

2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942

Digital Resources/Online E-Resources

85
Videogames and Agency (Edition 1)
Material Type:
Book
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Videogames and Agency (Edition 1)

Copyright held by content provider ;2023 Bettina Bódi ;ISBN: 9781000829877 ;ISBN: 1000829871 ;ISBN: 1000829863 ;ISBN: 9781000829860 ;ISBN: 1032288477 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781032285092 ;ISBN: 1003298788 ;ISBN: 9781003298786 ;EISBN: 1003298788 ;EISBN: 9781000829860 ;EISBN: 1000829871 ;EISBN: 1000829863 ;EISBN: 9781000829877 ;EISBN: 9781003298786 ;DOI: 10.4324/9781003298786 ;OCLC: 1356001666

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86
Human-level control through deep reinforcement learning
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Article
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Human-level control through deep reinforcement learning

Nature (London), 2015-02, Vol.518 (7540), p.529-533 [Peer Reviewed Journal]

COPYRIGHT 2015 Nature Publishing Group ;COPYRIGHT 2015 Nature Publishing Group ;Copyright Nature Publishing Group Feb 26, 2015 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature14236 ;PMID: 25719670 ;CODEN: NATUAS

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87
Sound and Music for Games: The Basics of Digital Audio for Video Games
Material Type:
Book
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Sound and Music for Games: The Basics of Digital Audio for Video Games

Robert Ciesla 2022 ;ISBN: 9781484286609 ;ISBN: 148428660X ;ISBN: 9781484286616 ;ISBN: 1484286618 ;EISBN: 9781484286616 ;EISBN: 1484286618 ;DOI: 10.1007/978-1-4842-8661-6 ;OCLC: 1347028093

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88
Optimal Distinctiveness in the Console Video Game Industry: An Exemplar-Based Model of Proto-Category Evolution
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Article
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Optimal Distinctiveness in the Console Video Game Industry: An Exemplar-Based Model of Proto-Category Evolution

Organization science (Providence, R.I.), 2018-07, Vol.29 (4), p.588-611 [Peer Reviewed Journal]

2018 INFORMS ;COPYRIGHT 2018 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Jul/Aug 2018 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.2017.1194

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89
Research Anthology on Game Design, Development, Usage, and Social Impact
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Book
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Research Anthology on Game Design, Development, Usage, and Social Impact

ISBN: 9781668475898 ;ISBN: 1668475898 ;EISBN: 9781668475904 ;EISBN: 1668475901 ;DOI: 10.4018/978-1-6684-7589-8 ;OCLC: 1402815706 ;OCLC: 1356009360

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90
Treatments for Internet gaming disorder and Internet addiction: A systematic review
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Article
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Treatments for Internet gaming disorder and Internet addiction: A systematic review

Psychology of addictive behaviors, 2017-12, Vol.31 (8), p.979 [Peer Reviewed Journal]

(c) 2017 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000315 ;PMID: 28921996

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91
Grandmaster level in StarCraft II using multi-agent reinforcement learning
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Article
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Grandmaster level in StarCraft II using multi-agent reinforcement learning

Nature (London), 2019-11, Vol.575 (7782), p.350-354 [Peer Reviewed Journal]

COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 14, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1724-z ;PMID: 31666705

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92
Flintham, Thomas Game on, Super Rabbit Boy
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Article
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Flintham, Thomas Game on, Super Rabbit Boy

School librarian, 2023-06, Vol.71 (2), p.43 [Peer Reviewed Journal]

COPYRIGHT 2023 The School Library Association ;ISSN: 0036-6595

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93
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research
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Article
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Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research

Health education & behavior, 2013-04, Vol.40 (2), p.171 [Peer Reviewed Journal]

ISSN: 1090-1981 ;EISSN: 1552-6127 ;DOI: 10.1177/1090198112444956 ;PMID: 22773597

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94
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Article
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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95
The Video Game Chef: 76 Iconic Foods from Pac-Man to Elden Ring
Material Type:
Book
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The Video Game Chef: 76 Iconic Foods from Pac-Man to Elden Ring

ISBN: 9780760382875 ;ISBN: 0760382875 ;EISBN: 0760382883 ;EISBN: 9780760382882 ;OCLC: 1395180980

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96
Breakout: How Atari 8-Bit Computers Defined a Generation
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Book
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Breakout: How Atari 8-Bit Computers Defined a Generation

EISBN: 9781957932040 ;EISBN: 195793204X ;OCLC: 1393303902

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97
Supercade
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Book
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Supercade

EISBN: 1524124230 ;EISBN: 9781524124236 ;OCLC: 1370499712

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98
Game Poems: videgame design as lyric practice
Material Type:
Book
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Game Poems: videgame design as lyric practice

Amherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37

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99
Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development
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Article
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Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.1081-1089 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Dec 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-2066 ;PMID: 24249825 ;CODEN: PEDIAU

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100
Multihoming in Two-Sided Markets: An Empirical Inquiry in the Video Game Console Industry
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Article
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Multihoming in Two-Sided Markets: An Empirical Inquiry in the Video Game Console Industry

Journal of marketing, 2011-11, Vol.75 (6), p.39-54 [Peer Reviewed Journal]

Copyright © 2011, American Marking Association ;Copyright American Marketing Association Nov 2011 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jm.09.0199 ;CODEN: JMKTAK

Digital Resources/Online E-Resources

Results 81 - 100 of 1,179,819  for All Library Resources

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