skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 3,961  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: language: Portuguese remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
Material Type:
Article
Add to My Research

Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

Potchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364

Full text available

2
Prevalence and risk factors for internet gaming disorder
Material Type:
Article
Add to My Research

Prevalence and risk factors for internet gaming disorder

Revista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455

Full text available

3
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
Material Type:
Article
Add to My Research

Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Arquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]

Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469

Full text available

4
Virtual reality in the rehabilitation of patients with stroke: an integrative review
Material Type:
Article
Add to My Research

Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808

Full text available

5
FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAIS
Material Type:
Article
Add to My Research

FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAIS

Holos (Natal, RN), 2023-12, Vol.2023 (7), p.1 [Peer Reviewed Journal]

COPYRIGHT 2023 Instituto Federal do Rio Grande do Norte (IFRN) ;ISSN: 1518-1634 ;EISSN: 1807-1600 ;DOI: 10.15628/holos.2023.10843

Full text available

6
SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION
Material Type:
Article
Add to My Research

SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION

Texto & contexto enfermagem, 2023, Vol.32

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-0707 ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2022-0324en

Digital Resources/Online E-Resources

7
Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts
Material Type:
Article
Add to My Research

Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts

Brumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468

Full text available

8
The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review
Material Type:
Article
Add to My Research

The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

Revista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293

Full text available

9
Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
Material Type:
Article
Add to My Research

Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use

Jornal de pediatria, 2016-03, Vol.92 (2), p.188-196 [Peer Reviewed Journal]

2015 Sociedade Brasileira de Pediatria ;Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2015.06.006 ;PMID: 26738891

Full text available

10
“Brutal Kill!” Violent video games as a predictor of aggression
Material Type:
Article
Add to My Research

“Brutal Kill!” Violent video games as a predictor of aggression

Psico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205

Full text available

11
Risk Factors Associated with Gambling on Loot Boxes
Material Type:
Article
Add to My Research

Risk Factors Associated with Gambling on Loot Boxes

Psicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484

Full text available

12
Effectiveness of the serious game for learning in nursing: systematic review
Material Type:
Article
Add to My Research

Effectiveness of the serious game for learning in nursing: systematic review

Revista Gaúcha de Enfermagem, 2021, Vol.42 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2021.20200274

Full text available

13
Prevalence of internet gaming disorder and its psychological correlates
Material Type:
Article
Add to My Research

Prevalence of internet gaming disorder and its psychological correlates

Jornal Brasileiro de Psiquiatria, 2023-06, Vol.72 (2), p.111-117 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0047-2085 ;ISSN: 1982-0208 ;EISSN: 1982-0208 ;DOI: 10.1590/0047-2085000000411

Full text available

14
Tempo de tela, qualidade da dieta de adolescentes e características do entorno escolar/Screen time, quality of the adolescent diet, and profile of the school environment
Material Type:
Article
Add to My Research

Tempo de tela, qualidade da dieta de adolescentes e características do entorno escolar/Screen time, quality of the adolescent diet, and profile of the school environment

Ciência & saude coletiva, 2024-01, Vol.29 (1), p.1 [Peer Reviewed Journal]

COPYRIGHT 2024 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-81232024291.00022023

Full text available

15
The association between gaming disorder and impulsivity: A systematic review
Material Type:
Article
Add to My Research

The association between gaming disorder and impulsivity: A systematic review

Estudos de Psicologia (Campinas), 2024-03, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1982-0275 ;EISSN: 1982-0275 ;DOI: 10.1590/1982-0275202441e220032

Digital Resources/Online E-Resources

16
Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review
Material Type:
Article
Add to My Research

Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review

Revista CEFAC, 2019-11, Vol.21 (6) [Peer Reviewed Journal]

COPYRIGHT 2019 CEFAC - Associacao Institucional em Saude e Educacao ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20192162219

Full text available

17
Evaluación Longitudinal del Desarrollo de la Motricidad Gruesa en Niños de 4 y 5 años usando Tecnología Kinect
Material Type:
Article
Add to My Research

Evaluación Longitudinal del Desarrollo de la Motricidad Gruesa en Niños de 4 y 5 años usando Tecnología Kinect

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2020-11 (E37), p.194-204 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

Full text available

18
Conceptual framework for designing video games for children with type 1 diabetes
Material Type:
Article
Add to My Research

Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

Full text available

19
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
Material Type:
Article
Add to My Research

The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections

Revista Brasileira de Enfermagem, 2017-04, Vol.70 (2), p.376-383 [Peer Reviewed Journal]

Copyright Associação Brasileira de Enfermagem Mar/Apr 2017 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0034-7167 ;ISSN: 1984-0446 ;EISSN: 0034-7167 ;EISSN: 1984-0446 ;DOI: 10.1590/0034-7167-2016-0043 ;PMID: 28403303

Full text available

20
O Ensino de História na Era Digital: Os Games Para Além da Gamificação
Material Type:
Article
Add to My Research

O Ensino de História na Era Digital: Os Games Para Além da Gamificação

CLIO: Revista Pesquisa Histórica, 2022, Vol.40 (1), p.74-88 [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2525-5649 ;ISSN: 0102-4736

Digital Resources/Online E-Resources

Results 1 - 20 of 3,961  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1984  (548)
  2. 1984 To 1993  (864)
  3. 1994 To 2003  (861)
  4. 2004 To 2014  (705)
  5. After 2014  (987)
  6. More options open sub menu

Language 

  1. English  (325)
  2. Spanish  (99)
  3. French  (17)
  4. Afrikaans  (5)
  5. Turkish  (1)
  6. Japanese  (1)
  7. More options open sub menu

Searching Remote Databases, Please Wait