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1
The interplay between mental health and dosage for gaming disorder risk: a brief report
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The interplay between mental health and dosage for gaming disorder risk: a brief report

Scientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991

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2
Global visual attention SPAN in different video game genres
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Global visual attention SPAN in different video game genres

Scientific reports, 2023-12, Vol.13 (1), p.21882-21882, Article 21882 [Peer Reviewed Journal]

2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-023-49434-1 ;PMID: 38072978

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3
Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Scientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]

2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022

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4
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

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5
Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students
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Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students

Scientific reports, 2024-02, Vol.14 (1), p.3290-3290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-53351-2 ;PMID: 38332170

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6
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
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Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data

Scientific reports, 2023-01, Vol.13 (1), p.386-386, Article 386 [Peer Reviewed Journal]

2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-26730-w ;PMID: 36611041

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7
Quantifying human engagement into playful activities
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Quantifying human engagement into playful activities

cc-by (c) Reguera, D. (David) et al., 2020 http://creativecommons.org/licenses/by/3.0/es info:eu-repo/semantics/openAccess ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-020-60742-8

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8
Neither action nor phonological video games make dyslexic children read better
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Neither action nor phonological video games make dyslexic children read better

Scientific reports, 2018-01, Vol.8 (1), p.549-549, Article 549 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-18878-7 ;PMID: 29323179

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9
Eye problems and musculoskeletal pain in Pokémon Go players
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Eye problems and musculoskeletal pain in Pokémon Go players

Scientific reports, 2022-11, Vol.12 (1), p.19315-19315, Article 19315 [Peer Reviewed Journal]

2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-22428-1 ;PMID: 36369515

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10
Video gamers demonstrate superior bronchoscopy skills among beginners
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Video gamers demonstrate superior bronchoscopy skills among beginners

Scientific reports, 2024-01, Vol.14 (1), p.2290-2290, Article 2290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-52730-z ;PMID: 38280910

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11
Hierarchical motor control in mammals and machines
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Article
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Hierarchical motor control in mammals and machines

Nature communications, 2019-12, Vol.10 (1), p.5489-12, Article 5489 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2041-1723 ;EISSN: 2041-1723 ;DOI: 10.1038/s41467-019-13239-6 ;PMID: 31792198

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12
Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study
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Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study

Scientific reports, 2022-12, Vol.12 (1), p.20741-20741, Article 20741 [Peer Reviewed Journal]

2022. The Author(s). ;The Author(s) 2022. corrected publication 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-25099-0 ;PMID: 36456870

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13
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game
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Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game

Scientific reports, 2015-02, Vol.5 (1), p.8482-8482, Article 8482 [Peer Reviewed Journal]

Copyright Nature Publishing Group Feb 2015 ;Copyright © 2015, Macmillan Publishers Limited. All rights reserved 2015 Macmillan Publishers Limited. All rights reserved ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep08482 ;PMID: 25719537

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14
Attentional advantages in video-game experts are not related to perceptual tendencies
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Attentional advantages in video-game experts are not related to perceptual tendencies

Scientific reports, 2018-04, Vol.8 (1), p.5528-9, Article 5528 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-018-23819-z ;PMID: 29615743

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15
Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study
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Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study

Scientific reports, 2019-12, Vol.9 (1), p.18667-8, Article 18667 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-019-53393-x ;PMID: 31822684

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16
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games
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Article
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Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games

Scientific reports, 2022-09, Vol.12 (1), p.16128-16128, Article 16128 [Peer Reviewed Journal]

The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-20549-1

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17
Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm
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Article
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Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm

Scientific reports, 2019-04, Vol.9 (1), p.6027-6027, Article 6027 [Peer Reviewed Journal]

The Author(s) 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-019-42593-0 ;PMID: 30988353

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18
Daily touchscreen use in infants and toddlers is associated with reduced sleep and delayed sleep onset
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Article
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Daily touchscreen use in infants and toddlers is associated with reduced sleep and delayed sleep onset

Scientific reports, 2017-04, Vol.7 (1), p.46104-46104, Article 46104 [Peer Reviewed Journal]

Copyright Nature Publishing Group Apr 2017 ;Copyright © 2017, The Author(s) 2017 The Author(s) ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep46104 ;PMID: 28406474

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19
The use of commercial computerised cognitive games in older adults: a meta-analysis
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Article
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The use of commercial computerised cognitive games in older adults: a meta-analysis

Scientific reports, 2020-09, Vol.10 (1), p.15276-15276, Article 15276 [Peer Reviewed Journal]

The Author(s) 2020 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-020-72281-3 ;PMID: 32943742

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20
Toward the Autism Motor Signature: Gesture patterns during smart tablet gameplay identify children with autism
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Article
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Toward the Autism Motor Signature: Gesture patterns during smart tablet gameplay identify children with autism

Scientific reports, 2016-08, Vol.6 (1), p.31107-31107, Article 31107 [Peer Reviewed Journal]

Copyright Nature Publishing Group Aug 2016 ;Copyright © 2016, The Author(s) 2016 The Author(s) ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep31107 ;PMID: 27553971

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