Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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The interplay between mental health and dosage for gaming disorder risk: a brief reportScientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991Full text available |
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2 |
Material Type: Article
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Global visual attention SPAN in different video game genresScientific reports, 2023-12, Vol.13 (1), p.21882-21882, Article 21882 [Peer Reviewed Journal]2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-023-49434-1 ;PMID: 38072978Full text available |
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3 |
Material Type: Article
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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexiaScientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022Full text available |
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4 |
Material Type: Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online gamesScientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563Full text available |
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5 |
Material Type: Article
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Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among studentsScientific reports, 2024-02, Vol.14 (1), p.3290-3290 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-53351-2 ;PMID: 38332170Full text available |
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6 |
Material Type: Article
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Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human dataScientific reports, 2023-01, Vol.13 (1), p.386-386, Article 386 [Peer Reviewed Journal]2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-26730-w ;PMID: 36611041Full text available |
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7 |
Material Type: Article
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Quantifying human engagement into playful activitiescc-by (c) Reguera, D. (David) et al., 2020 http://creativecommons.org/licenses/by/3.0/es info:eu-repo/semantics/openAccess ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-020-60742-8Full text available |
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8 |
Material Type: Article
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Neither action nor phonological video games make dyslexic children read betterScientific reports, 2018-01, Vol.8 (1), p.549-549, Article 549 [Peer Reviewed Journal]2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-18878-7 ;PMID: 29323179Full text available |
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9 |
Material Type: Article
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Eye problems and musculoskeletal pain in Pokémon Go playersScientific reports, 2022-11, Vol.12 (1), p.19315-19315, Article 19315 [Peer Reviewed Journal]2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-22428-1 ;PMID: 36369515Full text available |
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10 |
Material Type: Article
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Video gamers demonstrate superior bronchoscopy skills among beginnersScientific reports, 2024-01, Vol.14 (1), p.2290-2290, Article 2290 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-52730-z ;PMID: 38280910Full text available |
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11 |
Material Type: Article
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Hierarchical motor control in mammals and machinesNature communications, 2019-12, Vol.10 (1), p.5489-12, Article 5489 [Peer Reviewed Journal]2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2041-1723 ;EISSN: 2041-1723 ;DOI: 10.1038/s41467-019-13239-6 ;PMID: 31792198Full text available |
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12 |
Material Type: Article
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Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary studyScientific reports, 2022-12, Vol.12 (1), p.20741-20741, Article 20741 [Peer Reviewed Journal]2022. The Author(s). ;The Author(s) 2022. corrected publication 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-25099-0 ;PMID: 36456870Full text available |
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13 |
Material Type: Article
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Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports, 2015-02, Vol.5 (1), p.8482-8482, Article 8482 [Peer Reviewed Journal]Copyright Nature Publishing Group Feb 2015 ;Copyright © 2015, Macmillan Publishers Limited. All rights reserved 2015 Macmillan Publishers Limited. All rights reserved ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep08482 ;PMID: 25719537Full text available |
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14 |
Material Type: Article
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Attentional advantages in video-game experts are not related to perceptual tendenciesScientific reports, 2018-04, Vol.8 (1), p.5528-9, Article 5528 [Peer Reviewed Journal]2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2018 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-018-23819-z ;PMID: 29615743Full text available |
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15 |
Material Type: Article
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Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging studyScientific reports, 2019-12, Vol.9 (1), p.18667-8, Article 18667 [Peer Reviewed Journal]2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-019-53393-x ;PMID: 31822684Full text available |
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16 |
Material Type: Article
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Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video gamesScientific reports, 2022-09, Vol.12 (1), p.16128-16128, Article 16128 [Peer Reviewed Journal]The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-20549-1Full text available |
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17 |
Material Type: Article
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Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigmScientific reports, 2019-04, Vol.9 (1), p.6027-6027, Article 6027 [Peer Reviewed Journal]The Author(s) 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-019-42593-0 ;PMID: 30988353Full text available |
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18 |
Material Type: Article
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Daily touchscreen use in infants and toddlers is associated with reduced sleep and delayed sleep onsetScientific reports, 2017-04, Vol.7 (1), p.46104-46104, Article 46104 [Peer Reviewed Journal]Copyright Nature Publishing Group Apr 2017 ;Copyright © 2017, The Author(s) 2017 The Author(s) ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep46104 ;PMID: 28406474Full text available |
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19 |
Material Type: Article
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The use of commercial computerised cognitive games in older adults: a meta-analysisScientific reports, 2020-09, Vol.10 (1), p.15276-15276, Article 15276 [Peer Reviewed Journal]The Author(s) 2020 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-020-72281-3 ;PMID: 32943742Full text available |
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20 |
Material Type: Article
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Toward the Autism Motor Signature: Gesture patterns during smart tablet gameplay identify children with autismScientific reports, 2016-08, Vol.6 (1), p.31107-31107, Article 31107 [Peer Reviewed Journal]Copyright Nature Publishing Group Aug 2016 ;Copyright © 2016, The Author(s) 2016 The Author(s) ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/srep31107 ;PMID: 27553971Full text available |