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1
Action video game play facilitates the development of better perceptual templates
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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2
Exploring the impact of violence in video games
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Article
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Exploring the impact of violence in video games

eLife, 2024-01, Vol.13 [Peer Reviewed Journal]

2024, Roy and Coll. ;COPYRIGHT 2024 eLife Science Publications, Ltd. ;2024, Roy and Coll. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024, Roy and Coll 2024 Roy and Coll ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.94949 ;PMID: 38226970

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3
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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4
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps

BMJ open, 2016-10, Vol.6 (10), p.e012447-e012447 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 This is an Open Access article distributed in accordance with the terms of the Creative Commons Attribution (CC BY 4.0) license, which permits others to distribute, remix, adapt and build upon this work, for commercial use, provided the original work is properly cited. See: http://creativecommons.org/licenses/by/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/BMJOPEN-2016-012447 ;PMID: 27707829

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5
Sleep and use of electronic devices in adolescence: results from a large population-based study
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Article
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Sleep and use of electronic devices in adolescence: results from a large population-based study

BMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702

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6
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory
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Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory

The Journal of neuroscience, 2015-12, Vol.35 (49), p.16116-16125 [Peer Reviewed Journal]

Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0. ;Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0 2015 ;ISSN: 0270-6474 ;EISSN: 1529-2401 ;DOI: 10.1523/JNEUROSCI.2580-15.2015 ;PMID: 26658864

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7
Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study
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Article
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Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study

Archives of disease in childhood, 2013-05, Vol.98 (5), p.341-348 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;2014 INIST-CNRS ;Copyright: 2013 Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2013 ;ISSN: 0003-9888 ;EISSN: 1468-2044 ;DOI: 10.1136/archdischild-2011-301508 ;PMID: 23529828 ;CODEN: ADCHAK

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8
Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence
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Article
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Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence

eLife, 2023-11, Vol.12 [Peer Reviewed Journal]

2023, Lengersdorff et al. ;2023, Lengersdorff et al. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023, Lengersdorff et al 2023 Lengersdorff et al ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.84951 ;PMID: 37975654

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9
Serious games, a game changer in teaching neonatal resuscitation? A review
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Article
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Serious games, a game changer in teaching neonatal resuscitation? A review

Archives of disease in childhood. Fetal and neonatal edition, 2020-01, Vol.105 (1), p.98-107 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2020 Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2020 ;ISSN: 1359-2998 ;EISSN: 1468-2052 ;DOI: 10.1136/archdischild-2019-317011 ;PMID: 31256010

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10
Social behavior for autonomous vehicles
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Article
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Social behavior for autonomous vehicles

Proceedings of the National Academy of Sciences - PNAS, 2019-12, Vol.116 (50), p.24972-24978 [Peer Reviewed Journal]

Copyright © 2019 the Author(s). Published by PNAS. ;Copyright National Academy of Sciences Dec 10, 2019 ;Copyright © 2019 the Author(s). Published by PNAS. 2019 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1820676116 ;PMID: 31757853

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11
E-cigarette use and promotion by social media influencers during videogame play on Twitch
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Article
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E-cigarette use and promotion by social media influencers during videogame play on Twitch

Tobacco control, 2023-07, Vol.32 (4), p.526-527 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2023. No commercial re-use. See rights and permissions. Published by BMJ. ;2023 Author(s) (or their employer(s)) 2023. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0964-4563 ;EISSN: 1468-3318 ;DOI: 10.1136/tobaccocontrol-2021-056828 ;PMID: 34625511

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12
Role of the striatum in incidental learning of sound categories
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Article
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Role of the striatum in incidental learning of sound categories

Proceedings of the National Academy of Sciences - PNAS, 2019-03, Vol.116 (10), p.4671-4680 [Peer Reviewed Journal]

Copyright © 2019 the Author(s). Published by PNAS. ;Copyright National Academy of Sciences Mar 5, 2019 ;Copyright © 2019 the Author(s). Published by PNAS. 2019 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1811992116 ;PMID: 30782817

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13
Serious games may improve physician heuristics in trauma triage
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Article
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Serious games may improve physician heuristics in trauma triage

Proceedings of the National Academy of Sciences - PNAS, 2018-09, Vol.115 (37), p.9204-9209 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright © 2018 the Author(s). Published by PNAS. ;Copyright National Academy of Sciences Sep 11, 2018 ;Copyright © 2018 the Author(s). Published by PNAS. 2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1805450115 ;PMID: 30150397

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14
Far transfer to language and math of a short software-based gaming intervention
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Article
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Far transfer to language and math of a short software-based gaming intervention

Proceedings of the National Academy of Sciences - PNAS, 2014-04, Vol.111 (17), p.6443-6448 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Apr 29, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1320217111 ;PMID: 24711403

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15
Dose-response association of screen time-based sedentary behaviour in children and adolescents and depression: a meta-analysis of observational studies
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Dose-response association of screen time-based sedentary behaviour in children and adolescents and depression: a meta-analysis of observational studies

British journal of sports medicine, 2016-10, Vol.50 (20), p.1252-1258 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ 2016 ;ISSN: 0306-3674 ;EISSN: 1473-0480 ;DOI: 10.1136/BJSPORTS-2015-095084 ;PMID: 26552416

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16
Effect of Pokémon GO on incidence of fatal traffic injuries: a population-based quasi-experimental study using the national traffic collisions database in Japan
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Article
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Effect of Pokémon GO on incidence of fatal traffic injuries: a population-based quasi-experimental study using the national traffic collisions database in Japan

Injury prevention, 2018-12, Vol.24 (6), p.448-450 [Peer Reviewed Journal]

Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted. ;2018 Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted. ;ISSN: 1353-8047 ;EISSN: 1475-5785 ;DOI: 10.1136/injuryprev-2017-042503 ;PMID: 29025874

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17
How the visual aspects can be crucial in reading acquisition? The intriguing case of crowding and developmental dyslexia
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Article
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How the visual aspects can be crucial in reading acquisition? The intriguing case of crowding and developmental dyslexia

Journal of vision (Charlottesville, Va.), 2015-01, Vol.15 (1), p.15.1.8-8 [Peer Reviewed Journal]

2015 ARVO. ;ISSN: 1534-7362 ;EISSN: 1534-7362 ;DOI: 10.1167/15.1.8 ;PMID: 25589292

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18
IDDF2023-ABS-0282 Prevalence and risk factors for unhealthy dietary habits among children during covid-19 pandemic
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Article
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IDDF2023-ABS-0282 Prevalence and risk factors for unhealthy dietary habits among children during covid-19 pandemic

Gut, 2023-06, Vol.72 (Suppl 1), p.A218-A219 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2023. No commercial re-use. See rights and permissions. Published by BMJ. ;2023 Author(s) (or their employer(s)) 2023. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0017-5749 ;EISSN: 1468-3288 ;DOI: 10.1136/gutjnl-2023-IDDF.215

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19
Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health
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Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health

BMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053

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20
Video games and health
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Article
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Video games and health

BMJ, 2005-07, Vol.331 (7509), p.122-123 [Peer Reviewed Journal]

2005 BMJ Publishing Group Ltd. ;Copyright: 2005 (c) 2005 BMJ Publishing Group Ltd. ;ISSN: 0959-8138 ;ISSN: 0959-8146 ;EISSN: 1468-5833 ;EISSN: 1756-1833 ;DOI: 10.1136/bmj.331.7509.122 ;PMID: 16020833 ;CODEN: BMJOAE

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