Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Effects of the Types and Contents of Video Advertisements in Mobile GamesTai Da Guan Li Lun Cong, 2020-12, Vol.30 (3), p.111 [Peer Reviewed Journal]Copyright National Taiwan University Press, NTU College of Management Dec 2020 ;ISSN: 1018-1601 ;EISSN: 2410-2490 ;DOI: 10.6226/NTUMR.202012_30(3).0004Full text available |
|
2 |
Material Type: Article
|
Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino GamesJiao yu ke xue yan jiu qi kan, 2022-12, Vol.67 (4), p.105 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202212_67(4).0004Full text available |
|
3 |
Material Type: Article
|
Metaverse: conceptions, key technologies and applicationsNanjing Xinxi Gongcheng Daxue Xuebao, 2024-02, Vol.16 (1), p.30-45 [Peer Reviewed Journal]Copyright Nanjing University of Information Science & Technology 2024 ;ISSN: 1674-7070 ;DOI: 10.13878/j.cnki.jnuist20221129003Full text available |
|
4 |
Material Type: Article
|
Survey of Task Offloading in Edge ComputingJi suan ji ke xue, 2021-01, Vol.48 (1), p.11Copyright Guojia Kexue Jishu Bu 2021 ;ISSN: 1002-137XFull text available |
|
5 |
Material Type: Article
|
Variational Domain Adaptation Driven Semantic Segmentation of Urban ScenesJi suan ji ke xue, 2022-11, Vol.49 (11), p.126-133Copyright Guojia Kexue Jishu Bu 2022 ;ISSN: 1002-137X ;DOI: 10.11896/jsjkx.220500193Full text available |
|
6 |
Material Type: Article
|
Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay InterestJiao yu ke xue yan jiu qi kan, 2018-09, Vol.63 (3), p.131 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.201809_63(3).0005Full text available |
|
7 |
Material Type: Article
|
The Effects of a Biosensing Game on the Physical Health-Related Fitness of Chronic Schizophrenic PatientsHu li za zhi, 2016-02, Vol.63 (1), p.49-58 [Peer Reviewed Journal]Copyright Taiwan Nurses Association Feb 2016 ;ISSN: 0047-262X ;DOI: 10.6224/JN.63.1.49 ;PMID: 26813063Full text available |
|
8 |
Material Type: Article
|
On the Relationship between Depression and Characteristics of Online Game and Activity RepetitionGong ye gong cheng (Guangzhou, China), 2012-02, Vol.15 (1), p.105-108 [Peer Reviewed Journal]ISSN: 1007-7375Full text available |
|
9 |
Material Type: Article
|
KDDI, Sumitomo to enter Myanmar mobile game marketTelecom Asia (Online), 2019-05Copyright Questex, LLC May 23, 2019 ;EISSN: 1681-181XFull text available |
|
10 |
Material Type: Article
|
Relationship between academic pressure and mobile game addiction among middle school students: mediating role of self-controlSichuan Jingshen Weisheng, 2022-02, Vol.35 (1), p.52-562022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1007-3256 ;DOI: 10.11886/scjsws20210508002Full text available |
|
11 |
Material Type: Article
|
Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management dispositionSichuan Jingshen Weisheng, 2021-12, Vol.34 (6), p.545-5492021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1007-3256 ;DOI: 10.11886/scjsws20210909001Full text available |
|
12 |
Material Type: Article
|
Relationship among self-esteem, social support and mobile game addiction in middle school studentsSichuan Jingshen Weisheng, 2020-01, Vol.33 (6), p.5462020. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1007-3256 ;DOI: 10.11886/scjsws20201010001Full text available |
|
13 |
Material Type: Article
|
HKT Payment adds marketplace to mobile walletTelecom Asia (Online), 2019-03Copyright Questex, LLC Mar 7, 2019 ;EISSN: 1681-181XFull text available |
|
14 |
Material Type: Patent
|
Baseball game tableDigital Resources/Online E-Resources |
|
15 |
Material Type: Article
|
Advancement and Applications of Game-based Learning: Literature Review and Trend Analysis on the Publications in Past 20 YearsJournal of Education Research (Print), 2017-01 (282), p.4-25Copyright Higher Education Publishing Co. Ltd. 2017 ;ISSN: 1680-6360 ;DOI: 10.3966/168063602017100282001Full text available |
|
16 |
Material Type: Patent
|
GAME STORE DISPLAY METHOD AND APPARATUS, AND DEVICE, MEDIUM AND PROGRAM PRODUCTDigital Resources/Online E-Resources |
|
17 |
Material Type: Patent
|
METHOD AND APPARATUS FOR CONTROLLING SKILLS IN GAME, AND TERMINAL DEVICE AND STORAGE MEDIUMDigital Resources/Online E-Resources |
|
18 |
Material Type: Patent
|
SOCIAL METHOD AND APPARATUS BASED ON THREE-DIMENSIONAL VIRTUAL ENVIRONMENT, DEVICE, AND MEDIUMDigital Resources/Online E-Resources |
|
19 |
Material Type: Patent
|
INTERFACE DISPLAY METHOD AND APPARATUS FOR VIRTUAL GAME, DEVICE, MEDIUM, AND PROGRAM PRODUCTDigital Resources/Online E-Resources |
|
20 |
Material Type: Patent
|
VIRTUAL PROP DISTRIBUTION METHOD AND APPARATUS, AND COMPUTER DEVICE AND STORAGE MEDIUMDigital Resources/Online E-Resources |