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1
Effects of the Types and Contents of Video Advertisements in Mobile Games
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Article
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Effects of the Types and Contents of Video Advertisements in Mobile Games

Tai Da Guan Li Lun Cong, 2020-12, Vol.30 (3), p.111 [Peer Reviewed Journal]

Copyright National Taiwan University Press, NTU College of Management Dec 2020 ;ISSN: 1018-1601 ;EISSN: 2410-2490 ;DOI: 10.6226/NTUMR.202012_30(3).0004

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2
Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games
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Article
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Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games

Jiao yu ke xue yan jiu qi kan, 2022-12, Vol.67 (4), p.105 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202212_67(4).0004

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3
Metaverse: conceptions, key technologies and applications
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Article
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Metaverse: conceptions, key technologies and applications

Nanjing Xinxi Gongcheng Daxue Xuebao, 2024-02, Vol.16 (1), p.30-45 [Peer Reviewed Journal]

Copyright Nanjing University of Information Science & Technology 2024 ;ISSN: 1674-7070 ;DOI: 10.13878/j.cnki.jnuist20221129003

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4
Survey of Task Offloading in Edge Computing
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Survey of Task Offloading in Edge Computing

Ji suan ji ke xue, 2021-01, Vol.48 (1), p.11

Copyright Guojia Kexue Jishu Bu 2021 ;ISSN: 1002-137X

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5
Variational Domain Adaptation Driven Semantic Segmentation of Urban Scenes
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Article
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Variational Domain Adaptation Driven Semantic Segmentation of Urban Scenes

Ji suan ji ke xue, 2022-11, Vol.49 (11), p.126-133

Copyright Guojia Kexue Jishu Bu 2022 ;ISSN: 1002-137X ;DOI: 10.11896/jsjkx.220500193

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6
Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest
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Article
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Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest

Jiao yu ke xue yan jiu qi kan, 2018-09, Vol.63 (3), p.131 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.201809_63(3).0005

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7
The Effects of a Biosensing Game on the Physical Health-Related Fitness of Chronic Schizophrenic Patients
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Article
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The Effects of a Biosensing Game on the Physical Health-Related Fitness of Chronic Schizophrenic Patients

Hu li za zhi, 2016-02, Vol.63 (1), p.49-58 [Peer Reviewed Journal]

Copyright Taiwan Nurses Association Feb 2016 ;ISSN: 0047-262X ;DOI: 10.6224/JN.63.1.49 ;PMID: 26813063

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8
On the Relationship between Depression and Characteristics of Online Game and Activity Repetition
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Article
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On the Relationship between Depression and Characteristics of Online Game and Activity Repetition

Gong ye gong cheng (Guangzhou, China), 2012-02, Vol.15 (1), p.105-108 [Peer Reviewed Journal]

ISSN: 1007-7375

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9
KDDI, Sumitomo to enter Myanmar mobile game market
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Article
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KDDI, Sumitomo to enter Myanmar mobile game market

Telecom Asia (Online), 2019-05

Copyright Questex, LLC May 23, 2019 ;EISSN: 1681-181X

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10
Relationship between academic pressure and mobile game addiction among middle school students: mediating role of self-control
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Relationship between academic pressure and mobile game addiction among middle school students: mediating role of self-control

Sichuan Jingshen Weisheng, 2022-02, Vol.35 (1), p.52-56

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1007-3256 ;DOI: 10.11886/scjsws20210508002

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11
Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
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Article
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Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition

Sichuan Jingshen Weisheng, 2021-12, Vol.34 (6), p.545-549

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1007-3256 ;DOI: 10.11886/scjsws20210909001

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12
Relationship among self-esteem, social support and mobile game addiction in middle school students
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Article
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Relationship among self-esteem, social support and mobile game addiction in middle school students

Sichuan Jingshen Weisheng, 2020-01, Vol.33 (6), p.546

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1007-3256 ;DOI: 10.11886/scjsws20201010001

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13
HKT Payment adds marketplace to mobile wallet
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Article
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HKT Payment adds marketplace to mobile wallet

Telecom Asia (Online), 2019-03

Copyright Questex, LLC Mar 7, 2019 ;EISSN: 1681-181X

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14
Baseball game table
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Patent
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Baseball game table

Digital Resources/Online E-Resources

15
Advancement and Applications of Game-based Learning: Literature Review and Trend Analysis on the Publications in Past 20 Years
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Article
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Advancement and Applications of Game-based Learning: Literature Review and Trend Analysis on the Publications in Past 20 Years

Journal of Education Research (Print), 2017-01 (282), p.4-25

Copyright Higher Education Publishing Co. Ltd. 2017 ;ISSN: 1680-6360 ;DOI: 10.3966/168063602017100282001

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16
GAME STORE DISPLAY METHOD AND APPARATUS, AND DEVICE, MEDIUM AND PROGRAM PRODUCT
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Patent
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GAME STORE DISPLAY METHOD AND APPARATUS, AND DEVICE, MEDIUM AND PROGRAM PRODUCT

Digital Resources/Online E-Resources

17
METHOD AND APPARATUS FOR CONTROLLING SKILLS IN GAME, AND TERMINAL DEVICE AND STORAGE MEDIUM
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Patent
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METHOD AND APPARATUS FOR CONTROLLING SKILLS IN GAME, AND TERMINAL DEVICE AND STORAGE MEDIUM

Digital Resources/Online E-Resources

18
SOCIAL METHOD AND APPARATUS BASED ON THREE-DIMENSIONAL VIRTUAL ENVIRONMENT, DEVICE, AND MEDIUM
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Patent
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SOCIAL METHOD AND APPARATUS BASED ON THREE-DIMENSIONAL VIRTUAL ENVIRONMENT, DEVICE, AND MEDIUM

Digital Resources/Online E-Resources

19
INTERFACE DISPLAY METHOD AND APPARATUS FOR VIRTUAL GAME, DEVICE, MEDIUM, AND PROGRAM PRODUCT
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Patent
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INTERFACE DISPLAY METHOD AND APPARATUS FOR VIRTUAL GAME, DEVICE, MEDIUM, AND PROGRAM PRODUCT

Digital Resources/Online E-Resources

20
VIRTUAL PROP DISTRIBUTION METHOD AND APPARATUS, AND COMPUTER DEVICE AND STORAGE MEDIUM
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Patent
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VIRTUAL PROP DISTRIBUTION METHOD AND APPARATUS, AND COMPUTER DEVICE AND STORAGE MEDIUM

Digital Resources/Online E-Resources

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