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1
Marketplace Angst in Times of Change: The Case of Console Wars - T5
Material Type:
Conference Proceeding
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Marketplace Angst in Times of Change: The Case of Console Wars - T5

Advances in Consumer Research, 2022, Vol.50, p.770 [Peer Reviewed Journal]

Copyright Association for Consumer Research 2022 ;ISSN: 0098-9258

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2
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology
Material Type:
Conference Proceeding
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The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology

Lecture Notes in Computer Science, 2017, Vol.LNCS-10507, p.392-395 [Peer Reviewed Journal]

Attribution ;DOI: 10.1007/978-3-319-66715-7_47

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3
“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences
Material Type:
Conference Proceeding
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“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences

Lecture Notes in Computer Science, 2019, Vol.LNCS-11747 (Part II), p.375-395 [Peer Reviewed Journal]

Attribution ;DOI: 10.1007/978-3-030-29384-0_23

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4
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
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Conference Proceeding
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How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing

Lecture Notes in Computer Science, 2021, Vol.LNCS-13056, p.223-235 [Peer Reviewed Journal]

Attribution ;ISBN: 3030893936 ;ISBN: 9783030893934 ;DOI: 10.1007/978-3-030-89394-1_17

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5
Predicting Steam Games Rating with Regression
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Conference Proceeding
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Predicting Steam Games Rating with Regression

E3S Web of Conferences, 2023, Vol.388, p.2001 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2267-1242 ;ISSN: 2555-0403 ;EISSN: 2267-1242 ;DOI: 10.1051/e3sconf/202338802001

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6
Console War (And Peace?): Analysing Cross-Community Interactions in Gaming Discussion Forums on Reddit
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Conference Proceeding
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Console War (And Peace?): Analysing Cross-Community Interactions in Gaming Discussion Forums on Reddit

Advances in Consumer Research, 2020, Vol.48, p.1198 [Peer Reviewed Journal]

Copyright Association for Consumer Research 2020 ;ISSN: 0098-9258

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7
Gamification in Smart and Sustainable Mobility - A Review and Roadmap
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Conference Proceeding
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Gamification in Smart and Sustainable Mobility - A Review and Roadmap

Central European Conference on Information and Intelligent Systems, 2022, p.9-16

2022. This work is published under http://archive.ceciis.foi.hr/app/index.php/ceciis/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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8
Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts
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Conference Proceeding
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Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts

Lecture Notes in Computer Science, 2018, Vol.LNCS-11112, p.175-187 [Peer Reviewed Journal]

Attribution ;DOI: 10.1007/978-3-319-99426-0_15

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9
The Role of Sex and Family Status in the Relationship between Exposure to Violence and Child-to-Parent Violence
Material Type:
Conference Proceeding
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The Role of Sex and Family Status in the Relationship between Exposure to Violence and Child-to-Parent Violence

Medical sciences forum, 2021, Vol.4 (1), p.7 [Peer Reviewed Journal]

EISSN: 2673-9992 ;DOI: 10.3390/ECERPH-3-08998

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10
INCLUSION OF THE MINECRAFT DIGITAL GAME IN THE THEATRE EDUCATION COURSE: THEORETICAL APPROACHES AND AN INTERACTIVE EXPERIMENT
Material Type:
Conference Proceeding
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INCLUSION OF THE MINECRAFT DIGITAL GAME IN THE THEATRE EDUCATION COURSE: THEORETICAL APPROACHES AND AN INTERACTIVE EXPERIMENT

International archives of the photogrammetry, remote sensing and spatial information sciences., 2023, Vol.XLVIII-M-2-2023, p.805-813 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-9034 ;ISSN: 1682-1750 ;EISSN: 2194-9034 ;DOI: 10.5194/isprs-archives-XLVIII-M-2-2023-805-2023

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11
3D GAMING FOR YOUNG GENERATIONS IN HERITAGE PROTECTION: A REVIEW
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Conference Proceeding
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3D GAMING FOR YOUNG GENERATIONS IN HERITAGE PROTECTION: A REVIEW

International archives of the photogrammetry, remote sensing and spatial information sciences., 2022, Vol.XLVIII-4/W4-2022, p.53-60 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-9034 ;ISSN: 1682-1750 ;EISSN: 2194-9034 ;DOI: 10.5194/isprs-archives-XLVIII-4-W4-2022-53-2022

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12
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Material Type:
Conference Proceeding
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SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills

Lecture Notes in Computer Science, 2017, Vol.LNCS-10507, p.157-168 [Peer Reviewed Journal]

Attribution ;DOI: 10.1007/978-3-319-66715-7_16

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13
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study
Material Type:
Conference Proceeding
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A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study

Studies in health technology and informatics, 2016, Vol.220, p.154 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-61499-625-5-154 ;PMID: 27046570

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14
Wordify: a Tool For Discovering Consumer Vocabularies
Material Type:
Conference Proceeding
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Wordify: a Tool For Discovering Consumer Vocabularies

Advances in Consumer Research, 2020, Vol.48, p.981 [Peer Reviewed Journal]

Copyright Association for Consumer Research 2020 ;ISSN: 0098-9258

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15
Linkages Between Gameplay Preferences and Fondness for Game Music
Material Type:
Conference Proceeding
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Linkages Between Gameplay Preferences and Fondness for Game Music

Lecture Notes in Computer Science, 2021, Vol.LNCS-13056, p.304-318 [Peer Reviewed Journal]

Attribution ;ISBN: 3030893936 ;ISBN: 9783030893934 ;DOI: 10.1007/978-3-030-89394-1_23

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16
Preface
Material Type:
Conference Proceeding
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Preface

Central European Conference on Information and Intelligent Systems, 2018, p.IX-IX

2018. This work is published under NOCC (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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17
VIRTUAL REALITY AND CAPTURED REALITY FOR CULTURAL LANDSCAPE COMMUNICATION
Material Type:
Conference Proceeding
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VIRTUAL REALITY AND CAPTURED REALITY FOR CULTURAL LANDSCAPE COMMUNICATION

International archives of the photogrammetry, remote sensing and spatial information sciences., 2022, Vol.XLVI-2/W1-2022, p.113-120 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-9034 ;ISSN: 1682-1750 ;EISSN: 2194-9034 ;DOI: 10.5194/isprs-archives-XLVI-2-W1-2022-113-2022

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18
Towards a Streamed Holographic 3D Game Engine
Material Type:
Conference Proceeding
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Towards a Streamed Holographic 3D Game Engine

Central European Conference on Information and Intelligent Systems, 2022, p.17-22

2022. This work is published under http://archive.ceciis.foi.hr/app/index.php/ceciis/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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19
WHY PEOPLE JOIN VIRTUAL WORLDS OF COMPUTER GAMES? QUALITATIVE RESEARCH AMONGST POLISH USERS
Material Type:
Conference Proceeding
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WHY PEOPLE JOIN VIRTUAL WORLDS OF COMPUTER GAMES? QUALITATIVE RESEARCH AMONGST POLISH USERS

CBU International Conference Proceedings, 2019, Vol.7, p.130 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1805-997X ;EISSN: 1805-9961 ;DOI: 10.12955/cbup.v7.1352

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20
Development and Evaluation of Cognitive Games to Promote Health and Wellbeing in Elderly People with Mild Cognitive Impairment
Material Type:
Conference Proceeding
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Development and Evaluation of Cognitive Games to Promote Health and Wellbeing in Elderly People with Mild Cognitive Impairment

Studies in health technology and informatics, 2018, Vol.248, p.255 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-61499-858-7-255 ;PMID: 29726445

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