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1
Game on, science - how video game technology may help biologists tackle visualization challenges
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Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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2
VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
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Article
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VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

Applied sciences, 2022-09, Vol.12 (17), p.8476 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12178476

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3
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
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Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice

Electronics (Basel), 2024-01, Vol.13 (2), p.281 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13020281

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4
The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning
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Article
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The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning

Computers in human behavior, 2019-11, Vol.100, p.358 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2019.03.002

Digital Resources/Online E-Resources

5
Game Theory Methods for Pursuit-Evasion Problems
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Article
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Game Theory Methods for Pursuit-Evasion Problems

Journal of physics. Conference series, 2022-12, Vol.2402 (1), p.012024 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;Published under licence by IOP Publishing Ltd. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/2402/1/012024

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6
The Use and Effects of Incentive Systems on Learning and Performance in Educational Games
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Article
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The Use and Effects of Incentive Systems on Learning and Performance in Educational Games

Computers and education, 2021-05, Vol.165 [Peer Reviewed Journal]

ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2021.104135

Digital Resources/Online E-Resources

7
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos
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Article
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Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

Educational technology research and development, 2021-04, Vol.69 (2), p.1201-1220 [Peer Reviewed Journal]

Association for Educational Communications and Technology 2021 ;COPYRIGHT 2021 Springer ;Association for Educational Communications and Technology 2021. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-021-09994-3

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8
How computer games help children learn
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Book
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How computer games help children learn

How Computer Games Help Children Learn, 2007

Palgrave Macmillan, a division of Nature America Inc. 2006 ;ISBN: 0230602525 ;ISBN: 9780230602526 ;ISBN: 1403975051 ;ISBN: 9781403975058 ;EISBN: 0230601995 ;EISBN: 9780230601994 ;DOI: 10.1057/9780230601994 ;OCLC: 192101252 ;OCLC: 216947369 ;LCCallNum: LB1028.3

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9
Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other
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Article
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Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other

Knowledge management & e-learning, 2021-06, Vol.13 (2), p.142-160 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2021.13.008

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10
Positional strategies in fractional order differential games
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Article
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Positional strategies in fractional order differential games

Journal of physics. Conference series, 2022-12, Vol.2388 (1), p.012026 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;Published under licence by IOP Publishing Ltd. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/2388/1/012026

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11
On the connection between real-world circumstances and online player behaviour: The case of EVE Online
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Article
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On the connection between real-world circumstances and online player behaviour: The case of EVE Online

PloS one, 2020-10, Vol.15 (10), p.e0240196-e0240196 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Belaza et al 2020 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0240196 ;PMID: 33085667

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12
From Content to Context: Videogames as Designed Experience
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Article
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From Content to Context: Videogames as Designed Experience

Educational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]

Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019

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13
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
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Article
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A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

Applied sciences, 2022-11, Vol.12 (22), p.11757 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app122211757

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14
Challenging local realism with human choices
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Article
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Challenging local realism with human choices

Nature (London), 2018-05, Vol.557 (7704), p.212-216 [Peer Reviewed Journal]

COPYRIGHT 2018 Nature Publishing Group ;COPYRIGHT 2018 Nature Publishing Group ;Copyright Nature Publishing Group May 10, 2018 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0028-0836 ;ISSN: 1476-4687 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-018-0085-3 ;PMID: 29743691

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15
Learning Game Physics with Bullet Physics and OpenGL
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Book
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Learning Game Physics with Bullet Physics and OpenGL

ISBN: 9781783281879 ;ISBN: 1783281871 ;EISBN: 9781783281886 ;EISBN: 178328188X ;OCLC: 862049090

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16
Model for Semi-Automatic Serious Games Generation
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Article
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Model for Semi-Automatic Serious Games Generation

Applied sciences, 2023-04, Vol.13 (8), p.5158 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13085158

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17
Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
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Article
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Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild

Applied sciences, 2023-05, Vol.13 (11), p.6432 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13116432

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18
Modelling and Research on Intuitionistic Fuzzy Goal-Based Attack and Defence Game for Infrastructure Networks
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Article
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Modelling and Research on Intuitionistic Fuzzy Goal-Based Attack and Defence Game for Infrastructure Networks

Entropy (Basel, Switzerland), 2023-11, Vol.25 (11), p.1558 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e25111558

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19
Zealous cooperation does not always promote cooperation in public goods games
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Article
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Zealous cooperation does not always promote cooperation in public goods games

Chaos (Woodbury, N.Y.), 2023-06, Vol.33 (6) [Peer Reviewed Journal]

Author(s) ;2023 Author(s). Published under an exclusive license by AIP Publishing. ;ISSN: 1054-1500 ;EISSN: 1089-7682 ;DOI: 10.1063/5.0138258 ;PMID: 37276560 ;CODEN: CHAOEH

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20
Sustainable Optimal Control for Switched Pollution-Control Problem with Random Duration
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Article
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Sustainable Optimal Control for Switched Pollution-Control Problem with Random Duration

Entropy (Basel, Switzerland), 2023-10, Vol.25 (10), p.1426 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e25101426 ;PMID: 37895547

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