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1
Divergent theoretical trajectories in Game Studies: a bibliographical review
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Divergent theoretical trajectories in Game Studies: a bibliographical review

Artnodes, 2021-07 (28) [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1695-5951 ;EISSN: 1695-5951 ;DOI: 10.7238/artnodes.v0i28.380176

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2
Strategies of Collaborative Work in the Classroom Through the Design of Video Games
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Strategies of Collaborative Work in the Classroom Through the Design of Video Games

Digital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84

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3
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
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Article
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Push, Press, Become: Tactility Linked to Identity Configurations in Video Games

DigitHVM revista digital d'humanitats, 2020-01 (25), p.1-10 [Peer Reviewed Journal]

ISSN: 1575-2275 ;EISSN: 1575-2275 ;DOI: 10.7238/d.v0i25.3163

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4
Meta-Literacy in Gameworlds
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Article
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Meta-Literacy in Gameworlds

Análisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]

ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936

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5
Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegos
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Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegos

Análisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936

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6
Assessment of Entrepreneurship Competencies Through the Use of FLIGBY
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Article
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Assessment of Entrepreneurship Competencies Through the Use of FLIGBY

Digital education review, 2019-06 (35), p.151-169 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2019.35.151-169

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7
Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTube
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Article
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Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTube

Análisi (Bellaterra, Spain), 2022, Vol.66, p.81-94 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3460

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8
La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de Steam
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Article
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La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de Steam

BiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]

Copyright Facultat de Biblioteconomia i Documentacio Dec 2018 ;ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.14

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9
Clasificaciones de videojuegos. Una propuesta práctica para estudios empíricos
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Article
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Clasificaciones de videojuegos. Una propuesta práctica para estudios empíricos

Tradumàtica, 2021-12 (19), p.22-46 [Peer Reviewed Journal]

ISSN: 1578-7559 ;EISSN: 1578-7559 ;DOI: 10.5565/rev/tradumatica.242

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10
Anuncios en aplicaciones de juegos: análisis de la publicidad que reciben los menores cuando juegan utilizando el móvil
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Article
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Anuncios en aplicaciones de juegos: análisis de la publicidad que reciben los menores cuando juegan utilizando el móvil

Análisi (Bellaterra, Spain), 2022-07 (Extra), p.95-112 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3497

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11
Students as Game Designers vs. ‘Just’ Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula
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Article
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Students as Game Designers vs. ‘Just’ Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula

Digital education review, 2016-06 (29), p.284-297 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2016.29.284-297

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12
Why Do Gamers Buy 'Virtual Assets'? An Insight in to the Psychology Behind Purchase Behaviour
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Article
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Why Do Gamers Buy 'Virtual Assets'? An Insight in to the Psychology Behind Purchase Behaviour

Digital education review, 2015-06 (27), p.85-104 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.85-104

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13
La desposesión de datos de usuarios y la privacidad en el uso de videojuegos : el caso de Steam
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Article
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La desposesión de datos de usuarios y la privacidad en el uso de videojuegos : el caso de Steam

BiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]

ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.15

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14
Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicos
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Article
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Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicos

AdComunica, 2015-05 (9), p.19 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.3

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15
La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en Catherine
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Article
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La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en Catherine

AdComunica, 2015-05 (9), p.43 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.4

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16
La localización como factor clave en el proceso de desarrollo de un videojuego
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Article
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La localización como factor clave en el proceso de desarrollo de un videojuego

AdComunica, 2015-05 (9), p.77 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.6

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17
Modelos de producción del videojuego en España
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Article
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Modelos de producción del videojuego en España

AdComunica, 2015-05 (9), p.97 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.7

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18
Periodistas y comunicadores en Twitch: medios más allá de las redes sociales
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Article
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Periodistas y comunicadores en Twitch: medios más allá de las redes sociales

Análisi (Bellaterra, Spain), 2022, Vol.66, p.45-61 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3473

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19
First person shot. New Forms of Subjectivity between Cinema and Intermedia Networks / El pla en primera persona. Noves formes de subjectivitat entre el cinema i les xarxes intermèdia / El plano en primera persona. Nuevas formas de subjetividad entre el cine y las redes intermedia
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Article
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First person shot. New Forms of Subjectivity between Cinema and Intermedia Networks / El pla en primera persona. Noves formes de subjectivitat entre el cinema i les xarxes intermèdia / El plano en primera persona. Nuevas formas de subjetividad entre el cine y las redes intermedia

Análisi (Bellaterra, Spain), 2012-02 (Special), p.19 [Peer Reviewed Journal]

2012. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0iM.1499

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20
Videojuegos para la inclusión educativa
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Article
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Videojuegos para la inclusión educativa

Digital education review, 2015-06 (27), p.122-137 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.122-137

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