Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Divergent theoretical trajectories in Game Studies: a bibliographical reviewArtnodes, 2021-07 (28) [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1695-5951 ;EISSN: 1695-5951 ;DOI: 10.7238/artnodes.v0i28.380176Full text available |
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2 |
Material Type: Article
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Place et rôle des jeux numériques dans le développement des activités narratives dans une classe de FLEStudia Romanica Posnaniensia, 2019-07, Vol.46 (2), p.25-43 [Peer Reviewed Journal]ISSN: 0137-2475 ;EISSN: 2084-4158 ;DOI: 10.14746/strop.2019.462.002Full text available |
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3 |
Material Type: Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video GamesDigital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84Full text available |
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4 |
Material Type: Article
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Push, Press, Become: Tactility Linked to Identity Configurations in Video GamesDigitHVM revista digital d'humanitats, 2020-01 (25), p.1-10 [Peer Reviewed Journal]ISSN: 1575-2275 ;EISSN: 1575-2275 ;DOI: 10.7238/d.v0i25.3163Full text available |
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5 |
Material Type: Article
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Meta-Literacy in GameworldsAnálisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936Full text available |
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6 |
Material Type: Article
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Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegosAnálisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936Full text available |
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7 |
Material Type: Article
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Assessment of Entrepreneurship Competencies Through the Use of FLIGBYDigital education review, 2019-06 (35), p.151-169 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2019.35.151-169Full text available |
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8 |
Material Type: Article
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Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTubeAnálisi (Bellaterra, Spain), 2022, Vol.66, p.81-94 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3460Full text available |
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9 |
Material Type: Article
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La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de SteamBiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]Copyright Facultat de Biblioteconomia i Documentacio Dec 2018 ;ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.14Full text available |
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10 |
Material Type: Article
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Clasificaciones de videojuegos. Una propuesta práctica para estudios empíricosTradumàtica, 2021-12 (19), p.22-46 [Peer Reviewed Journal]ISSN: 1578-7559 ;EISSN: 1578-7559 ;DOI: 10.5565/rev/tradumatica.242Full text available |
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11 |
Material Type: Article
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Anuncios en aplicaciones de juegos: análisis de la publicidad que reciben los menores cuando juegan utilizando el móvilAnálisi (Bellaterra, Spain), 2022-07 (Extra), p.95-112 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3497Full text available |
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12 |
Material Type: Article
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Students as Game Designers vs. ‘Just’ Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School CurriculaDigital education review, 2016-06 (29), p.284-297 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2016.29.284-297Full text available |
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13 |
Material Type: Article
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Why Do Gamers Buy 'Virtual Assets'? An Insight in to the Psychology Behind Purchase BehaviourDigital education review, 2015-06 (27), p.85-104 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.85-104Full text available |
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14 |
Material Type: Article
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La desposesión de datos de usuarios y la privacidad en el uso de videojuegos : el caso de SteamBiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.15Full text available |
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15 |
Material Type: Article
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Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicosAdComunica, 2015-05 (9), p.19 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.3Full text available |
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16 |
Material Type: Article
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La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en CatherineAdComunica, 2015-05 (9), p.43 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.4Full text available |
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17 |
Material Type: Article
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La localización como factor clave en el proceso de desarrollo de un videojuegoAdComunica, 2015-05 (9), p.77 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.6Full text available |
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18 |
Material Type: Article
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Ludomusicología: normalizando el estudio de la música de los videojuegosAnuario musical, 2020-12 (75), p.181-199 [Peer Reviewed Journal]ISSN: 0211-3538 ;EISSN: 1988-4125 ;DOI: 10.3989/anuariomusical.2020.75.09Full text available |
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19 |
Material Type: Article
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Modelos de producción del videojuego en EspañaAdComunica, 2015-05 (9), p.97 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.7Full text available |
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20 |
Material Type: Article
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Periodistas y comunicadores en Twitch: medios más allá de las redes socialesAnálisi (Bellaterra, Spain), 2022, Vol.66, p.45-61 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3473Full text available |