Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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The Effect of Computer Game-Based Learning on FL Vocabulary TransferabilityEducational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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2 |
Material Type: Article
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The research and evaluation of serious games: Toward a comprehensive methodologyBritish journal of educational technology, 2014-05, Vol.45 (3), p.502-527 [Peer Reviewed Journal]2013 British Educational Research Association ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12067 ;CODEN: BJETAHFull text available |
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3 |
Material Type: Article
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A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning SystemsEducational technology & society, 2013-04, Vol.16 (2), p.188-197 [Peer Reviewed Journal]Copyright 2013 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;2013. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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4 |
Material Type: Article
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Understanding Online Business Simulation Games: The Role of Flow Experience, Perceived Enjoyment and Personal InnovativenessAustralasian Journal of Educational Technology, 2019-01, Vol.35 (3), p.71 [Peer Reviewed Journal]ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.3862Full text available |
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5 |
Material Type: Article
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The effect of educational computer games on students’ academic achievements and attitudes towards English lessonEducation and information technologies, 2020-11, Vol.25 (6), p.5339-5356 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2020 ;COPYRIGHT 2020 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2020. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-020-10216-1Full text available |
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6 |
Material Type: Article
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A taxonomy of virtual worlds usage in educationBritish journal of educational technology, 2012-11, Vol.43 (6), p.949-964 [Peer Reviewed Journal]2012 The Authors. British Journal of Educational Technology © 2012 BERA ;British Educational Research Association © 2012 BERA ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/j.1467-8535.2011.01263.x ;CODEN: BJETAHFull text available |
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7 |
Material Type: Article
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An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious GameJournal of educational computing research, 2022-04, Vol.60 (2), p.322-351 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/07356331211036989Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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A Flipped Contextual Game Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective BehaviorsEducational Technology & Society, 2018-07, Vol.21 (3), p.117-131 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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9 |
Material Type: Article
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Active Learning Augmented Reality for STEAM Education—A Case StudyEducation sciences, 2020-08, Vol.10 (8), p.198 [Peer Reviewed Journal]COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci10080198Full text available |
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10 |
Material Type: Article
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Effects of Digital Game-Based Learning on Achievement, Flow and Overall Cognitive LoadAustralasian Journal of Educational Technology, 2018-01, Vol.34 (4), p.155 [Peer Reviewed Journal]ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.2961Full text available |
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11 |
Material Type: Article
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Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender differenceEducation and information technologies, 2017-11, Vol.22 (6), p.2767-2804 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2017 ;COPYRIGHT 2017 Springer ;Education and Information Technologies is a copyright of Springer, (2017). All Rights Reserved. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-017-9622-1Full text available |
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12 |
Material Type: Article
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Pre-school children creating and communicating with digital technologies in the homeBritish journal of educational technology, 2013-05, Vol.44 (3), p.421-431 [Peer Reviewed Journal]2012 The Authors. British Journal of Educational Technology © 2012 BERA ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/j.1467-8535.2012.01323.x ;CODEN: BJETAHFull text available |
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13 |
Material Type: Article
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Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn ChemistryJournal of science education and technology, 2019-04, Vol.28 (2), p.152-164 [Peer Reviewed Journal]Springer Nature B.V. 2018 ;COPYRIGHT 2019 Springer ;Copyright Springer Nature B.V. 2019 ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-018-9754-0Full text available |
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14 |
Material Type: Article
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Lecturer professional identities in gamification: a socio-material perspectiveLearning, media and technology, 2023-07, Vol.48 (3), p.476-492 [Peer Reviewed Journal]2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group 2022 ;ISSN: 1743-9884 ;EISSN: 1743-9892 ;DOI: 10.1080/17439884.2022.2086569Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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Digital Game-Based Learning of Information Literacy: Effects of Gameplay Modes on University Students' Learning Performance, Motivation, Self-Efficacy and Flow ExperiencesAustralasian Journal of Educational Technology, 2021-01, Vol.37 (2), p.152-170 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.6682Full text available |
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16 |
Material Type: Article
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Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspectiveEducational technology research and development, 2022-10, Vol.70 (5), p.1931-1949 [Peer Reviewed Journal]Association for Educational Communications and Technology 2022 ;COPYRIGHT 2022 Springer ;Association for Educational Communications and Technology 2022. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-022-10130-yFull text available |
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17 |
Material Type: Article
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An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivationAdvances in health sciences education : theory and practice, 2016-08, Vol.21 (3), p.505-521 [Peer Reviewed Journal]The Author(s) 2015 ;Advances in Health Sciences Education is a copyright of Springer, (2015). All Rights Reserved. © 2015. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1382-4996 ;EISSN: 1573-1677 ;DOI: 10.1007/s10459-015-9641-x ;PMID: 26433730Full text available |
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18 |
Material Type: Article
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Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology courseEducational technology research and development, 2022-06, Vol.70 (3), p.989-1008 [Peer Reviewed Journal]Association for Educational Communications and Technology 2022 ;COPYRIGHT 2022 Springer ;Association for Educational Communications and Technology 2022. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-022-10099-8Full text available |
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19 |
Material Type: Article
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Educational Computer Game for EarthquakeJournal of learning and teaching in digital age, 2022, Vol.7 (1), p.99 [Peer Reviewed Journal]ISSN: 2458-8350 ;EISSN: 2458-8350Full text available |
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20 |
Material Type: Article
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The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and MotivationEducational technology & society, 2015-04, Vol.18 (2), p.237-248 [Peer Reviewed Journal]Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |