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Results 1 - 20 of 137  for All Library Resources

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1
And Yet Children Play : Echoing Voices of Computer Game Concerns in Barcelona
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And Yet Children Play : Echoing Voices of Computer Game Concerns in Barcelona

open access Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, i la comunicació pública de l'obra, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. No es permet la creació d'obres derivades. https://creativecommons.org/licenses/by-nc-nd/4.0

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2
Teacher and pupil perceptions of the microcomputer in the primary school: with particular reference to simulation and adventure game programs
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Teacher and pupil perceptions of the microcomputer in the primary school: with particular reference to simulation and adventure game programs

CC BY-NC 4.0 ;DOI: 10.26174/thesis.lboro.14664426.v1

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3
Video games
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Video games

ISBN: 0199747105 ;ISBN: 9780199747108

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4
Politiken des (digitalen) Spiels: Transdisziplinäre Perspektiven
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Politiken des (digitalen) Spiels: Transdisziplinäre Perspektiven

Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 Creative Commons - Attribution-ShareAlike 4.0

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5
Play Redux : The Form of Computer Games
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Play Redux : The Form of Computer Games

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6
Rozwój sektora kreatywnego gier komputerowych w Polsce. Prace Naukowe Uniwersytetu Ekonomicznego we Wrocławiu = Research Papers of Wrocław University of Economics, 2016, Nr 450, s. 491-500
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7
Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
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Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play

Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 Creative Commons - Attribution-ShareAlike 4.0

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8
Computer Game Innovation
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Computer Game Innovation

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9
Effects of rest on learning processes
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Effects of rest on learning processes

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10
Digital Play for Global Citizens: A Guide from the Joan Ganz Cooney Center at Sesame Workshop
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Digital Play for Global Citizens: A Guide from the Joan Ganz Cooney Center at Sesame Workshop

Joan Ganz Cooney Center at Sesame Workshop, 2018

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11
Motivationspsychologische Modellierung der Anforderungswahl in Computerspielen
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Motivationspsychologische Modellierung der Anforderungswahl in Computerspielen

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12
Mapping of Nordic Creative and Cultural Industries
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Mapping of Nordic Creative and Cultural Industries

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13
Switching Attention Learning
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Switching Attention Learning

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14
The Place of Play : Toys and Digital Cultures
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The Place of Play : Toys and Digital Cultures

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15
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
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My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft

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16
Medienqualität: Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio
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Medienqualität: Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio

Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0 Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0

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17
The Place of Play : Toys and Digital Cultures
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The Place of Play : Toys and Digital Cultures

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18
Situación de la cultura del juego de PC y online en Japón
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Situación de la cultura del juego de PC y online en Japón

open access Tots els drets reservats. https://rightsstatements.org/vocab/InC/1.0

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19
Learning English with The Sims: exploiting authentic computer simulation games for L2 learning
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Learning English with The Sims: exploiting authentic computer simulation games for L2 learning

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20
Ruling the virtual world
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Ruling the virtual world

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Results 1 - 20 of 137  for All Library Resources

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