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1
Talmo, Bridging Worlds - From Gaming to Fitness
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Article
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Talmo, Bridging Worlds - From Gaming to Fitness

Journal of gerontological nursing, 2024-05 [Peer Reviewed Journal]

COPYRIGHT 2024 Newsquest Media Group Ltd. ;ISSN: 0098-9134 ;EISSN: 1938-243X

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2
Artificial intelligence: Learning to play Go from scratch
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Article
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Artificial intelligence: Learning to play Go from scratch

Nature (London), 2017-10, Vol.550 (7676), p.336 [Peer Reviewed Journal]

COPYRIGHT 2017 Nature Publishing Group ;COPYRIGHT 2017 Nature Publishing Group ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/550336a ;PMID: 29052631

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3
Mastering the game of Go without human knowledge
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Article
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Mastering the game of Go without human knowledge

Nature (London), 2017-10, Vol.550 (7676), p.354-359 [Peer Reviewed Journal]

COPYRIGHT 2017 Nature Publishing Group ;COPYRIGHT 2017 Nature Publishing Group ;Copyright Nature Publishing Group Oct 19, 2017 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature24270 ;PMID: 29052630

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4
Mastering the game of Go with deep neural networks and tree search
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Article
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Mastering the game of Go with deep neural networks and tree search

Nature (London), 2016-01, Vol.529 (7587), p.484-489 [Peer Reviewed Journal]

COPYRIGHT 2016 Nature Publishing Group ;COPYRIGHT 2016 Nature Publishing Group ;Copyright Nature Publishing Group Jan 28, 2016 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature16961 ;PMID: 26819042 ;CODEN: NATUAS

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5
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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Article
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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis

Review of educational research, 2016-03, Vol.86 (1), p.79-122 [Peer Reviewed Journal]

2015 The Author(s) ;ISSN: 0034-6543 ;EISSN: 1935-1046 ;DOI: 10.3102/0034654315582065

Digital Resources/Online E-Resources

6
Quantum world may be intuitive: a computer game suggests that the human mind is adept at grasping the bizarre laws of quantum mechanics
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Article
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Quantum world may be intuitive: a computer game suggests that the human mind is adept at grasping the bizarre laws of quantum mechanics

Nature (London), 2016-04, Vol.532 (7598), p.160 [Peer Reviewed Journal]

COPYRIGHT 2016 Nature Publishing Group ;COPYRIGHT 2016 Nature Publishing Group ;ISSN: 0028-0836 ;EISSN: 1476-4687

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7
Development of a personalized educational computer game based on students' learning styles
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Article
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Development of a personalized educational computer game based on students' learning styles

Educational technology research and development, 2012-08, Vol.60 (4), p.623-638 [Peer Reviewed Journal]

2012 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2012 ;COPYRIGHT 2012 Springer ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-012-9241-x

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8
Exploring the quantum speed limit with computer games
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Article
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Exploring the quantum speed limit with computer games

Nature (London), 2016-04, Vol.532 (7598), p.210-213 [Peer Reviewed Journal]

COPYRIGHT 2016 Nature Publishing Group ;COPYRIGHT 2016 Nature Publishing Group ;Copyright Nature Publishing Group Apr 14, 2016 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature17620 ;PMID: 27075097 ;CODEN: NATUAS

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9
Development and Evaluation of a Physical Computing Game-Design Project for Students' Computational Thinking
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Article
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Development and Evaluation of a Physical Computing Game-Design Project for Students' Computational Thinking

Educational technology & society, 2023-10, Vol.26 (4), p.38 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ElS.202310_26(4).0003

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10
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
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Article
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The Effect of Computer Game-Based Learning on FL Vocabulary Transferability

Educational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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11
Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
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Article
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Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights

JMIR serious games, 2019-05, Vol.7 (2), p.e11565-e11565 [Peer Reviewed Journal]

Sarah Verschueren, Connor Buffel, Geert Vander Stichele. Originally published in JMIR Serious Games (http://games.jmir.org), 02.05.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Sarah Verschueren, Connor Buffel, Geert Vander Stichele. Originally published in JMIR Serious Games (http://games.jmir.org), 02.05.2019. 2019 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/11565 ;PMID: 31045496

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12
The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence
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Article
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The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence

Journal of neuroengineering and rehabilitation, 2014-03, Vol.11 (1), p.33-33, Article 33 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Barry et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. ;Copyright © 2014 Barry et al.; licensee BioMed Central Ltd. 2014 Barry et al.; licensee BioMed Central Ltd. ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-33 ;PMID: 24602325

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13
Students’ perception of Kahoot!’s influence on teaching and learning
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Article
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Students’ perception of Kahoot!’s influence on teaching and learning

Research and practice in technology enhanced learning, 2018-07, Vol.13 (1), p.1-23, Article 9 [Peer Reviewed Journal]

The Author(s) 2018 ;Copyright Springer Science & Business Media 2018 ;ISSN: 1793-7078 ;ISSN: 1793-2068 ;EISSN: 1793-7078 ;DOI: 10.1186/s41039-018-0078-8

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14
Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates
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Article
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Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates

European child & adolescent psychiatry, 2015-05, Vol.24 (5), p.565-574 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2014 ;Springer-Verlag Berlin Heidelberg 2015 ;ISSN: 1018-8827 ;EISSN: 1435-165X ;DOI: 10.1007/s00787-014-0611-2 ;PMID: 25189795

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15
How Teachers From Underrepresented Schools Experienced a Blended Professional Development Program on Computer Science and Game Design
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Article
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How Teachers From Underrepresented Schools Experienced a Blended Professional Development Program on Computer Science and Game Design

Teacher education quarterly (Claremont, Calif.), 2024-01, Vol.51 (1), p.76 [Peer Reviewed Journal]

COPYRIGHT 2024 Caddo Gap Press ;ISSN: 0737-5328

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16
Editorial Expression of Concern: Exploring the quantum speed limit with computer games
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Article
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Editorial Expression of Concern: Exploring the quantum speed limit with computer games

Nature (London), 2020-05, Vol.581 (7808), p.E7-E7 [Peer Reviewed Journal]

COPYRIGHT 2020 Nature Publishing Group ;COPYRIGHT 2020 Nature Publishing Group ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-020-2274-0 ;PMID: 32433605

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17
Gamification: what it is and why it matters to digital health behavior change developers
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Article
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Gamification: what it is and why it matters to digital health behavior change developers

JMIR serious games, 2013-01, Vol.1 (1), p.e3-e3 [Peer Reviewed Journal]

2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Brian Cugelman. Originally published in JMIR Serious Games (http://games.jmir.org), 12.12.2013. 2013 ;ISSN: 2291-9279 ;ISSN: 1438-8871 ;EISSN: 2291-9279 ;EISSN: 1438-8871 ;DOI: 10.2196/games.3139 ;PMID: 25658754

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18
Using online game-based platforms to improve student performance and engagement in histology teaching
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Article
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Using online game-based platforms to improve student performance and engagement in histology teaching

BMC medical education, 2019-07, Vol.19 (1), p.273-273, Article 273 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1472-6920 ;EISSN: 1472-6920 ;DOI: 10.1186/s12909-019-1701-0 ;PMID: 31331319

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19
Exploring internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)
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Article
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Exploring internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)

cc-by-nc-nd (c) Mestre Bach, Gemma et al., 2022 https://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2022.152319

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20
Social Robots as Embedded Reinforcers of Social Behavior in Children with Autism
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Article
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Social Robots as Embedded Reinforcers of Social Behavior in Children with Autism

Journal of autism and developmental disorders, 2013-05, Vol.43 (5), p.1038-1049 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2012 ;2015 INIST-CNRS ;COPYRIGHT 2013 Springer ;Springer Science+Business Media New York 2013 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-012-1645-2 ;PMID: 23111617 ;CODEN: JADDDQ

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